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  • ...common encoding method to serialize the version string in binary data that's present in multiple places, such as the map exchange string and save game f | Factorio's major version number (e.g. 0)
    762 bytes (105 words) - 20:09, 13 November 2023
  • * Ontdek hoe makkelijk het is om pagina's te vertalen in de [[Factorio:Translation guide|Vertalingshandleiding]] * Maak een van de [[Factorio:Wanted pages/nl|gevraagde pagina's]]
    388 bytes (49 words) - 13:41, 17 November 2022
  • 銅、鉄、石炭は 0.525/s 、石は 0.65/s で採掘します。
    1 KB (41 words) - 16:34, 13 February 2018
  • 仕事率の基本的な単位は1ワット(W)であり、'''1 W = 1 J/s '''と定義される。つまり、毎秒1ジュールの仕事を行う 仕事の基本的な単位は1ジュール (J) である。これは、1秒間に1ワット分の仕事を行った(エネルギーを伝達した)ことに相当する。'''1 J = 1 W s'''
    8 KB (135 words) - 01:12, 11 May 2024
  • 599 bytes (95 words) - 23:30, 22 December 2017
  • ...ink|Wood}} || 2 MJ || 2 MJ / 木 || 200MJ || 100% || 100% || 259.2 km/h (72m/s) ...nk|Coal}} || 4 MJ || 4 MJ / 石炭 || 200MJ || 100% || 100% || 259.2 km/h (72m/s)
    4 KB (192 words) - 02:13, 11 May 2024
  • | {{Icon|Iron ore|0.25/s}} | {{Icon|Iron ore|0.5/s}}
    4 KB (265 words) - 02:05, 8 April 2024
  • ...he queued goal positions and their connections are drawn in the spidertron's color both in the map view and in the world. Alternatively, {{keybinding|ct ...bs in the top right of the remote's icon will be colored in the spidertron's color.
    2 KB (274 words) - 15:03, 27 November 2020
  • Entity with the ability to transfer module's effects to its neighboring entities. ...ximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.
    2 KB (324 words) - 10:42, 21 September 2023
  • Expands the player's inventory by 10 slots.
    152 bytes (15 words) - 06:37, 15 September 2019
  • *<code>T = (T[0] × P) ÷ (L × S)</code>秒, *'''''S''''' は研究速度, これは次で求められる:
    7 KB (165 words) - 15:05, 22 January 2021
  • ...er en kool met een snelheid van 0.525/s en steen met een snelheid van 0.65/s.
    668 bytes (104 words) - 19:17, 14 August 2017
  • * [https://www.factorio.com/help Oficiální stránky s nápovědou]
    425 bytes (61 words) - 14:05, 10 October 2022
  • ...né reaktory]] a [[centrifuge/cs|centrifugy]]), ale také slouží jako dlažba s pokročilými bonusy vůči [[stone brick/cs|cihlám]]. Beton zlepšuje ryc ...dán pomocí {{Keybinding|lmb}} a lze ho odstranit pomocí {{Keybinding|rmb}} s jakoukoliv dlažbou v ruce.
    906 bytes (144 words) - 13:29, 18 December 2017
  • ...palivové články jsou zdrojem jaderného paliva, zachází se s nimi jinak než s jinými druhy [[Fuel/cs|paliva]] a nelze je používat v jiných hořácíc
    914 bytes (150 words) - 14:44, 7 October 2022
  • '''Steel axe (research)''' increases the [[player]]'s [[mining]] speed by 100%, from 0.5 to 1.0.
    207 bytes (23 words) - 08:35, 24 October 2020
  • <pre>蓄電池の数 / ソーラーパネルの数 = 70(s) × ソーラーパネルの発電量 / 蓄電池の格納電力</pre>
    8 KB (217 words) - 15:39, 29 January 2021
  • ...rkundet. Es richtet genug Schaden an, um jeden/s [[enemies/de|gegnerischen/s]] Wurm oder Nest in einem Schuss zu zerstören.
    1,015 bytes (134 words) - 18:41, 2 September 2019
  • Die '''Spidertron''' {{L|Research}} schaltet {{L|Spidertron}}s und die dazugehörige {{L|Spidertron remote}} frei.
    222 bytes (24 words) - 15:14, 24 October 2023
  • ...n plate}}s. Ele também deve ser canalizado para {{L|Electric mining drill}}s para extrair {{L|Uranium ore}}.
    880 bytes (137 words) - 15:48, 26 June 2020
  • ...lineair toenemen / afnemen tijdens schemering en zonsopgang, en er wordt 's nachts geen vermogen geproduceerd. Dit betekent dat een zonnepaneel gemidde ...umulatoren]] kunnen overdag worden opgeladen met zonnepanelen om de basis 's nachts van stroom te voorzien.
    2 KB (319 words) - 20:14, 18 February 2020
  • | {{Icon|Iron ore|0.25/s}} | {{Icon|Iron ore|0.5/s}}
    4 KB (513 words) - 20:28, 14 February 2024
  • ...forschung der '''Solarenergie''' kann der Spieler {{TransLink|Solar panel}}s bauen.
    235 bytes (26 words) - 18:17, 12 October 2021
  • ...has an equipment grid which accepts all [[equipment modules]]. Spidertron's legs can be moved by belts which can be prevented by inserting [[belt immun ...] inventory, so the vehicle is automatically supplied by [[logistic robot]]s.
    4 KB (663 words) - 06:32, 28 June 2023
  • | Modules that increase or decrease the machine's speed. | Modules that increase or decrease the machine's energy consumption.
    1 KB (218 words) - 10:42, 21 September 2023
  • Wydobywa miedź, żelazo oraz węgiel w tempie 0.525/s i kamień w tempie 0.65/s. ...Wiertnice przekazują nadmiar kwasu siarkowego między sobą, jeśli te złącza są wyrównane, co pozwala umieszczać wiertnice jedna przy drugiej. Dzięki
    1,022 bytes (161 words) - 07:26, 1 August 2018
  • ...obywanie''' służy do pozyskiwania surowców ze środowiska. Wiertła górnicze są pierwszym krokiem do automatyzacji, chociaż większość surowców musi | {{Icon|Iron ore|0.25/s}}
    4 KB (492 words) - 16:18, 11 July 2022
  • | {{Icon|Iron ore|0.25/s}} | {{Icon|Iron ore|0.5/s}}
    4 KB (166 words) - 14:48, 25 November 2020
  • ...|| 2 MJ || 2 MJ chaque Bois || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)<sup>1</sup> ...4 MJ || 4 MJ chaque Charbon || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    2 KB (322 words) - 11:21, 19 July 2019
  • ...el axe (research)}}''' erhöht das [[mining/de|Abbautempo]] des {{L|Player}}s um 100%, von 0.5 zu 1.0.
    286 bytes (34 words) - 19:19, 17 October 2023
  • ...oße Entfernungen beschleunigt. Sie ermöglicht die Herstellung von {{L|Car}}s.
    331 bytes (39 words) - 11:11, 9 October 2023
  • ...any actual HP or armor damage. Like actual HP, it benefits from the armor's damage resistance. A cheaper version of it is the [[energy shield]]. A shield's maximum recharge rate is based on its energy draw divided by the energy cos
    2 KB (256 words) - 07:55, 6 February 2024
  • S tímto výzkumem získá postava druhou řadu [[Player/cs#Quickbar|rychléh
    391 bytes (58 words) - 12:42, 18 December 2017
  • ...ivotech cíle; malí kousači a stromy mohou být bezpečně přejeti, ale kolize s velkým kousačem nebo [[Stone wall/cs|zdí]] může snadno zničit vozidlo ...[[transport belt/cs|páse]] a nechat [[inserter/cs|překladač]] manipulovat s jeho obsahem. Díky tomu mohou být využita jako větší truhly, nebo dok
    2 KB (346 words) - 19:36, 28 March 2018
  • ...eld (e.g. 54 crude oil for 538% yield) per second. Without [[speed module]]s, one pumpjack cycle takes one second to complete. Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yiel
    2 KB (358 words) - 21:44, 29 October 2022
  • ...ts (4 instead of 2). Inserting multiple of either roboport into the player's [[modular armor]] or the [[spidertron]] increases the number of supported r ...personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will contin
    2 KB (311 words) - 11:27, 1 March 2024
  • === [[Game-second/zh|秒 (s)]] ===
    5 KB (159 words) - 19:52, 4 September 2017
  • ...carvão ou pedra a uma taxa de 0,5/s e minério de urânio a uma taxa de 0,25/s. ...sobre o {{L|Uranium ore}}, que requer {{L|Sulfuric acid}} para minerar, três conectores de flúido aparecerão na broca de mineração. As brocas de min
    1 KB (178 words) - 15:44, 26 June 2020
  • The most advanced ammunition type for gun weapons. It's more resource intensive than [[Piercing rounds magazine|piercing rounds]],
    374 bytes (42 words) - 16:56, 29 October 2021
  • ...bout 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[stone]]. Burner miners crea ...ach drill fuels the other and coal gradually accumulates in their [[stack]]s, so you have effectively a storage of 100 coal (2 stacks, 50 coal, one in e
    3 KB (508 words) - 04:04, 29 April 2020
  • First off, we need to know: how much power does our factory use? That's easy - you can check the electricity tab by clicking on a power pole. Next question! How much power is stored in coal? That's also easy, because it tells us when we hover over it: 4 MJ.
    4 KB (683 words) - 21:22, 25 January 2020
  • | {{Icon|Iron ore|0.25/s}} | {{Icon|Iron ore|0.5/s}}
    4 KB (522 words) - 19:13, 30 April 2021
  • '''Turbina parowa''' służy do produkcji energii elektrycznej z pary wodnej. Zwykle używa się j ...ngine/pl|silniki parowe]], produkując 1800 kW energii i zużywając 60 jedn./s pary. Wydajność turbiny zależy jedynie od temperatury pary zasilającej,
    2 KB (269 words) - 16:25, 13 August 2021
  • ...d}} || 2 MJ || 2 MJ per wood || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s) ...l}} || 4 MJ || 4 MJ per coal || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...an acceleration modifier of 250% (compared to [[Rocket fuel|rocket fuel]]'s 180%). The vehicle top speed modifier (115%) is the same as for rocket fuel ...tor that allows time travel, and in ''Part III'' he specifies the DeLorean's internal combustion engine has always run on ordinary gasoline.
    1 KB (218 words) - 14:14, 24 November 2023
  • ...n "big"-endian format (the standard for network stuffs, so much so that it's often referred to as "network"-endian). (Please correct any of this if I'm ...always appears to be [https://en.wikipedia.org/wiki/Two%27s_complement two's complement].
    5 KB (696 words) - 09:03, 12 November 2023
  • ...|| 2 MJ || 2 MJ per houtblok || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)<sup>1</sup> ...l}} || 4 MJ || 4 MJ per kool || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    3 KB (436 words) - 13:17, 27 February 2022
  • ''Eradicator's Hand Crank Generator Deluxe''. That's a rather [[Tutorial:Modding tutorial/Gangsir|Gangsir's modding tutorial]] is a good starting point for learning them.
    3 KB (385 words) - 20:42, 13 November 2023
  • ''Úložiště'' je princip prvků s účelem '''skladování materiálu'''. Není vždy nutné skladovat velké * {{L|Pipe}}: Ekvivalent pásů pro tekutiny.
    2 KB (439 words) - 19:36, 23 December 2017
  • ...M free, and can be run without an internet connection, independent of Wube's servers. However, redistribution laws still apply. ...e game via Steam, if you have already purchased the game, simply use Steam's native download and install system.
    4 KB (644 words) - 13:24, 29 April 2024
  • ...|Wood}} || 2 MJ || 목재 당 2 MJ || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)<sup>1</sup> ...|Coal}} || 4 MJ || 석탄 당 4 MJ || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    3 KB (173 words) - 13:51, 8 July 2020
  • ...ransport system/de|Fließbändern]], des grundlegenden {{TransLink|Inserter}}s und der {{TransLink|Assembling machine 1}} sowie für Rohstoff-Abbaugeräte
    537 bytes (71 words) - 10:33, 6 October 2021
  • Array of ''instrument''s. * notes - [[Types/table|table]] of ''note''s - Mandatory
    2 KB (281 words) - 10:43, 21 September 2023
  • ...he distance between the position of this loader and the tile of the loader's belt target. The distance between the position of this loader and the tile of the loader's container target.
    3 KB (431 words) - 10:43, 21 September 2023
  • ...he distance between the position of this loader and the tile of the loader's belt target. The distance between the position of this loader and the tile of the loader's container target.
