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Modular armor

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Modular armor.png
Modular armor

Recipe

Time icon.png
15
+
Advanced circuit.png
30
+
Steel plate.png
50
Modular armor.png
1

Total raw

Time icon.png
300
+
Copper plate.png
150
+
Iron plate.png
60
+
Plastic bar.png
60
+
Steel plate.png
50

Recipe

Time icon.png
15
+
Advanced circuit.png
30
+
Steel plate.png
50
Modular armor.png
1

Total raw

Time icon.png
435
+
Copper plate.png
420
+
Iron plate.png
120
+
Plastic bar.png
120
+
Steel plate.png
50

Resistances

Acid: 5/30%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

10

Grid size

5×5

Stack size

1

Durability

10000

Internal name

modular-armor

Prototype type

armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png

Required technologies

Armor-making-research.png

Produced by

Hand icon.png
Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5x5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.

The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.

Modular armor GUI.jpg

See also