Prototype/Loader1x1

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/TransportBeltConnectable » Prototype/Loader1x1


Continuously loads and unloads machines, as an alternative to inserters.
This loader type is identical to Prototype/Loader1x2 with the exception of its hardcoded belt_distance:

  • The belt_distance of the loader determines the distance between the position of this loader and the tile of the loader's belt target.
  • This loader type always has a belt_distance of 0, meaning by default it is 1 tile long in total.
  • For a loader type with a belt_distance of 0.5, see Prototype/Loader1x2.


Prototype/Loader1x1 — loader-1x1
filter_count::uint8
structure::table
allow_container_interaction::bool (optional)
allow_rail_interaction::bool (optional)
belt_length::double (optional)
container_distance::double (optional)
energy_per_item::Energy (optional)
energy_source::EnergySource (optional)
structure_render_layer::RenderLayer (optional)
Inherited from Prototype/TransportBeltConnectable
speed::double
animation_speed_coefficient::double (optional)
belt_animation_set::table (optional)
belt_horizontal::Animation (optional)
belt_vertical::Animation (optional)
ending_bottom::Animation (optional)
ending_patch::Sprite4Way (optional)
ending_side::Animation (optional)
ending_top::Animation (optional)
ends_with_stopper::bool (optional)
starting_bottom::Animation (optional)
starting_side::Animation (optional)
starting_top::Animation (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/TransportBeltConnectable.

structure

Type: table
Table with the following members:

filter_count

Type: uint8
How many item filters this loader has. Maximum count of filtered items in loader is 5.

Optional properties

structure_render_layer

Type: RenderLayer
Default: "object"

container_distance

Type: double
Default: 1.5
The distance between the position of this loader and the tile of the loader's container target.

allow_rail_interaction

Type: bool
Default: true
Whether the loader can load and unload rolling stock.

allow_container_interaction

Type: bool
Default: true
Whether the loader can load and unload stationary inventories such as containers and crafting machines.

belt_length

Type: double
Default: 0.5
How long this loader's belt is. Should be the same as belt_distance, which is hardcoded to 0 for this loader type. Prototype/Loader1x2 can be used if a belt_distance of 0.5 is desired.

energy_source

Type: EnergySource
Cannot be a burner energy source.

energy_per_item

Type: Energy
Default: 0J
Cannot be negative.