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Prototype/Lab

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Lab


A lab.


Prototype/Lab — lab
energy_source::EnergySource
energy_usage::Energy
inputs::table of string
off_animation::Animation
on_animation::Animation
base_productivity::float (optional)
entity_info_icon_shift::vector (optional)
light::LightDefinition (optional)
module_specification::ModuleSpecification (optional)
researching_speed::double (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_usage

Type: Energy
The amount of energy this lab uses.

energy_source

Type: EnergySource
Defines how this lab gets energy.

on_animation

Type: Animation
The animation that plays when the lab is active.

off_animation

Type: Animation
The animation that plays when the lab is idle.

inputs

Type: table of string
A list of the names of science packs that cane be used in this lab.

e.g. for the default lab, this is:

inputs = {"automation-science-pack", "logistic-science-pack", "chemical-science-pack", "military-science-pack", "production-science-pack", "utility-science-pack", "space-science-pack"}

If a technology requires other types of science packs, it cannot be researched in this lab.

Optional properties

researching_speed

Type: double
Default: 1

light

Type: LightDefinition

base_productivity

Type: float
Default: 0
Productivity bonus that this machine always has.

entity_info_icon_shift

Type: vector
Default: {0, 0}
Shift of the "alt-mode icon" relative to the lab's center.

module_specification

Type: ModuleSpecification
The number of module slots.