    3 KB (436 words) - 10:43, 21 September 2023
  • ...ll the entire tank from a low pressure source (such as distant [[pumpjack]]s). ...over a daily cycle (for example due to [[solar panel]]s or [[laser turret]]s), storage tanks can be filled with steam during low power usage and then em
    3 KB (493 words) - 14:49, 5 February 2024
  • * Aanvalsnelheid: 1.7 /s * Aanvalsnelheid: 1.7 /s
    2 KB (333 words) - 16:40, 28 March 2019
  • ...[[map generator|terrain generation]]. They act as obstacles to the player's factory, and movement. Removing rocks can be done by mining them up, or des
    551 bytes (86 words) - 17:48, 24 September 2023
  • ...n können und Schäden automatisch reparieren, wenn sie mit {{L|Repair pack}}s versorgt werden.
    550 bytes (75 words) - 14:56, 3 May 2022
  • ...ules can stack. This is one of the most effective ways of removing [[tree]]s. ...o kill a big Worm and the capsules can be thrown from outside the big Worm's spitting range. Since [[Enemies#Nests|spawners]] are not affected by poison
    2 KB (242 words) - 09:48, 13 August 2020
  • ...ou utilize it and the information becomes outdated. Also note that's there's a separate, (semi)official API for upgrading between releases, which should ...P session and send a GET request. You'll get some HTML in return.<br>There's a [[:Wikipedia:Cross-site_request_forgery#Synchronizer_token_pattern|CSRF t
    5 KB (739 words) - 09:04, 12 November 2023
  • ...ową jednostką mocy jest wat (W), który jest zdefiniowany jako '''1 W = 1 J/s ''', oznacza to, że jeden dżul pracy wykonywany jest co sekundę. ...rgia przekazana) przez jeden wat przyłożony na jedną sekundę: '''1 J = 1 W s'''.
    4 KB (567 words) - 18:28, 27 January 2018
  • ...d}} || 2 MJ || 2 MJ pro Holz || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)<sup>1</sup> ...}} || 4 MJ || 4 MJ pro Kohle || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    4 KB (488 words) - 00:19, 31 October 2021
  • ...] mit guter Reichweite, {{TransLink|Damage}}s- und {{TransLink|Ammunition}}s-Effizienz, aber einer niedrigen Feuerrate. Sie feuert in einem Streumuster.
    2 KB (215 words) - 17:03, 29 October 2021
  • Les modules d'équipement peuvent être ajoutés à l'[[modular armor/fr|armures modulaires]], l'[[power armor/fr|armures de ...s accordés par les modules d'équipement se cumulent et peuvent être combinés entre eux pour répondre aux préférences personnelles du porteur.
    2 KB (231 words) - 10:43, 3 March 2023
  • ...ke 10 verbruikte zwavelzuur. Het erts heeft een groene gloed waardoor het 's nachts goed zichtbaar is. File:Uranium ore glow.png|thumb|right|Uraniumerts gloeit 's nachts, waardoor het gemakkelijker te zien is.
    2 KB (211 words) - 09:34, 22 June 2020
  • ...d}} || 2 MJ || 2 MJ na dřevo || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s) ...al}} || 4 MJ || 4 MJ na uhlí || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
    4 KB (590 words) - 14:47, 7 October 2022
  • | The server's description. | Server's name.
    5 KB (599 words) - 09:06, 12 November 2023
  • ...u verschiedener Fahrzeuge, wie [[Locomotive/de|Züge]] und {{TransLink|Car}}s, verwendet. Motor-Einheiten können nur von einer {{TransLink|Assembling ma
    591 bytes (67 words) - 17:04, 30 September 2021
  • The basic unit of power is 1 watt (W), which is defined as '''1 W = 1 J/s ''', ie. one Joule of work being done every second. ...total energy transferred) by one watt applied for one second: '''1 J = 1 W s'''.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...ür alle [[Burner devices/de|befeuerten Geräte]] sowie für {{TransLink|Car}}s, {{TransLink|Tank}} und {{TransLink|Locomotive}}n.
    567 bytes (81 words) - 14:54, 28 September 2021
  • When used with projectile_creation_parameters, this offsets what the turret's sprite looks at. Setting to {0,1} will cause the turret to aim one tile up When used without projectile_creation_parameters, this sets the turret's rotation axis.
    2 KB (327 words) - 10:42, 21 September 2023
  • ...eb von {{TransLink|Locomotive}}n, {{TransLink|Tank}}n und {{TransLink|Car}}s. Sie ist ebenfalls eine Komponente in einigen Bauplänen wie beispielsweise
    593 bytes (81 words) - 15:24, 28 September 2021
  • ...r [[Locomotive/nl|diesellocomotieven]], [[Tank/nl|tanks]] en [[Car/nl|auto's]]. Het wordt ook gebruikt als onderdeel voor verschillende wapens en [[Plas
    504 bytes (69 words) - 08:50, 13 March 2018
  • * 攻撃速度: 1.71/s * 攻撃速度: 1.71/s
    23 KB (522 words) - 08:10, 11 May 2024
  • It's randomized whether a particular turret uses the primary or the secondary sp It's randomized whether a particular turret uses the primary or the secondary sp
    9 KB (1,138 words) - 10:43, 21 September 2023
  • ...scription of the achievement file format, used by Factorio to store player's achievement progress in the files "achievements.dat" and "achievements-modd .... The goal of this document is to share how to _read_ the achievement file(s) - so that third party applications can do new and interesting things with
    6 KB (853 words) - 22:25, 6 February 2024
  • 2 KB (89 words) - 06:13, 17 July 2018
  • ...50HP. The overall energy demand is extremely high and will stress the suit's [[Portable_solar_panel|solar panels]] and [[Portable_fusion_reactor|fusion
    2 KB (263 words) - 09:12, 31 August 2020
  • Hráč začíná s velmi základními kamennými pecemi, které může v pozdější fázi hry
    624 bytes (100 words) - 12:46, 28 September 2022
  • ...ue inteiro de uma pressão baixa (como [[pumpjack/pt-br|Bombas de petróleo]]s distantes). ...lar panel/pt-br|painel solar]]es ou a [[laser turret/pt-br|torre de laser]]s), o tanque de armazenamento pode ser preenchido com vapor durando o pouco u
    3 KB (443 words) - 12:22, 15 June 2020
  • ...r Geschwindigkeit von 0,5/s und Uranerz mit einer Geschwindigkeit von 0,25/s.
    2 KB (246 words) - 09:40, 31 May 2021
  • ...player or vehicle inventories, you cannot set a filter on any of the chest's slots. * {{imagelink|Wooden chest}} (Stores 16 [[stack]]s of items)
    672 bytes (89 words) - 16:31, 10 April 2022
  • 2 KB (63 words) - 09:07, 11 May 2024
  • ...mbinator|aritmetickým kombinátorem]]). Používá se k porovnávání signálů na síti formou matematických nerovnic, výrazy tedy mají podobu větší než ...tavených vstupních kanálů jsou sečteny pro každý kanál na červené i zelené síti uvnitř konbinátoru.
    2 KB (302 words) - 16:45, 17 December 2017
  • Direction is a [[Types/uint32]] who's value can be any of the following:
    915 bytes (142 words) - 10:42, 21 September 2023
  • ...n ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s. [[File:light_yellow_prev.png]]&nbsp;&nbsp;&nbsp;Yellow light = The drill's ability to dispense resources is blocked, it is low on power, it is disable
    3 KB (430 words) - 14:42, 15 September 2023
  • {{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials} ...g a certain amount of resources or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay,
    2 KB (284 words) - 11:08, 17 November 2021
  • * The train's schedule is changed. * The train's braking force gets changed and the train is currently driving normally, arr
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...per use picks up heavily with the mass production of [[electronic circuit]]s, and other resources that consume copper. However, copper use will usually
    730 bytes (100 words) - 01:09, 22 October 2023
  • Pour pêcher, le {{TransLink|Player|player}} regarde un point d'eau et voit s'il aperçoit des points noirs qui bougent. Pour les pêcher il fait exactem ...nt des points de vie. Pour cela, placer le poisson cru dans la barre d'accès rapide et appuyez sur la touche correspondante au slot.
    568 bytes (93 words) - 10:18, 17 August 2017
  • ...e}} kann 5.820kW = 5.820kJ/s unter Verwendung von 60 Einheiten 500°C-Dampf/s abgeben. ...e}} kann 900 kW = 900 kJ/s unter Verwendung von 30 Einheiten 165°C-Dampfes/s abgeben.
    3 KB (466 words) - 01:12, 12 October 2021
  • Zbiorniki mogą także służyć jako zamiennik dla [[accumulator/pl|akumulatorów]]. ...ia się znacznie w ciągu dnia (na przykład z powodu [[solar panel/pl|paneli słonecznych]] lub [[laser turret/pl|wież laserowych]], zbiorniki można nap
    4 KB (593 words) - 17:25, 13 March 2024
  • ...rails sans entrer en collision. Les blocs couvrent tous les rails connectés, peu importe si un train peut actuellement les emprunter ou non. ...'un potentiel signal sur le côté opposé va être mise en évidence en blanc. S'il n'y a pas de signal à cette position, les locomotives vont seulement ê
    4 KB (652 words) - 15:19, 19 March 2021
  • ...0°C steam). This means a single unit of 500°C steam has <code>5.82MW / (60/s) = 0.097 MJ</code> of energy. A heat exchanger produces 10 MJ a second, the ...ulated using the energy consumption: 1 Heat exchanger consumes 10MW, so it's putting 10,000,000 joule of energy into heating water/steam per second. To
    2 KB (303 words) - 23:48, 13 September 2019
  • J = W × s 4 MJ = 0,3 MW × s
    5 KB (737 words) - 13:31, 24 September 2021
  • ...from the Factorio server. Their game has become different from the server's game. ...king the state of the objects in the game itself. It means that all player's games need to simulate every single tick of the game identically. If any co
    9 KB (1,606 words) - 09:04, 12 November 2023
  • ...en the resultant recipe is enabled, the refinery input, and chemical plant's inputs are changed, see below:
    696 bytes (84 words) - 15:00, 19 July 2017
  • |向后加速 || 向下移动 || {{Keybinding|S}}
    2 KB (86 words) - 05:18, 28 June 2018
  • Opslagtanks kunnen ook gebruikt worden als stoomgebaseerde [[accumulator]]s. Wanneer het verbruik van stoom door [[steam engine/nl|stoomturbines]] veel ...urbine]] kan 5,820kW = 5,820kJ/s opwekken door 60 eenheden van 500ºC stoom/s te gebruiken.
    3 KB (474 words) - 16:22, 22 February 2022
  • ...also reduce pollution, because it is directly proportional to the machine's power consumption, see [[Pollution#Modules|pollution]].
    830 bytes (102 words) - 12:04, 4 January 2021
  • Each [[steam engine]] needs 0.5 [[boiler]]s when running at full capacity. One [[offshore pump]] can supply 20 boilers ...uces enough water to supply 40 steam engines: <code>1200 unit/s ÷ 30 units/s = 40</code>. The number of boilers can be derived from the number of steam
    6 KB (965 words) - 18:31, 19 January 2024
  • ...type of weapon is installed in the [[car]] and [[tank]]; the car and tank's version of the submachine gun fires +5 rounds per second and has +2 range c
    734 bytes (109 words) - 17:34, 7 May 2020
  • ...er being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal roboport]]. ...osives]] in a provider or storage chest in their network, or in the player's inventory.
    4 KB (502 words) - 10:28, 23 April 2024
  • ...etwork|obvodové sítě]] a jedním ze třech typů kombinátoru ve hře (společně s [[decider combinator|rozhodovacím]] a [[arithmetic combinator|aritmetický
    878 bytes (133 words) - 16:50, 17 December 2017
  • J = W × s, где s — время, с.
    8 KB (165 words) - 14:08, 2 December 2020
  • ...also reduce pollution, because it is directly proportional to the machine's power consumption, see [[Pollution#Modules|pollution]].
    832 bytes (103 words) - 18:53, 25 December 2020
  • ...also reduce pollution, because it is directly proportional to the machine's power consumption, see [[Pollution#Modules|pollution]].
    832 bytes (103 words) - 18:53, 25 December 2020
  • Les '''signaux ferroviaires chaînés''' sont utilisés pour le transport automatique via un réseau de [[Railway/fr|chemin de fer] * Pour comprendre le fonctionnement des signaux chaînés, il faut avoir compris le fonctionnement des [[Rail signal/fr|signaux ferro
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  • ...en]] gibt, hauptsächlich {{TransLink|Pump}}n und {{TransLink|Storage tank}}s. Sie ermöglicht auch die Befüllung und Entleerung von [[barrel/de|Fässer
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  • ...'' sind autonome schwebende Geräte, die Strukturen des {{TransLink|Player}}s reparieren und/oder aufbauen können. Die andere der beiden Arten von schwe * Sie reparieren beschädigte Objekte, wofür sie {{TransLink|Repair pack}}s verbrauchen.
