Prototype/OffshorePump

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/OffshorePump


An offshore pump.


Prototype/OffshorePump — offshore-pump
fluid::string
fluid_box::FluidBox
pumping_speed::float
adjacent_tile_collision_box::BoundingBox (optional)
adjacent_tile_collision_mask::CollisionMask (optional)
adjacent_tile_collision_test::CollisionMask (optional)
always_draw_fluid::bool (optional)
center_collision_mask::CollisionMask (optional)
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
fluid_box_tile_collision_test::CollisionMask (optional)
graphics_set::table (optional)
min_perceived_performance::float (optional)
picture::Sprite4Way (optional)
placeable_position_visualization::Sprite (optional)
remove_on_tile_collision::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

fluid_box

Type: FluidBox

pumping_speed

Type: float
How many units of fluid are produced per tick. Must be > 0.

fluid

Type: string
The name of the fluid that is produced by the pump.

Optional properties

graphics_set

Type: table
Mandatory if picture is not defined. Table with the following members:

  • animation - Animation4Way - Mandatory. Rendered in "object" layer, with secondary draw order 0.
  • base_render_layer - RenderLayer - Optional. Default: "ground-patch"
  • underwater_layer_offset - int8 - Optional. Default: 1
  • fluid_animation - Animation4Way - Optional. Rendered in "object" layer, with secondary draw order 20.
  • glass_pictures - Sprite4Way - Optional. Rendered in "object" layer, with secondary draw order 40.
  • base_pictures - Sprite4Way - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
  • underwater_pictures - Sprite4Way - Optional. Drawn by tile renderer when water animation is enabled.

picture

Type: Sprite4Way
Deprecated, use graphics_set instead. Ignored if graphics_set is defined.

min_perceived_performance

Type: float
Default: 0.25
Animation runs at least this fast.

fluid_box_tile_collision_test

Type: CollisionMask
Default: "ground-tile"

adjacent_tile_collision_test

Type: CollisionMask
Default: "water-tile"
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty).

adjacent_tile_collision_mask

Type: CollisionMask
Default: none
Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.

center_collision_mask

Type: CollisionMask
Default: none
Tile at placement position must NOT collide with this collision mask.

adjacent_tile_collision_box

Type: BoundingBox
Default: {{-0.05, -0.8}, {0.05, -0.7}}

placeable_position_visualization

Type: Sprite

remove_on_tile_collision

Type: bool
Default: false

always_draw_fluid

Type: bool
Default: true

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

remove_on_tile_collision

Type: bool
Default: false

circuit_wire_connection_points

Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.

circuit_connector_sprites

Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.