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Rocket silo

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Rocket silo.png
Rocket silo

Machine

Recipe

Time icon.png
30
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Pipe.png
100
+
Processing unit.png
200
+
Steel plate.png
1k
Rocket silo.png
1

Total raw

Time icon.png
80
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Iron plate.png
100
+
Processing unit.png
200
+
Steel plate.png
1k

Recipe

Time icon.png
30
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Pipe.png
100
+
Processing unit.png
200
+
Steel plate.png
1k
Rocket silo.png
1

Total raw

Time icon.png
80
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Iron plate.png
200
+
Processing unit.png
200
+
Steel plate.png
1k

Health

5000

Stack size

1

Dimensions

9x10

Energy consumption

4.0 MW (electric)

Crafting speed

1

Module slots

4 slots

Required technologies

Rocket-silo-research.png

Produced by

Hand icon.png
Assembling machine 3.png

The Rocket silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo.

In order to launch a rocket, 100 rocket parts need to be crafted. Each rocket part needs 10 low density structures, 10 rocket fuel, and 10 rocket control units.

When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed that shows all kills and the playing time, asking the player to exit the current game, continue, or view the replay. Launching a satellite also places 1000 space science packs in the rocket result inventory.

However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket.

Building a silo requires, among other things, electric engine units, engine units, and processing units, which must be produced in assembling machines and cannot be crafted by hand from raw materials. The rocket itself can also only be produced in the silo.

The rocket silo result inventory can hold up to one stack of space science packs (2000). When receiving science packs from a launched satellite, the game discards all space science packs that exceed the capacity of the rocket result inventory. The "Auto launch with cargo" checkbox does not check if the rocket result inventory can hold the expected space science packs, this has to be manually ensured by the player, for example through the circuit network.

Achievements

The rocket silo, which is used to win the game, is directly connected to the following game win based achievements:

Smoke-me-a-kipper-i-will-be-back-for-breakfast-achievement.png Smoke me a kipper, I'll be back for breakfast

Finish the game.

No-time-for-chitchat-achievement.png No time for chitchat

Finish the game within 15 hours.

There-is-no-spoon-achievement.png There is no spoon

Finish the game within 8 hours.

Raining-bullets-achievement.png Raining bullets

Win the game without building any laser turrets.

Steam-all-the-way-achievement.png Steam all the way

Win the game without building any solar panels.

Logistic-network-embargo-achievement.png Logistic network embargo

Win the game without building any active provider or requester chests.

So-long-and-thanks-for-all-the-fish-achievement.png So long and thanks for all the fish

Spoiler! Click to view.

History

  • 0.13.9:
    • Rocket parts from building rockets in the silo now show in production statistics.
  • 0.12.4:
    • Rocket silo now behaves correctly when out of electricity.

See also