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  • '''Uran-238''' je spolu s [[uranium-235/cs|uranem-235]] jedním z rafinovaných produktů [[uranium o
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  • This will trigger the achievement, if player's current robot count is over this amount.
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  • ...uick panel, buttons can be set to be shortcut links to items in the player's inventory or the [[blueprint library]]. Once created, items can be quickly ...of {{Keybinding|L}} will place the chosen item in the player's hand if it's available in the inventory. Existing item links can be removed by selecting
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  • === I'm trying to change the attributes of a vanilla entity, but it's not working! === ...because this is an incompatibility!) To fix, you need to add the mod that's doing it (up to you to find) as an ''optional'' dependency, so it gets load
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  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" features ...; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
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  • ...on-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
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  • ...ja|石炭]]または[[Iron ore/ja|鉄鉱石]]なら 0.28 items/s、[[Stone/ja|石]]なら 0.3675 items/s のペースで生産します。燃料式掘削機は、アイテムを生
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  • ...used on buildings already placed, and can't repair something in the player's inventory. * Repairing [[wall]]s and [[stone furnace]]s makes a rock-hammering sound, while repairing anything else makes a drill s
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  • ...[[Oil processing/cs|ropných produktů]]. Narozdíl od [[transport belts/cs|pásů]] přes ně nemohou [[player/cs|hráči]] a [[enemies/cs|nepřátelé]] p ...velmi závislý na rozdílu hladin v nich. Kompletnější informace o zacházení s tekutinami jsou k dispozici na stránce [[Fluid system/cs|Systému tekutin]
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  • * S: Ne? ...e en eğlenceli olduğu kanıtlanan şeyleri genişletmenin yinelemeli sürecini sürdürmek istediğimizden, plan zaten oldukça yavaş. [https://www.factori
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  • Shift of the "alt-mode icon" relative to the turret's position.
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  • ...mp/cs|Pumpa]] může tento problém vyřešit a nádrž naplnit úplně i ze zdroje s nízkým tlakem (například příliš vzdálené [[pumpjack/cs|ropné čer ...jako truhla na předměty může být připojena k [[circuit network/cs|ovládací síti]] a poskytnout jí svůj obsah jako signál.
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  • ...ces/nl|verbrandingsapparaten]] en kan ook gebruikt worden in [[car/nl|auto's]],[[tank/nl|tanks]] en [[locomotive/nl|locomotieven]].
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  • ...hese colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...urally, slowly regenerate a few seconds after taking damage. The character's main inventory has 80 slots (without bonuses from [[Power_armor|power armor
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  • ...radius allows it to quickly clear out dense areas of structures or [[tree]]s, and its low cost makes it ideal for quick early-game deforestation. * Is now used to craft [[cluster grenade]]s.
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  • ...eed of the [[player]] by 30% when fully powered. It consumes 200kW (200kJ/s) of power when used. They can be toggled on and off in the [[shortcut bar]] ...til the charging bar hits the minimum size, at which point the exoskeleton's speed bonus drops to what it can maintain. At 200kW or greater, the chargi
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  • ...ttp://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316 Negative Root's Factorio Tutorials on Youtube]
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  • ...sed by the core game. If a mod is going to use one of the unused layers it's recommended to use the <code>collision_mask_util.get_first_unused_layer()</ ...s collision option will only be checked for collision with other prototype's collision masks if they are a tile.
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  • ...t's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the ...personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will contin
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  • Les '''arrêts de train''' sont utilisés pour automatiser le transport d'items via des trains en fournissant des emp ...anification d'un [[Railway#Train_schedule|train]]. Ils peuvent être utilisés pour créer des stations de (dé)chargement pour les trains.
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  • == Initiierung des {{TransLink|Kovarex enrichment process}}s ==
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  • ...se pokládá ''levým tlačítkem myši'' a lze ji odstranit ''pravým tl. myši'' s jakoukoliv dlažbou v ruce.
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  • # The specified operation is performed on the selected signal(s). ...th numbers in the [[:Wikipedia:Binary_number|binary]] state. The 0's and 1's that make up a number are shifted in the specified direction which can resu
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  • ...the effect of the modules within. So, two of the same module = one module's worth transmitted. This limitation can be overcome with more beacons with o
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  • ...te]] für einen voll aufgerüsteten Stapelgreifarm beträgt 27,69 Gegenstände/s.
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  • '''Uran-235''' je spolu s [[uranium-238/cs|Uranem-238]] jedním z rafinovaných produktů [[uranium o
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  • ..., du fer et du charbon à un taux de 0,525/s et la pierre à un taux de 0,65/s. ...ide vont apparaître sur la foreuse. Les foreuses vont laisser passer l’excès d’acide sulfurique entre elles quand les entrées seront alignées, autor
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  • ...y providing nameable locations for trains to travel to. Like [[locomotive]]s, the color of the stops can be customized. Furthermore, the stop can be nam ...possible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unloading stations for trains.
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  • * Les convoyeurs souterrains ne vont pas se connecter s'il y a des convoyeurs souterrains fantômes identiques sur leur chemin.}} ** [[Inserters/fr|Bras robotisés]]
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  • ...ate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.
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  • '''Speed module 2''' increases a machine's speed by 30% and its energy consumption by 60%. This means that, at the cos
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  • ...ceable entities that do not align to the grid include [[enemies]], [[tree]]s and decoratives. ...ing this data, it can be proven that <code>57.777 m/s ÷ (250 tiles / 4.333 s) ≈ 1 m/tile</code>.
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  • ...h v podobě zkuvu a/nebo prvků na hráčově obrazovce. Připojením do obvodové sítě ho lze nastavit na spuštění, pokud např. signál překročí něja ...multiplayeru doporučeno globální zvuk povolit jen tehdy, pokud je událost s poplachem spojená důležitá pro všechny hráče. Kvůli omezení hry lz
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  • '''Logistikroboter''' schaltet die Möglichkeit frei {{L|Roboport}}s, {{L|Logistic robot}}, {{L|Passive provider chest}}n und {{L|Storage chest}
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  • ...t. Currently this is limited to [[heat exchanger]]s and [[nuclear reactor]]s. Heat pipes are acting very similarly to fluid [[pipe]]s: they each hold an amount of heat energy and there is a limit to how much e
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  • ...e int: 32 bit with 8 bits reserved for sub 1 precision, this means that it's smallest value step is 1/2^8 = 0.00390625.
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  • * Montovna 3 s maximální redukcí energie (80 %) potřebuje pouze tolik energie jako [[a
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  • ...ortschrittlicher Lagerbehälter, der Teil des {{TransLink|Logistic network}}s ist. {{TransLink|Logistic robot}} nehmen Gegenstände aus dieser Kiste auf,
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  • Many mods use Factorio's base mod as their only dependency which you do not have to install separate ...gramming language (version 5.2.1) to create any mods in Factorio. The game's mod system injects your code into the startup and to the data construction
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  • ...from the source entity by the <code>distance</code> from the target entity's current position. Searches within double the <code>distance</code> from the
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  • '''Speed module 3''' increases a machine's speed by 50% and its energy consumption by 70%. This means that, at the cos
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  • ...se because the pollution production rate is directly linked to the machine's energy consumption, so this applies even when power is produced in a pollut ...tiers have stronger effects but are more expensive. Note that the machine's properties (speed, energy consumption and pollution) cannot be reduced belo
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  • ...will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. A gate's opening radius appears to be dependent on the player or vehicle's speed that is heading toward it, so as to ensure it opens in time. A player
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  • ...cket fuel]], and [[rocket control unit]]s, which will allow [[rocket part]]s to be created within the silo. ...e rocket with a [[satellite]] as cargo produces 1000 [[space science pack]]s, which are generated inside the silo. The silo interface includes the optio
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  • ...u are likely to want your factory running at night as well. [[Accumulator]]s can be charged up with solar panels during the day to power the base at nig ...them work during the day, and keeping this network away from your factory's main electric network.
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  • ...eit der Leistung ist 1 Watt (W), welche definiert ist als '''1 W = 1 J / 1 s''', was bedeutet, dass für ein Watt ein Joule an Arbeit pro Sekunde verric ...Arbeit, wenn eine Sekunde lang ein Watt geleistet wurde: '''1 J = 1 W * 1 s'''.
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  • ...d can be obtained by retrieving the following URL, where {name} is the mod's name field in the result object. | The mod's machine-readable ID string.
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  • ...pment modules stack and can be combined with each other to suit the wearer's personal preferences.
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  • Renderlayer(s) for all directions of the circuit connectors. When this is loaded as a tab Secondary draw order(s) for all directions of the circuit connectors. When this is loaded as a tab
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  • ...and share [[blueprint]]s, [[deconstruction planner]]s, [[upgrade planner]]s and other blueprint books. Just like blueprints and planners, it occupies a ...item it contains, and scrolling further switches through that nested book's items until its end, at which point the item that goes after the nested boo
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  • ...gistic network entities, such as [[storage chest]]s, or [[requester chest]]s. Additionally, a 110×110 tile area is created for construction robots to r ...d into the air from the [[Player|player's]] inventory inside of a roboport's coverage will seek out the nearest roboport to charge and rest.
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  • ...de deve ser produzida antes de ser transferida por seus consumidores através do [[electric system/pt-br|sistema elétrico]]. Há várias maneiras de pro ...eam engine/pt-br|gerador a vapor]] precisa de 0,5 [[boiler/pt-br|caldeira]]s para funcionar na capacidade máxima. Uma [[offshore pump/pt-br|bomba d'ág
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  • Les unités de mesure suivantes sont importante dans Factorio. ...correctement (par exemple le poids des objets, actuellement aucunes entités n’a de poids, le poids est mesuré en combien d’objets peuvent se trouv
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  • ...velmi závislý na rozdílu hladin v nich. Kompletnější informace o zacházení s tekutinami jsou k dispozici na stránce [[Fluid system/cs|Systému tekutin]
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  • [[File:inventory_stacks.png|thumb|408px|right|Many stacks in the player's inventory.]]A stack is the basic element in Factorio to store items. One sp * The [[player|player's]] inventory
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  • ...fr#Tracks|rails]]. Les trains sont utiles pour déplacer de grandes quantités d'items sur de longues distances. ''Il s'agit des touches par défaut. Elles peuvent être modifiées dans le menu O
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  • ...me de seconde (0,01667 secondes). Un tick peut être plus long quand le jeu s'arrête (disont, pour sauvegrder automatiquement) ou si le taux de rafraîc
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  • ..., um 40 Dampfmaschinen zu versorgen: <code>1200 Einheiten/s ÷ 30 Einheiten/s = 40</code>. Die Zahl der Heizkessel kann von der Anzahl der Dampfmaschinen ...500/60 s; Morgendämmerung oder Abenddämmerung = 5000/60 s; Nacht = 2500/60 s, und der Standard: Solar_energie = 60 kW; Akkumulator_energie = 5 MJ = 5000
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  • '''Speed module''' increases a machine's speed by 20% and its energy consumption by 50%. This means that, at the cos * [[Module]]s
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  • The 1-based indices of the legs that should block this leg's movement.
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  • ...ortschrittlicher Lagerbehälter, der Teil des {{TransLink|Logistic network}}s ist. {{TransLink|Logistic robot}} nehmen Gegenstände aus dieser Kiste auf,
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  • *<code>T = (T[0] × P) ÷ (L × S)</code> seconds, *'''''S''''' is lab speed, which is given by:
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  • * The last entry's weight will be used when the evolution_factor is larger than the last entry
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  • ...utzt. Da Dampf als Flüssigkeit zählt, kann er in {{TransLink|Storage tank}}s gelagert werden. ...ht ab, wenn er sich in {{TransLink|Pipe}}en oder {{TransLink|Storage tank}}s befindet. Die Energie, die man in Wasser hineinsteckt, um Dampf zu erzeugen
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  • ...lting is a particular kind of crafting that can only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft som ...ly in the player's inventory. To manually craft an object, open the player's inventory (Default keybinding {{keybinding|e}}), and select an object to ma
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  • ...be crafted. They are filled using the respective [[fluid system|fluids]]'s '''Fill barrel''' process which consumes empty barrels. ...y]], by [[logistic robot]]s, via [[car]] or [[tank]], or in the [[player]]'s inventory. A simple example with [[transport belts]]:
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  • * Il s'agit de la seule machine d'assemblage capable de fabriquer plus rapidement ...e de vitesse]] de niveau 3, sa vitesse de fabrication est de 3.75, soit près de 4 fois plus que le joueur, et elle consomme 797kW en fonctionnement. Un
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  • ...lons conserver le processus itératif de développement des éléments, ce qui s'avèrent être le plus amusant, le plan est de toute façon assez libre. [h
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  • |{{Keybinding|S}}
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  • ...debe producirse antes de que pueda transferirse a los consumidores a través del [[electric system/es|sistema electrico]]. Existen múltiples métodos p Cada [[steam engine/es|máquina de vapor]] necesita 0.5 [[boiler/es|caldera]]s cuando funciona a plena capacidad. Una [[offshore pump/es|bomba costera]] p
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  • * Max wire distance between poles is limited to the smallest pole's when manually connecting.}}
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  • ...posłużyć do zasilenia 40 silników parowych: <code>1200 jedn./s ÷ 30 jedn./s = 40</code>. Liczbę kotłów potrzebnych do zasilenia takiej liczby silnik == Penele słoneczne i akumulatory ==
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  • ...aining various items plus an [[upgrade planner]] and two [[blueprint book]]s.]] ...0 slots. Clicking any filled slot will place the chosen item in the player's hand if available in the inventory. It can also be configured to provide a
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  • ...If set to true, the energy source will calculate power based on the fluid's fuel_value entry, else it will calculate based on fluid temperature. ...the fluid box filter's fluid's fuel_value or heat_capacity and the entity's energy_usage. If burns_fluid is false, maximum_temperature will also be use
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  • ...[[Burner mining drill/cs|Těžící zařízení]], [[Burner inserter/cs|Překladač s uhelným pohonem]] ...měr všech entit které jsou jeho součástí. Poničené entity nebudou štosovat s neponičenými.
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  • ...n will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring si ...lls]], dealing a total of 600 damage. Contrast this against the [[pistol]]'s [[firearm magazine]], which costs 4 iron plates and deals a total of 50 dam
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  • ...na 1]]. Na rozdíl od prvního montážního stroje podporuje montovna 2 výrobu s tekutinami a používání [[module/cs|modulů]] ke zvýšení rychlosti ne
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  • ...erally consumes fuel at a rate according to its power rating as long as it's working. For example: ...er is 250 kW, meaning it consumes 250 kJ worth of fuel per second while it's accelerating (or driving at maximum speed).
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  • ...fense}} o el {{L|Exoskeleton}}, incluso con un gran número de {{L|Battery}}s. Las armaduras más avanzadas casi siempre deberían hacer uso del reactor de fusión portátil
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  • ...o de plantas''' é um item que pode ser usado para armazenar {{L|Blueprint}}s facilmente, ocupando apenas um espaço de inventário. Os blueprints podem
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  • ...kotané kolonizační mise osamocen na povrchu nehostinné planety, na které Vás vysadil záchranný modul. V dosahu nic než kamení, nevytěžené rudy a Mohla by vás zajímat i [[Version history|Historie verzí]] a [[Roadmap/cs|Plán další
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  • ...an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity will take off of The player's maximum health is 250 (without [[energy shield]]s). Other entities' health values are listed in their individual entries.
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  • ...dium_electric_pole_ghost.png|thumb|180px|Ghosts of [[medium electric pole]]s at the top row, with normally placed ones below.]] ...as a planning tool for future manual building or for [[construction robot]]s to place using supplies from a [[logistic network]]. A ghost does not perfo
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  • *<code>ACT = 30 ÷ 2.4 = 12.5 s</code>
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  • ...he game. Typically, it is replaced in factories by [[medium electric pole]]s later in the game. It can also carry signals for the [[circuit network]]. * Max wire distance between poles is limited to the smallest pole's when manually connecting.}}
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  • ...ectric system/fr|électricité]]. Il va se rechercher en carburant tout seul s'il en ramasse, ce qui le rend utile pour alimenter les [[boiler/fr|chaudiè Même s'il n'utilise pas d'électricité, un bras thermique peut être connecté à
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  • '''Beton''' ist eine Zutat für den Bau von {{TransLink|Rocket silo}}s, {{TransLink|Refined concrete}}, {{TransLink|Artillery turret|Artillerie-Ge
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  • ...e im Bereich eines Roboterhangars aus dem Inventar des {{TransLink|Player}}s direkt in die Luft ausgesetzt werden, suchen sich den nächsten Roboterhang ...{{TransLink|Robots}} reserviert und 7 weitere für {{TransLink|Repair pack}}s. Roboter und Reparaturkits können mit einem {{TransLink|Inserter}} in den
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  • ...zi]], [[coal/pl|węgla]] lub [[iron ore/pl|rudy żelaza]], oraz 0.3675 sztuk/s dla [[stone/pl|kamienia]]. Wiertnice spalinowe generują sporo [[pollution/ Wiertnice spalinowe zwykle są wykorzystywane do momentu kiedy gracz wybuduje [[electric system/pl|sieć
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  • * 1 {{transLink|Steam turbine}} memberi output 5,820kW = 5,820kJ/s menggunakan 60 unit stim 500ºC per saat. * 1 {{transLink|Steam engine}} memberi output 900kW = 900kJ/s menggunakan 30 unit stim 165ºC per saat.
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  • ...technologie]], formule aplikované v [[oil refinery|rafinérii]] nebo práce s ropou celkově. ...panelu čerpadla. Postupem času se tato hodnota sníží na minimum 2 jednotek/s, takže bude čerpadlo produkovat neomezené množství, ale eventuelně ve
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  • ...a carte. Il permet également de balayer périodiquement des morceaux éloignés autour de lui. Le radar a une forte [[Electric system/fr|consommation d'én Le radar sera attaqué par les ennemis qui s'approchent de trop près, tout comme les tourelles, en raison de son statut de bâtiment militaire,
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  • {{ContentCell|66%|[[File:Lab.png|link=|32px]] [[News|Udvikler's Blog: Factorio Fredags Fakta]]|{{:News}}
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  • Sets whether this control's richness can be changed. The map generator GUI will only show the richness
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  • * Les convoyeurs souterrains ne vont pas se connecter s'il y a des convoyeurs souterrains fantômes identiques sur leur chemin.}} ** [[Inserters/fr|Bras robotisés]]
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  • ...ng items from either [[fast transport belt]]s or [[express transport belt]]s. It also cannot grab moving items from turning belts if the item is on the * Improved burner inserter's fuel searching logic; it will now search both transport belt lines for fuel
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  • ...rtable solar panel]] does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting init
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  • ...of tiles traveled by each item on the belt per tick, relative to the belt's maximum density - e.g. <code>x items/second ÷ (4 items/lane × 2 lanes/bel ...e simple case of a non-curved belt, the rate is multiples of 1.875 items / s, even though the entity tooltip may show a different rate.
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  • * Ils réparent les entités endommagées en utilisant des [[Repair pack/fr|kits de réparation]]. * Ils remplacent les entités détruites tant qu'elles sont disponibles dans un [[Provider chest/fr|coffr
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  • # {{L|Solar panel}} - Energie zdarma během dne. Často se kombinuje s akumulátory. ...ample-2.png|thumb|256px|Akumulátorové pole sestávající se z 48 akumulátorů s rozvodnou uprostřed, které poskytuje 240 MJ uložitelné energie]]
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  • ...oup. Item groups are shown above the list of craftable items in the player's inventory. The built-in groups are "logistics", "production", "intermediate
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  • ...argo wagon}}s, {{TransLink|Fluid wagon}}s und {{TransLink|Artillery wagon}}s sind als Geister verwendbar, müssen aber auf {{TransLink|Rail}}n platziert ...entar, beispielsweise über die Lieferung eines {{TransLink|Logistic robot}}s, bleibt der Objekt-Geist im Mauszeiger des Spielers erhalten und platziert
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  • * Max wire distance between poles is limited to the smallest pole's when manually connecting.}}
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  • ...n Daten kann bewiesen werden, dass <code>57,777 m/s ÷ (250 Kacheln / 4,333 s) ≈ 1 m/Kachel</code>.
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  • | -s, --map2scenario arg ...estamp" as well as all other values seen in the debug show-time-usage view's Update section are allowed here. An empty string disabled verbose benchmark
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  • '''Expresní přepravní pás''' je rychlejší variantou [[transport belt/cs|dopravního pásu]], pracuj ...ress belt.gif|frame|right|4 {{L|Stack inserter}}s mohou stlačit expresní pás o velikosti stohu 12 pro levé insertery a o velikosti stohu 8 pro pravé i
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  • * Les convoyeurs souterrains ne vont pas se connecter s'il y a des convoyeurs souterrains fantômes identiques sur leur chemin.}} ** [[Inserters/fr|Bras robotisés]]
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  • ...ortschrittlicher Lagerbehälter, der Teil des {{TransLink|Logistic network}}s ist. Anforderungskisten können so eingestellt werden, dass sie eine besti
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  • ...which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as *Maximum of 10 [[Firearm magazine]]s can be put into the turret by inserters.}}
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  • ...n wie [[assembling machine/de|Montagemaschinen]], {{TransLink|Solar panel}}s und [[Electric mining drill/de|elektrische Erzförderer]]. Bestimmte andere
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  • ...t pas toujours nécessaire de stocker de grandes quantités d'objets, car il s'agit souvent d'un produit intermédiaire qui peut passer de sa machine de p ...ts dont la production est lente. Les tampons peuvent également être utilisés pour garantir que certains objets sont toujours produits ou extraits.
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  • # Values for each individual input signal(s) (items of the same name) on the red and green wires are summed within the ...tput is one or more signals with a value of 1 or the unchanged input value(s), or a single signal carrying either a sum of input signals or the number o
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  • [[Pumpjack]]s need to be placed on top of the middle of the oil well, which is highlighte ...utilize coal liquefaction and use an [[assembling machine]] and [[barrel]]s to manually insert a small amount of heavy oil into the system to initiate
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  • | {{Keybinding|S}}
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  • ...]). Ropný plyn se používá k výrobě [[plastic bar/cs|plastu]] a [[sulfur/cs|síry]], důležitých přísad pro recepty střední a vyšší úrovně. ...činný jako u lehké ropy a ropný plyn je obvykle příliš cenný na to, aby se s ním plýtvalo.
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  • :: - Défi d'approvisionnement - Des défis chronométrés dans lesquels vous devrez produire et livrer des produits spécifiques. : Ce mode de jeu s'approche d'un mode histoire et vous permet d'apprendre les bases du jeu.
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  • ...r]] and [[decider combinator]]). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and
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  • Factorio's Web Authentication API endpoint gives you a token in exchange for your user
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  • ...e_as_default</code> defaults to false. When it is set to true, the trigger(s) defined in that table are the default triggers for tiles that don't have a
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  • ...vi. Druhy lze dále rozlišit podle čtyř (u červů tří) stádií vývoje a tudíž síly. ...velikostech: Malí, střední, velcí a obří. Na začátku hry se lze setkat jen s malými. Se zvyšujícím se [[pollution/cs|znečištěním]] se dále zvě
    12 KB (1,855 words) - 16:59, 28 March 2019
  • ...ers or robots using [[cliff explosives]]. Large blasts from [[atomic bomb]]s will also remove them. They do not drop any resources when removed. Driving ...ls going straight across and facing north can have [[long-handed inserter]]s move items past them, though cliffs of any other nature are too thick for s
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  • ...otype is used to make sound while playing the game. This includes the game's [https://store.steampowered.com/app/436090 music], composed by Daniel James
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  • ...he normal limits of internal module slots, such as boosting a [[pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only This allows the beacon's effect to reach multiple machines, allowing the player to save materials fr
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  • * Improved inserter's ability to pull from train wagons.}}
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  • ...] ni ni par les [[Items/fr#Bras motorisés]]. ils ne peuvent pas être déposés sur le sol. ...âtiments, des tuyaux, mélangeraient différents fluides, ou en les laissant s'échapper (par exemple à la sortie d'une pompe).
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  • ...es Wissenschaftspaket") ist die zweite Stufe der {{TransLink|Science pack}}s. Es wird in {{TransLink|Lab}}en verwendet, um {{TransLink|Technologies}} zu
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  • ...hould have at least understood [[Tutorial:Modding tutorial/Gangsir|Gangsir's modding tutorial]]. ** Defines whether it's possible for the user to set the textfield to empty and apply the setting.
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  • -- Single sprite that's repeated
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  • * Das Inventar des {{TransLink|Player}}s | 5 || {{TransLink|Locomotive}}, alle {{TransLink|Wagon}}s.
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  • ...ortschrittlicher Lagerbehälter, der Teil des {{TransLink|Logistic network}}s ist. Sie arbeitet sowohl als {{TransLink|Requester chest}} als auch als {{T
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  • |{{Keybinding|S}}
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  • ...{{TransLink|Pipe}}en, [[barrel/de|Fässern]] oder {{TransLink|Fluid wagon}}s transportiert werden.
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  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]].
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  • ...r a prototype name, depending on context. <code>n</code> can be 1 or 2, it's used in parameters that control [[#Localising_alternate_input_names|alterna == Default Behavior(s) for finding an Unspecified Localised String ==
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  • The "radius" of this pole's supply area. Corresponds to ''half'' of the "supply area" in the item toolt
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  • ...ng factory pieces, or, more commonly, handed over to [[construction robot]]s for automated completion. ...rint" menu there are four icon slots. These are displayed on the blueprint's icon and can be used to quickly identify a blueprint. When creating a new b
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  • ...e placement, either by [[construction robot]]s or the player. [[Blueprint]]s are essentially saved copies that can be stored in ones inventory or [[blue ...an be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]]s are created for each object in the blueprint.
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  • Used to order prototypes in inventory, recipes and GUI's.
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  • ...ion absorption by terrain, so extensive use of paths may cause the factory's pollution to spread farther. Stone paths have no effect on the movement spe
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  • ...as well as [[electric system|electricity]]) to further enhance the furnace's capabilities.
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  • Smoke, but it's not an entity for optimization purposes. Only 255 instances of this prototy
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  • ...peed of the player and reduce rolling resistances for [[car]]s and [[tank]]s, improving their acceleration and top speed. They do not increase the speed ...l be removed at a time. Mined path tiles will be placed back in the player's inventory.
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  • ...c network/cs|logistické]] sítě. Stroj sám energii nespotřebovává a proud v síti nijak zjevně neomezuje. ...m na jednu či druhou stranu vypínače (při jeho vypnutí jsou strany patrné) s drátem v ruce a následně kliknutím na elektrický pilíř.
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  • ...eading/absorbed pollution, but by the pollution produced by all the player's [[Pollution#Polluters|machinery]] at every tick. This means that no matter * [[Tree]]s also absorb some pollution (See [[#Trees]]).
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  • Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
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  • ...d into [[active provider chest]]s and then put into the [[requester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, si ...s and [[logistic robot]]s all covered by one or more connected [[roboport]]s.
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  • If given, this determines the recipe's icon. Mandatory for a recipe with more than 1 product and no main_product, ...etermine how many extra items are put into an assembling machine before it's considered "full enough". See [[Inserters#Insertion_limits]].
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  • ...g speed is 11.25, using 12 [[beacon]]s filled with level 3 [[speed module]]s. This uses 2.5MW on the assembler alone, and requires 8.3MW in total to run
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  • The lamps graphics when it's on. The lamps graphics when it's off.
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  • ...ur der Dampfmaschine (165°C) hat, wird mit der normalen Rate (30 Einheiten/s) verbraucht und liefert nicht mehr Strom. Das bedeutet, dass die Energie, d
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  • *<code>T = (T[0] × P) ÷ (L × S)</code> Sekunden, *'''''S''''' ist das Arbeitstempo des Labors, das wie folgt angegeben wird:
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  • *<code>T = (T[0] × P) ÷ (L × S)</code> 초, *'''''S'''''는 연구 속도. 다음의 식으로 계산되다.
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  • [[File:pipe_to_ground_gui.png|thumb|301px|none|The pipe to ground's GUI with the ability to clear the contained fluid.]]
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  • # [[Steam engine]]s – Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and f # [[Solar panel]]s – Free energy, but only works during daylight. Usually used with Accumula
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  • If the inventory limiter (red X) is visible in the chest's GUI. This does not change the inventory itself ([https://lua-api.factorio.c
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  • ...des endroits déterminés. Les objets solides peuvent être insérés et retirés via des [[inserters/fr|bras]] depuis n'importe quel endroit (il n'est pas n [[File:chemical_plant_smoke.png|thumb|340px|none|De la fumée colorée s'échappe des usines.]]
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  • |後方に加速 ||{{Keybinding|S}}キー || ''左ジョイスティックを使用''
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  • *<code>T = (T[0] × P) ÷ (L × S)</code> секунд,
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  • Shift of the "alt-mode icon" relative to the lab's center.
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  • The power switch has two sides on which [[copper cable]]s may be attached. The switch can be either on or off. Sparks are emitted fro ...es by holding copper cable and using the left mouse button on the poles it's connected to.
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  • ...As of now, attempting to use grey or black signals will just have the lamp's light show up as white, making those signal colors somewhat useless.
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  • * La recherche s'éffectue dans les [[Lab/fr|laboratoires]]. ...être recherché, la technologie de logistique1 par exemple demande 20 unités.
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  • ...jących graczom dostęp do nowych przedmiotów i ulepszeń. Badania prowadzone są w [[lab/pl|laboratoriach]], zużywających do tego celu [[science pack/pl *<code>T = (T[0] × P) ÷ (L × S)</code> sekund,
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  • Affects the <code>range</code> value of the shooting gun prototype's [[Types/BaseAttackParameters]] to give a modified maximum range. The <code>
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  • ...budou vyrábět 10 sekund, ale [[assembling machine 1/cs|montážní stroj 1]] s násobitelem 0,5 bude vyrábět 20 sekund. Při vytváření nastavení se
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  • ...ly upgraded stack inserter is 27.69 items per second, but only 13.85 items/s from [[Inserters#Chest_to_belt|chest to express belt]].
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  • |{{Keybinding|S}} ...n het bewegen zijn kunnen overal doorheen rijden (inclusief vijanden, auto's, tanks, en de speler), daardoor is verdediging tijdens het rijden zo goed a
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  • *<code>T = (T[0] × P) ÷ (L × S)</code> segundos, *'''''S''''' É a velocidade de pesquisa do laboratório, que é dado por:
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  • ...la cible ; les petits mordeurs et les arbres peuvent être écrasés en toute sécurité, mais tenter d'écraser de gros mordeurs peut facilement détruire ...ui dans lequel va la voiture la fera freiner. Maintenir l'accélération après un freinage n'aura aucun effet. Plus la voiture va vite, plus la distance d
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  • * Il est possible de poser des machines a vapeur directement l'une après l'autre: L'eau circule d'un bout a l'autre. * Dans des conditions optimale, la production s'élève a 600 points d'energie par seconde.
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  • ...ar 2''' ermöglicht es, Bauroboter aus dem Inventar des {{TransLink|Player}}s einzusetzen. Der '''persönliche Roboterhangar 2''' unterstützt deutlich m
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  • ...ng a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore chunks of terrain they tra ...ze enemy mobile units in the vicinity of the impact into rushing the wagon's location at time of firing, regardless of their normal "aggro radius". Arti
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  • ...ature of the steam engine (165°C) is consumed at the normal rate (30 units/s), and does not yield more electricity. This means the energy that was put i ...together. The current optimal ratio is 1 [[offshore pump]] to 20 [[boiler]]s to 40 steam engines.
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  • Entity's graphics, using a graphic sheet, with variation and depletion. At least one ''Every time an infinite-type resource "ticks" lower it's lowered by that amount.'' -- [https://forums.factorio.com/viewtopic.php?t=4
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  • ...ook]]s, [[blueprint]]s, [[deconstruction planner]]s and [[upgrade planner]]s. It can be opened by clicking the ( [[File:blueprint_library_button.png|20p * "My blueprints" is the player's personal blueprint library. It is shared across all saves games and not sha
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  • Les '''Ennemis''' (aussi appelés '''déchiqueteurs''') sont des créatures qui veulent [[Damage/fr|nuire]] a ...robot/fr|robots logistiques]] et ne chercheront pas la source de pollution s'ils aperçoivent une de ces cibles. Comme leur nom le suggère, leur métho
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  • ...em is on the far side. They can also grab items past north facing [[cliff]]s that go straight across, though cliffs of any other kind are too thick for * Improved inserter's ability to pull from train wagons.}}
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  • 1 J = 1 W × 1 s
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  • ...cht - Mijnhardheid) * Snelheid / Mijntijd = productiesnelheid (in middelen/s)
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  • ...rrying items from [[provider chest]]s to the player, [[construction robot]]s, or requester chests. ...ll then bring the specified items from provider chests or [[storage chest]]s until the request is met. In addition, similar to a passive provider chest,
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  • ...). Das bedeutet, dass eine einzelne Einheit 500°C-Dampf <code>5,82MW / (60/s) = 0,097 MJ</code> an Energie hat. Ein Wärmetauscher produziert 10 MJ pro
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  • ...ois {{L|Steam engine}} separados, produzindo 1800 kW e consumindo 60 vapor/s. No entanto, a produção real de energia é baseada na temperatura do vapo ...ndo e gera 5,82MW de eletricidade; os 5,8MW listados na dica de ferramenta são arredondados.
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  • 2 KB (68 words) - 19:26, 18 September 2022
  • ...am). Zatem każda jednostka pary o temperaturze 500°C ma <code>5.82MW / (60/s) = 0.097 MJ</code> energii. Wymiennik ciepła zużywa 10 MJ na sekundę, wi
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  • ..."None", surface and time editor modes are the only modes where the player's inventory is accessible so the mentioned features can be used. ..., it can be used to remove all entities from a surface, change the surface's map generation settings, remove chunks that contain only out-of-map tiles a
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  • * [[:Category:Technical]] — Documentation of technical formats and API's not related to modding
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  • ...th increasing [[pollution]], they will become bigger, related to the enemy's [[#Evolution|evolution]]. As common sense may suggest, their method of atta * Attack speed: 1.71/s
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  • ...ferred by construction bots when building the entity specified by the item's [[Prototype/Item#place_result|place_result]].
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  • ...n also interact with other moving entities such as [[player]]s, [[vehicle]]s and [[enemies]], also allowing for faster or slower movement speed. ...tack inserters fill express belt.gif|frame|230px|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and st
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  • ...rauf gebaut werden können, und die Geschwindigkeit des {{TransLink|Player}}s sowie von Fahrzeugen mit Rädern (wie {{TransLink|Car}} und {{TransLink|Tan
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  • ...n a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next ste In addition to the standard item signals, Factorio's circuit network also includes a set of signals that do not represent any pa
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  • ...je, které vyrábějí tekutiny, je umisťují na výstupní štos, který je spojen s konkrétně označenou výstupní trubkou na stroji (stisknutím Alt se zna
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  • * Inserters now correctly pick up items from [[splitter]]s. * Inserters can now extract from [[Roboport]]s and [[Beacon]]s.
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  • ...monde, le Spidertron connecté se déplacera vers l'endroit sélectionné. Il s'y déplacera en ligne droite, sans faire de recherche de chemin. ...trois voyants en haut à droite de l'icône de la télécommande seront colorés dans la couleur du Spidertron.
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  • ...rtillerie]] relativement lents qui dévoilent les zones de terrains traversés. ...les (cracheurs et déchiqueteurs) ; les obus endommagent toutefois les unités mobiles à proximité de l'impact.
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  • ...outube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept's Factorio Video Tutorials] ...ać {{L|Coal}} lub ścinać drzewa (w ekwipunku pojawią się {{L|Raw wood}}) - są to surowce niezbędne do działania spalinowych wiertnic oraz pieców.
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  • ...ed items from [[provider chest]]s, [[storage chest]]s, and [[buffer chest]]s, if the "Request from buffer chests" checkbox is checked, until the request ...ed''', then from storage chests, and lastly from [[passive provider chest]]s.
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  • * {{TransLink|Fluid wagon}}s | 5 || 5 || 5 || s /hergestellte Sachen
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  • ...#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] ...id wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of lo
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  • ...de mineração]] são usadas para automatizar a extraçao de recursos. Brocas são o primeiro passo para automatizar a fabricação, contudo os recursos de ...de de mineração) * Velocidade / Tempo de mineração = produção (em recursos/s)
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  • ...rden zuerst die Scenarioscript's und darauf folgend die control.lua Script's ausgeführt. Somit ist es Mods ermöglicht dem Spiel Verhalten hinzuzufüge ...den mit den des "Normalen Mods" verbunden. Sprachen für control-lua Script's werden im script-local Verzeichnis abgelegt (Dort sieht das Format eine .cf
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  • ...significa que uma única unidade de vapor a 500 °C tem <code> 5.82MW / (60/s) = 0.097 MJ </code> de energia. Um trocador de calor produz 10 MJ por segun ...água na proporção de 1: 1, isso também significa que 103 unidades de água são consumidas por segundo.
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  • ...large chests or as another mean of transportation besides belts, [[train]]s and [[robots]]. .... The more powerful the [[fuel]] used to power the car, the faster the car's acceleration: [[Solid fuel]] adds 20% acceleration, [[rocket fuel]] adds 80
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  • <pre>축전지 수 / 태양 전지판 수 = 0.002016 /s × 게임에서의 하루 </pre>
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  • ...ere this must be taken into account. [[Splitter]]s and [[underground belt]]s also hold a small amount of items. ...one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also
    2 KB (385 words) - 11:45, 29 September 2023
  • ...ständig mit Strom versorgt wird. Bei Verwendung verbraucht es 200kW (200kJ/s).
    2 KB (290 words) - 18:04, 13 March 2022
  • ...icity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. I ...th the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by
    3 KB (388 words) - 16:39, 18 March 2022
  • ...een [[Nuclear reactor/nl|Kernreactor]] en [[Steam turbine/nl|Stoomturbine]]s gebruikt. .... Dit betekent dat een enkele eenheid van 500 ° C stoom <code>5.82MW / (60/s) = 0.097 MJ</code> energie heeft. Een warmtewisselaar produceert 10 MJ per
    2 KB (276 words) - 21:59, 21 February 2022
  • * [[Rail]]s (tracks) * [[Locomotive]]s
    16 KB (2,647 words) - 13:11, 15 April 2024
  • Ähnlich wie bei {{TransLink|Cargo wagon}}s ist natürlich eine {{TransLink|Locomotive}} erforderlich, um den Tankwaggo
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  • {{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials/
    3 KB (64 words) - 09:23, 3 July 2023
  • ...tronisch basisapparaat dat een middelgroot gebied (10 [[tile/nl|tegels]]) 's nachts verlicht. Het kan zichtbaarheid in een fabriek vergroten, zodat [[ni
    3 KB (335 words) - 20:49, 3 March 2022
  • ..., simple modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365]
    3 KB (396 words) - 19:02, 28 December 2023
  • .... Při použití modů se spravuje oddělená instance úspěchů a úspěchy získané s mody nejsou registrovány na Steamu.
    3 KB (328 words) - 23:11, 10 December 2017
  • If the icons of fluids shown in alt-mode should be scaled to the storage tank's size.
    3 KB (509 words) - 10:43, 21 September 2023
  • ...[[construction robot/cs|stavebních robotů]], a to tak, že se vodní plocha s rybami označí pomocí [[deconstruction planner/cs|dekonstrukčního plán
    2 KB (402 words) - 13:29, 26 September 2022
  • ...other chests or on belts or inside buidings such as [[assembling machine]]s when they are marked for deconstruction. Storage chests can be filtered to ...r chest]]s > storage chests, [[buffer chest]]s > [[passive provider chest]]s
    3 KB (420 words) - 17:32, 22 February 2024
  • ...usqu'à 5 MJ d'énergie. Son débit maximal de charge/décharge est de 300 kW. S'il est connecté à un [[circuit network/fr|réseau logique]], un accumulat ...u taux maximal de 300 kW. Lisez [[Time/fr|Temps]] pour d'autres calculs liés au temps.
    7 KB (1,122 words) - 22:06, 2 March 2023
  • ...er animations loaded in to Factorio's graphics matrix than the game engine's width limit of 8192px per input file. The restriction on input files is to
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  • ...ds 5 fish when mined. Fish can be also collected via [[construction robot]]s, by marking a water area that contains fish with a [[deconstruction planner ...ere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the [https://www.reddit.com/r/factorio/comments/gom295/friday
    3 KB (411 words) - 08:46, 3 July 2023
  • ...ll the way. Any other changes to map generation or using the [[debug mode]]s does not disable achievements. || The locomotive must be placed on [[rail]]s, not just crafted.
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  • ...king progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note t Move your [[Player|character]] with the movement keys ("W", "A", "S", "D" by default).
    23 KB (4,044 words) - 20:46, 13 November 2023
  • '''Muros''' fornecem proteção básica contra danos de {{L|Enemies}}. Eles são usados para proteger alvos frágeis do avanço das forças inimigas e pr ...a de muros. Para evitar isso, as estruturas podem ser movidas mais para trás dos muros ou uma segunda camada de muros pode ser adicionada.
    2 KB (373 words) - 12:03, 29 June 2020
  • * '''Low FPS, High UPS''': Your problem is graphical. Go to Factorio's graphics settings and adjust some settings here. Upgrading your graphics ca ...the performance is worse than expected, consider filing a bug with the mod's author.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...outube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept's Factorio Video Tutorials]
    2 KB (363 words) - 16:30, 15 March 2018
  • ...t belt/fr|convoyeurs]]. Ils transportent les items deux fois plus vite. Il s'agit du 2ème niveau de convoyeurs sur [[Belt transport system/fr|les 3 exi ==Propriétés==
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  • Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
    4 KB (578 words) - 10:43, 21 September 2023
  • Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding. ...nes stats, like what an entity actually is, an item's stack size, a recipe's ingredients etc. A prototype is used to create an instance of an entity/ite
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...|| This attribute only appears on <strong>successful</strong> uploads. It's set to true.
    3 KB (485 words) - 09:08, 12 November 2023
  • ...space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s. ...[[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...e-player game, Factorio also supports multiplayer, allowing many [[player]]s to cooperate and assist each other, or work against each other in pvp. This * '''Connect to address''': Join any game by entering the server’s IP address. This option is useful if the host does not use any server visib
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  • | [[File:Recharge-icon.png|64px]] || This object's internal energy buffer is low.
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  • |Przyspiesz do tyłu || Idź na dół || Klawisz S
    2 KB (382 words) - 08:35, 28 July 2018
  • ...r steam boiler power, but it offers very high power output in exchange. It's a great solution for middle- to end-game power generation and it works well ...can burn it in a nuclear reactor, you need to create [[uranium fuel cell]]s. You'll probably be using an assembling machine 2, so these will take 13.3
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...e předmětů a tekutin obsažených ve skladovacích zařízeních. Každá ovládací síť má k dispozici kanál pro každý předmět ve hře a navíc 45 [[#Vir ...kována na kanálu, který typu předmětu odpovídá. Například skladovací nádrž s 1000 surové ropy bude vysílat hodnotu 1000 na kanálu surové ropy.
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  • | {{Keybinding|S}} | Usuń przewody ze słupa
    4 KB (526 words) - 14:12, 21 November 2022
  • ...|| This attribute only appears on <strong>successful</strong> uploads. It's set to true.
    4 KB (518 words) - 09:07, 12 November 2023
  • ...operty|crafting_categories|[[Types/table|table]] of [[Types/string|string]]s}} ...ults to false. off_when_no_fluid_recipe is ignored by [[Prototype/Furnace]]s and considered to always be false.
    10 KB (1,436 words) - 10:42, 21 September 2023
  • ...ast 50x50 polí, ve kterých logističtí roboti pracují s entitami logistické sítě, jako [[Storage chest/cs|skladovací]] či [[Requester chest/cs|požad ...lor:#E88A0C">oranžová</span> zóna reprezentuje dosah logistické i stavební sítě, ve které se mohou roboti pohybovat.
    3 KB (442 words) - 10:10, 25 February 2022
  • ...ation of icons will always be resized in GUI based on the first icon layer's size, but won't be resized when displayed on machines in alt-mode.
    3 KB (488 words) - 10:42, 21 September 2023
  • ...zystkie zużyte ogniwa zostały przetworzone i że nie ma premii od reaktorów sąsiadujących. <code>Czas palenia (s) = Wartość opałowa (MJ) ÷ Zużycie energii (MW)</code>
    3 KB (413 words) - 10:43, 20 August 2018
  • |{{Keybinding|S}}
    3 KB (106 words) - 15:30, 19 March 2021
  • ...ctions locally to make some common interactions (such as moving the player's character) more fluid. Latency hiding is enabled by default, but it can be ...rce has its own independent research progression. Additionally, each force's [[Turret|turrets]] and [[Combat robot capsules|combat bots]] will attack ot
    18 KB (2,666 words) - 20:00, 13 November 2023
  • ...#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] ...e cauda se for um trem de duas cabeças. Em geral, os números mais pequenos são o número de locomotivas.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • Scales the generator's fluid usage to its maximum power output. ...team engine]] exhibits this behavior when fed steam from [[heat exchanger]]s.
    4 KB (650 words) - 10:43, 21 September 2023
  • ...émettent les informations de leur contenu sur des signaux spécifiques, basés sur le type des objets ou fluides que le périphérique de stockage contien ...(chiffres 0-9, lettres A-Z et les 9 couleurs). Tous les signaux non utilisés ont une valeur de 0.
    16 KB (2,677 words) - 17:20, 6 August 2021
  • ...in [[steam engine/nl|stoommachine]]s en [[steam turbine/nl|stoom turbine]]s. Stoom wordt ook gebruikt bij [[coal liquefaction/nl|Kolen vloeibaar maken ...ote hoeveelheid gelijk aan 485 volledig opgeladen [[accumulator/nl|accu]]'s!
    3 KB (370 words) - 16:34, 22 February 2022
  • ...etwork|obvodové sítě]] a jedním ze třech typů kombinátoru ve hře (společně s [[constant combinator|konstantním]] a [[decider combinator|rozhodovacím k * sčítání (<span style="color:yellow">+</span>)
    3 KB (544 words) - 09:14, 9 July 2018
  • | {{Keybinding|S}} | Open object's GUI
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Kan worden gebruikt om de basis 's nachts te voeden als deze sterk afhankelijk is van [[Solar_panel/nl|zonnepa ...omnetwerken te isoleren, die een aantal toepassingen heeft. Aangezien accu's een lagere leveringsprioriteit hebben dan elke andere entiteit, garandeert
    6 KB (885 words) - 20:15, 18 February 2020
  • /s hello all players! /shout same as /s
    34 KB (2,159 words) - 10:55, 1 May 2019
  • ...e. Note that the following information depends on a large part of the game's recipes and hence any version that changes the recipes might affect this da
    3 KB (357 words) - 17:26, 6 August 2021
  • The amount of pollution that has to be absorbed by the unit's spawner before the unit will leave the spawner and attack the source of the
    5 KB (687 words) - 10:43, 21 September 2023
  • *: This can be used to control some parts of a player's factory. For example, with a single wire from a [[lubricant]] tank to a pum ...changed, now requires [[engine unit]]s rather than [[electric engine unit]]s.
    3 KB (483 words) - 10:32, 29 August 2023
  • ...orum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strike> ...Apr 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3173 Let's try factorio] by quill18. Also 10,000 copies of factorio sold.
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...de des [[transport belt/fr|convoyeurs]], fonctionnant à triple vitesse. Il s'agit du 3ème et dernier niveau du [[Belt transport system/fr|transport par == Propriétés ==
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  • The sound file played when the character's health is low.
    6 KB (749 words) - 10:42, 21 September 2023
  • ...jacent_tile_collision_box must collide with this collision mask (unless it's empty).
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  • ...argo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...lt key to define or remove the filter is the {{Keybinding|mmb}}. [[Player]]s can enter a cargo wagon and control any connected locomotives.
    3 KB (517 words) - 18:52, 14 January 2022
  • Максимальна швидкість (далі S) і прискорення (далі A) залежать від типу п
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  • ...f. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage mu ...[fuel]] to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[n
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...ečné při řízení částí hráčovy továrny. Například tažením drátu mezi nádrží s [[lubricant/cs|mazivem]] a pumpou řídící [[heavy oil/cs|težký olej]] ...jena skladovací nádrž. Hlavice pumpy se nepřipojí, pokud jí brání obvodová síť, nebo není pod proudem.
    3 KB (511 words) - 14:15, 19 December 2017
  • ...h, chain signals before a crossing will not stop trains if the other track's exit is blocked.
    4 KB (669 words) - 15:19, 19 March 2021
  • ...ieve the pressure in cases like this, particularly once [[circuit network]]s have been researched and the factories can be switched on automatically onc
    3 KB (437 words) - 19:36, 28 March 2018
  • "Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique * Rocket Turret, fires [[rocket]]s. Strong against large enemies [https://factorio.com/blog/post/fff-410]
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  • ...nte en la derecha. Clic izquierdo para uno, clic derecho para cinco, y mayús + clic para crear la máxima cantidad posible. Si la imagen del objeto se e ...o (para cancelar cinco operaciones) o haga clic izquierdo con la tecla Mayús presionada para cancelar la creación de ese producto. Esto es útil si acc
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  • ...ase around. This prevents expansions from reaching too far into the player's territory. ...penalty for collisions in the extended bounding box but outside the entity's actual bounding box.
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...ch can give clues about where the game stores the files it creates, and it's install location.
    3 KB (584 words) - 09:06, 12 November 2023
  • ...aciones y trenes y establecer un sistema automático de transporte que es más rápido y eficiente que las cintas transportadoras en largas distancias. Si * v0.8, Inglés [http://www.youtube.com/watch?v=RmyOdxi5hR4 Inzainia Plays: Factorio ver 0.
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...[stone furnace/fr|four en pierre]]. C'est le plus basique des bras robotisés [[electric system/fr|électriques]]. ...s rapides et longs, et sert donc d'item de base pour tous les bras robotisés électriques.
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  • ...ux-listés figurent juste parmi les plus importants. Les raccourcis présentés ici suggèrent une conversion du clavier en qwerty une fois dans le jeu (à ...les touches et combinaisons peuvent être trouvée dans les options du jeu. S'y référer pour plus de commandes.
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  • *<code>ACT = 30 ÷ 2.4 = 12.5 s</code>
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  • ...r to mark [[tile]]s and entities, including [[tree]]s, [[rock]]s, [[cliff]]s, [[fish]] and items on the ground, for removal. ...or, when a [[personal roboport]] is used, the player's inventory. [[Ghost]]s will be removed immediately. Anything marked for deconstruction will immedi
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  • ...y can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an ...he ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They cannot be spilled or even dumped in a lake, and are counted in contin
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  • *<code>ACT = 30 ÷ 2.4 = 12.5 s</code>
    3 KB (450 words) - 16:19, 18 June 2021
  • * See a grid-overlay for the [[map structure|tile]]s and [[Map_structure#Chunk|chunks]], ...ptions are the same for each mode. Each mode can be configured to the user's liking, the different modes are only for convenience. A search function ({{
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...], qui est utilisé dans des objets plus avancés. Ils sont également utilisés comme munitions pour les [[flamethrower turret/fr|tourelles lance-flammes]] La raffinerie dispose de trois recettes, dont l'une d'entre elles doit être sélectionnée avant de pouvoir commencer le traitement.
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  • ...hat perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio. When [[productivity module]]s are used in labs, the productivity bonus is directly calculated and applied
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  • * In this circuit we connect a series of [[lamp]]s to a [[storage tank]]. * This also works with [[storage tank]]s and [[roboport]]s.
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  • Pumpen können {{TransLink|Fluid wagon}}s an {{TransLink|Train stop}}n be- und entladen. Wenn eine Pumpe so platziert
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  • *<code>ACT = 30 ÷ 2.4 = 12.5 s</code>
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  • ...|| This attribute only appears on <strong>successful</strong> uploads. It's set to true.
    5 KB (758 words) - 20:35, 13 November 2023
  • ...ther players can be installed into a folder called scenarios in the player's [[application directory#User_data_directory|user data directory]]. It can t
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  • * Angriffsgeschwindigkeit: 1,71/s * Angriffsgeschwindigkeit: 1,71/s
    25 KB (3,487 words) - 16:19, 29 October 2021
  • ...s et garanties. En outre, le procédé Kovarex nécessite un stock de 40 unités de l'isotope rare de l'Uranium 235 pour être démarré à partir d'une seu ...'E(1,p) = 1 ÷ p = ~143''. Le nombre attendu de cycles pour obtenir 40 unités est donc ''E(40,p) = 40 × E(1,p)'' = '''~5714 cycles'''. Notez que pour ex
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  • ...t de la fusée avec un satellite. Les packs de science spatiale sont utilisés dans toutes les [[Technologies/fr#Infinite_technologies|technologies infini
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  • [[File:steamSetupExample.png|center|upright=4|thumb|Here's my personal favourite setup. Even easier to power when medium powerpoles ar You'll notice that the cost for this is 10 Science Pack 1's, or "red potions" or "flasks" as some people like to call them. These are s
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...és pour déplacer des objets sur de courtes distances. Lorsqu’ils sont placés, ils ont une direction fixe. Ils peuvent déplacer des objets par derrière == Type de bras robotisés ==
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  • ...itens em esteiras são simulados individualmente, especialmente quando eles são apanhados ou depositados por insersores. Isto causa comportamentos compl ...e itens em esteiras por ser diferente do que elas carregam quando os itens são largados no chão (usando a tecla Z).
    9 KB (1,352 words) - 14:40, 6 June 2019
  • * Set the player's color using the command
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  • ..., and are encoded in [https://en.wikipedia.org/wiki/Two%27s_complement two's complement representation]. The numbers wrap around on overflow, so e.g. 21 | {{Icon|Burner mining drill}} || [[Mining drill]]s || All mining drills can send the expected resources, either from the drill
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  • Because of the autoplace system's complexity, this is only accurate on simple rules and does some simplificat If an entity is to be placed at a position and it's a resource or a part of an enemy base, then richness is calculated in the n
    12 KB (1,762 words) - 10:42, 21 September 2023
  • ...ots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has an extremely high capaci ...an item to run from one end to the other on 500 tiles of [[transport belt]]s.
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  • ...t actuellement de la seule recette de fabrication basée sur des probabilités dans le jeu. ...tible à l'uranium]] et des [[atomic bomb/fr|bombes atomiques]] (en quantités considérables pour ces dernières), mais la distribution de probabilité d
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  • Grundlegend für den Transport von Gegenständen sind {{TransLink|Roboport}}s. Wenn man die Maus über einen platzierten Roboterhangar bewegt, wird der V ...von Logistikrobotern 3 Kacheln/s und für Konstruktionsroboter 3,6 Kacheln/s.
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  • ...property (e.g. 'temperature'), the NamedNoiseExpression with that property's name as its <code>intended_property</code>
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  • * La (les) machine(s) en cours de suralimentation ne fonctionnent pas souvent. ...ègle sont les balises elles-mêmes qui ne bénéficient pas des modules insérés en elles-mêmes (ou d'autres balises), donc leur coût énergétique ne peu
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  • The minimum distance (in tiles) between an entity and target. If a unit's target is less than this, the unit will attempt to move away before attacki [[Types/CapsuleAction]]s cannot have attack_parameters with non-zero warmup.
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  • ...on um 1/s, ein zweites Tempomodul 3 erhöht die Produktion um die gleiche 1/s. Verbrauchsmodifikatoren funktionieren auf die gleiche Weise, z.B. wenn ein
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  • ...e. Wird genutzt, um Strom aus dem Dampf eines {{TransLink|Nuclear reactor}}s zu erzeugen. ...{{TransLink|Heat exchanger}}n hergestellt und in {{TransLink|Storage tank}}s gespeichert werden. Ermöglicht es, dass Dampfmaschinen und Dampfturbinen b
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  • S ...com/latest/events.html#CustomInputEvent lua event]. This also works in GUI's, not just the game world.[https://forums.factorio.com/96125]
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  • ...en sortie, la pompe va transférer un fluide de son entrée vers sa sortie - s'il y a de la place dans les tuyaux de sortie. Elle fonctionnera même si le Un exemple utilisant des propriétés très utiles de la pompe peut être trouvé [http://www.factorioforums.com/forum/
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  • * Verwendung eines {{TransLink|Deconstruction planner}}s, damit Bauroboter sie abbauen (*)
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  • |{{Keybinding|S}}
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  • The '''console''' is Factorio's in-game command-line interface. See [[command line parameters]] for the com | Opens another player’s inventory.
    35 KB (5,000 words) - 13:18, 29 April 2024
  • that's a subset of Lua (see [[#Example definition|example definition]] for an exam ...he '''literal_value''' property. All numbers are treated as [[Types/float]]s internally unless otherwise specified. May be used as a boolean value, eval
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  • ...ersonal roboport/de|persönlichen Roboterhangars]] und des {{L|Exoskeleton}}s.
    5 KB (688 words) - 17:08, 19 December 2022
  • ...in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm). ...al to zero, then the field value is not present. Otherwise, then the field's value follows.
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  • Name of a custom GUI effect. Custom GUI effects are hardcoded in the game's C++ code. List of available effects: "compilatron-hologram"
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  • ...ególnie istotnym aspektem jest zagadnienie pracy i energii. Oba te pojęcia są ze sobą wzajemnie powiązane - aby dowiedzieć się więcej, zobacz wąt ...ednostką mocy jest wat (W) równy z definicji jednemu dżulowi na sekundę (J/s).
    9 KB (1,373 words) - 17:09, 15 May 2019
  • |Beschleunigung rückwärts || Nach unten || S
    4 KB (510 words) - 15:48, 21 May 2021
  • |Прискорення назад || Рухатися вниз || клавіша S
    7 KB (128 words) - 13:59, 2 September 2023
  • ...ok effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzame Een andere handige manier zijn [[car/nl|auto's]] op de banden. Auto's hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...-train.png|thumb|left|300px|Platzieren eines [[Cargo wagon/de|Güterwaggon]]s, so dass er mit dem Zug verbunden wird]] ..., müssen [[cargo wagon/de|Güterwaggon]]s oder [[fluid wagon/de|Tankwaggon]]s an den Zug angehängt werden. Um ein beliebiges Schienenfahrzeug anzuhänge
    19 KB (2,830 words) - 09:43, 19 July 2021
  • ...s" et nécessite de redémarrer le jeu. Le niveau d'anglais cependant est très accessible et si vous vous débrouillez en anglais, ça peut être plus fac ...également de se familiariser progressivement à des concepts plus compliqués (recherche, automatisation, trains, etc ...). Vous trouverez ici plutôt le
    27 KB (4,489 words) - 17:20, 9 December 2017
  • ...eschwindigkeit des Spielers und verringern den Rollwiderstand von {{L|Car}}s und {{L|Tank}}n, was ihre Beschleunigung und Höchstgeschwindigkeit erhöht
    5 KB (714 words) - 17:58, 13 March 2022
  • ...eurs.'' Les robots logistiques sont idéaux dans les gares, car un débit très élevé sur une courte distance est nécessaire.]] Un {{TransLink|Logistic network}} est une série de différents coffres logistiques et de {{TransLink|Logistic robot|ro
    12 KB (1,858 words) - 21:40, 12 December 2017
  • Rich text formatting in allows the use of tags within most of the game's textboxes to change the visual formatting of text or to embed interactable
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...их романов Дугласа Адамса 'Автостопом по галактике' (англ. 'The Hitchhiker's Guide to the Galaxy'). Также эта фраза является наз
    7 KB (216 words) - 16:56, 8 October 2019
  • |{{Keybinding|S}}
    5 KB (704 words) - 14:49, 21 May 2021
  • '''Lokomotywa''' służy do napędzania pociągów na torach. Więcej o pociągach znajdziesz |{{Keybinding|S}}
    5 KB (710 words) - 15:30, 19 March 2021
  • ...by incorrect sorting of items with inventories (blueprint books) in player's inventory. ([https://forums.factorio.com/41159 more]) * It's now not possible to switch to the install-mods screen while there are mods
    42 KB (6,017 words) - 14:46, 24 September 2023
  • /s Hallo spieler! /shout ist das selbe wie /s
    12 KB (1,596 words) - 14:13, 4 December 2023
  • ...é a peça chave dos [[Railway/pt-br|trens]] que anda nos trilhos. Os trens são úteis para mover grandes quantidades de itens dentre grandes distância ...ivas também são bons veículos para o jogador alcançar destinos fixos, pois são consideravelmente mais rápidos que o [[car/pt-br|carro]] ou o [[tank/pt
    5 KB (793 words) - 15:30, 19 March 2021
  • ...[[Types/string|string]] or [[Types/table|table]] of [[Types/string|string]]s|Empty|optional=true}} Specifies the name(s) of the [[Prototype/Corpse]] entity to be used when this entity dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...a radar indirectly contributes to [[pollution]] when powered by [[boiler]]s and [[Steam engine|steam engines]]. A radar can be continuously powered by ...s, as well as [[Railway#Trains|trains]], [[Car|cars]], and other [[player]]s in the scanned area.
    6 KB (1,016 words) - 01:15, 6 November 2022
  • ...a short range flamethrower and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]] and [[spidertron]], are the three non-rail vehi ...engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from scratch by hand from their raw materials. If the tank
    6 KB (896 words) - 16:56, 29 October 2021
  • * Filter inserter not showing it's info when the first item was not set. * Zip package's default behavior set to local (so it is self-sustainable package)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...tc. The mod portal ignores this field, it will simply display the uploader's name as the author.
    8 KB (1,297 words) - 21:54, 9 January 2024
  • ...en wird, dann bedeutet das, dass die Trefferpunkte des {{TransLink|Player}}s, der {{TransLink|Enemies}} oder anderer Objekte sinken. | Säure || [[Enemies/de#Würmer|Würmer]], [[Enemies/de#Speier|Speier]]
    6 KB (816 words) - 17:25, 13 March 2022
  • ...Link|Accumulator}}en und überschüssiger Dampf in {{TransLink|Storage tank}}s gespeichert werden.
    5 KB (756 words) - 00:39, 31 October 2021
  • ...| This attribute only appears for <strong>successful</strong> requests. It's set to true.
    8 KB (1,126 words) - 09:06, 12 November 2023
  • * 5 MJ gespeicherte Energie benötigen etwa 17 s, um vollständig ge-/entladen zu werden. Siehe auch [[Time/de#Sekunden|Seku
    5 KB (770 words) - 21:46, 30 May 2021
  • ...Reichweite des Panzers, reparieren Schäden, wenn {{TransLink|Repair pack}}s verfügbar sind. Außerdem können {{TransLink|Logistic robot}} weiterhin d
    6 KB (774 words) - 17:03, 29 October 2021
  • ...ść wydobycia będzie spadać z czasem, aż osiągnie minimalną wartość 2 jedn./s. Wynika stąd, że każde pole roponośne posiada w praktyce nielimitowane ...stkie instalacje należy rozwijać równomiernie. Powyższe proporcje procesów są określone przy założeniu 100% nominalnych wydajności wszystkich insta
    6 KB (873 words) - 13:05, 15 May 2019
  • ...s, such as chopping down a tree, have a very short range. If the structure's selection frame is '''yellow''' then it is in range, '''red''' is out of ra ...in the map editor would change the map generator settings GUI next time it's used.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • The roboport's energy source. Must be an electric or void energy source.
    11 KB (1,247 words) - 10:43, 21 September 2023
  • ...olor|Konsole]]. Diese Farben werden auf alle eingegebenen {{TransLink|Car}}s oder {{TransLink|Tank}} übertragen, je nachdem, welcher Spieler sie fährt ## Öffnen von Kontextmenüs für Objekte wie {{TransLink|Assembling machine}}n oder {{TransLink|Chests}
    6 KB (934 words) - 18:10, 13 March 2022
  • * Show mod(s) that added/changed item/entity/technology in the tooltip (For other than v * Lua API to control god's flashlight.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • '''Ciecze''' są niesolidnymi blokami, takimi jak [[Water/pl|woda]] i [[oil/pl|ropa]]. Mog ...barrel/pl|beczkach]]. Nie mogą być rozlane ani wylane do jeziora i w ruchu są liczone w ułamkach, a nie liczbach naturalnych.
    6 KB (915 words) - 10:37, 15 June 2020
  • * 5 MJ de energia armazenada demora aproximadamente 17 s para carregar e descarregar completamente em uma velocidade de 300 kW. Leia ...etamente uma a outra: elas estão conectadas apenas pelos acumuladores, que são compartilhados pelas duas redes. Pode-se obter isso instalando postes el
    6 KB (969 words) - 08:41, 8 June 2019
  • Die Dauer der Raketenstartanimation beträgt 2420 [[Time/de#Ticks|Tick]]s, also 40,33 Sekunden [https://www.reddit.com/r/technicalfactorio/comments/f <li>{{TransLink|Raw fish}}: Gewährt die Errungenschaft "Macht's gut und danke für den Fisch!". Abgesehen davon liefert der Start keine Geg
    6 KB (860 words) - 18:34, 16 March 2022
  • ...(oder orangen) 110×110 Kacheln großen Bereichs eines {{TransLink|Roboport}}s oder innerhalb der Reichweite eines [[Personal roboport/de|persönlichen Ro
    7 KB (982 words) - 17:51, 5 March 2022
  • * kovarex's 1000th forum post :) * Fixed bug with enemy spawners appearing in the player's starting area.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...layer from there, while [[artillery turret]]s and [[artillery wagon|wagon]]s may automatically shoot enemy bases in these chunks if they are within thei ...which means when it is "touched" by a radar. This can be either the player's internal radar, which is always available and continually charts chunks aro
    18 KB (2,700 words) - 19:09, 24 September 2023
  • * Fixed crash when removing items from character's inventory.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...elle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personne qui les a placées. ...re, le personnage révèle en permanence une zone de 5 × 5 [[chunk/fr|chunk]]s, centrée sur le morceau occupé par le personnage.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...rhöht oder verringert die Bewegungsgeschwindigkeit des {{TransLink|Player}}s um die Geschwindigkeit des Fließbandes. Deshalb kann es von Vorteil sein, Eine weitere nützliche Verwendung sind {{TransLink|Car}}s auf Fließbändern. Autos haben ein Inventar und können durch {{TransLink|
    16 KB (2,407 words) - 22:36, 21 October 2021
  • |{{Keybinding|S}}
    10 KB (233 words) - 19:55, 7 February 2024
  • ...liche Lebensformen und Strukturen sowie [[Railway/de#Züge|Züge]], {{L|Car}}s und andere {{L|Player}} im gescannten Gebiet an.
    7 KB (1,028 words) - 16:57, 1 March 2022
  • ...hnologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...s (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • | /s <message> | /s Hello world!
    17 KB (1,066 words) - 15:36, 1 July 2018
  • ...s. This is quite powerful and can use custom function to build complex GUI's
    12 KB (1,844 words) - 21:29, 13 January 2024
  • ...tkim maszynom otrzymanie ich części przedmiotów. Wspólne limity wstawienia są przedstawione w poniższej tabeli: * Z łuków taśmociągów, jeżeli przedmioty są wewnątrz łuku.
    19 KB (2,748 words) - 12:44, 10 February 2024
  • ...20, absorbeert elke vijandelijke broeinest elke seconde 20 + 0,01 * [chunk's pollution/nl|Stukvervuiling] (60 teken), anders absorbeert het 3 keer de ho
    8 KB (1,049 words) - 09:39, 22 June 2020
  • ...oniert ebenfalls mit {{TransLink|Storage tank}}s und {{TransLink|Roboport}}s. ...fuel}} für den ununterbrochenen Betrieb eines {{TransLink|Nuclear reactor}}s entscheidend ist, kann das Schaltungsnetz dazu verwendet werden, {{TransLin
    25 KB (3,561 words) - 14:50, 25 May 2021
  • ...kolejka produkcji. Kiedy przedmiot zostanie wybrany do wytworzenia, zasoby są pobierane z ekwipunku gracza. Jeżeli operacja zostanie anulowana - pobra * Crafting now pauses when the results cannot fit into the player's inventory.}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • * Fixed: Replacing underground belt's end unearths items * Fixed unloadable save when mod with logistic chest(s) was removed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ients de base nécessitent aussi une machine d'assemblage pour être fabriqués. ...iquides et quelques autres (comme les moteurs) ne peuvent pas être fabriqués à la main. Cela encourage à l'automatisation.
    9 KB (1,408 words) - 08:50, 14 April 2018
  • A good example of this are [[copper cable]]s as they consume more space on a belt than in the form of copper plates. * Several belts of [[iron plate]]s, usually a multiple of four as that is the length one [[underground belt]]
    13 KB (2,231 words) - 10:02, 31 August 2020
  • * Fahrzeuge ({{TransLink|Car}}s, {{TransLink|Tank}} und {{TransLink|Railway|Züge}} wandeln die chemische E
    9 KB (1,365 words) - 14:57, 8 April 2023
  • ...et cracheurs) ; les obus endommagent cependant de manière normale les unités mobiles à proximité de l'impact.
    9 KB (1,444 words) - 23:14, 15 July 2021
  • ...he toolbelt, the items that can't fit it are inserted back into the player's inventory ([http://www.factorioforums.com/forum/viewtopic.php?t=5659 more]) ...rror message when prototype is not loadable. Type of the prototype and mod(s) that created/changed the prototype is displayed.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • | /s <message> | /s Hello world!
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Don't remove a wall's circuit connection when gate is destroyed and ghost is created. ([https://f ...een circuits will no longer result in two extra copper wires in the player's inventory. This only applies to items that are automatically crafted as a p
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...vos players, a predefinição padrão ou a predefinição de recursos avançados são sugeridas. {{L|Resource}} e bases inimigas são controladas por 3 valores: frequência, tamanho e riqueza.
    25 KB (4,462 words) - 10:21, 24 June 2020
  • ...mber now requires that the new member's force be the same as the UnitGroup's. * Fixed player's shooting target not updating properly when the target's force became friendly ([https://forums.factorio.com/22319 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...totype.html Prototype documentation]. For a full serialization of Factorio's data.raw as of 1.1.91, click [https://gist.githubusercontent.com/Bilka2/6b8 This is the full data-structure of Factorio's prototypes and their appearences in the game. It is a very long list, so se
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...pielwelt ähnelt der Funktionsweise des {{TransLink|Deconstruction planner}}s und der Blaupause, indem man einen rechteckigen Bereich aufzieht, in dem de
    12 KB (1,650 words) - 09:48, 10 May 2021
  • [[Logistic network/cs|Logistická síť]] je řada různých logistických truhel a [[Logistic robot/cs|logisti ...žto energeticky náročnější alternativa oproti [[Belt transport system/cs|pásům]] nebo [[Railway/cs|železnici]]. Výměnou roboti disponují vysokou po
    9 KB (1,623 words) - 13:26, 26 September 2022
  • ...odpowiednich technologii, bardziej zaawansowanych w porównaniu do energii słonecznej czy silników parowych, ale stanowi najbardziej wydajne źródło ...ci ona na zielono, więc dość łatwo ją dostrzec. Ponieważ zwykle złoża rudy są niewielkie, może być konieczne zorganizowanie większych poszukiwań w
    18 KB (2,723 words) - 20:38, 31 May 2020
  • ...kann mit etwas Planung und der Verwendung eines {{TransLink|Power switch}}s umgangen werden.
    12 KB (1,783 words) - 14:16, 28 February 2022
  • ...gemaakt in [[boiler/nl|boiler]]s of [[heat exchanger/nl|warmtewisselaar]] s en wordt opgeslagen in de [[storage tank/nl|opslagtank]], waardoor stoommac ...ulatoren die aangesloten zijn in het netwerk. Gemeten in [[Units/nl|joule]]s; 1 Joule = 1 Watt * 1 seconde (zie ook [[wikipedia:Joule]]). Deze balk moet
    12 KB (1,769 words) - 20:32, 18 February 2020
  • | {{Keybinding|S}}
    23 KB (614 words) - 14:12, 21 November 2022
  • ...pode ser transferido através de trens e depois consumido remotamente através de turbinas ou motores a vapor. Isso é essencialmente "transportar eletric ...ferente. As propriedades são a área de cobertura (área na qual as máquinas são colocadas para serem afetadas pelo poste) e o alcance do fio (a distânc
    12 KB (1,949 words) - 13:11, 29 June 2020
  • This allows you to replace an entity that's already placed, with a different one in your inventory. For example, replac
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ! 회전 속도 (turns per [[Game-tick]])<br/>확장 속도 ([[Tile]]s per Tick) ...hat. The exceptions are the stack inserters - for basic transport belts it's the belt that sets the limit for stack sizes above 4, and there is also a n
    18 KB (1,716 words) - 10:37, 25 February 2021
  • ...ototype to control light fading through applying a multiplier to the light's size and intensity. "light_intensity_factor_initial" (default 0), "light_in * Entities no longer require the order string be set when there's no item-to-place them.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...property "show_in_tooltip" which determines if the creation of the entitie(s) should be shown in automatically generated tooltips. ...as DPI aware. It should fix different kind of problems with Win 8.1 and it's scaling "features".
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * The system data path is removed from the log when it's automatically uploaded by the crash reporter. ...hashed in the log file. All IP addresses are removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...ight|200px|Ein Negativlisten-Filter, der alles außer {{TransLink|Roboport}}s und [[Electric_system/de#Verteilung|Strommasten]] entfernt.]] Der Abrissplaner folgt immer den Einstellungen dieses Dropdown-Menüs, unabhängig von allen Filtern, die auf der Registerkarte "Kacheln" gesetzt
    19 KB (2,686 words) - 18:18, 13 March 2022
  • ...king progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note t Переміщуйте [[Player/uk|персонажа]] за допомогою клавіш руху ("W", "A", "S", "D" за замовчуванням).
    44 KB (444 words) - 14:59, 14 July 2023
  • ...ntity::color</code>. Set it to {r=0, g=0, b=0, a=0} to use color of entity's force. * Fixed that using capsules would open an Entity's GUI when clicked. ([https://forums.factorio.com/51123 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...in the map editor would change the map generator settings GUI next time it's used. ...mods-with-save would download the latest mod version regardless of the mod's base dependency. ([https://forums.factorio.com/106289 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...system/de|Aufzeichnungssystem]] zeichne alle Aktionen des oder der Spieler(s) auf, die sie im Spiel durchführen, so dass die Aufzeichnung später sozus
    19 KB (2,589 words) - 14:05, 6 August 2022
  • ...przez [[rail planner/pl|planer]]?. Tory kłaść można również ręcznie. Tory są układane na dwu-płytkowej siatce, dlatego nie można ich przesunąć 'o * Równolegle postawione tory nie działają na siebie. Gdy tory są zbyt blisko siebie to ich połączenie może się skomplikować. Aby zach
    17 KB (2,663 words) - 18:45, 25 February 2023
  • ...ctorio/comments/4e03g2/madzuris_smart_loading_train_station_guide/ MadZuri's smart loading train station].
    23 KB (3,361 words) - 17:41, 4 October 2021
  • ...equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more]) ...of pipe connections to avoid previous cases of fluid mixing. A.k.a Boskid's deferred pipes.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • | {{Keybinding|S}}
    33 KB (330 words) - 12:29, 28 November 2020

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