Search results

Jump to navigation Jump to search
Results 1 – 439 of 439
Advanced search

Search in namespaces:

  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/SpriteVariations]]
    2 KB (190 words) - 10:42, 21 September 2023
  • A property type, NOT a prototype. Used to specify what type of damage and how much damage something deals. '''Type''': [[Types/float]]
    956 bytes (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double|double]] '''Type''': [[Types/uint32|uint32]]
    2 KB (212 words) - 10:42, 21 September 2023
  • Style specification type: '''graph_style''' '''Type''': [[Types/Color|Color]]
    2 KB (220 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    1,014 bytes (156 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (197 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/double]]
    1 KB (155 words) - 10:42, 21 September 2023
  • Style specification type: '''textbox_style''' '''Type''': [[Types/string|string]]
    2 KB (243 words) - 10:42, 21 September 2023
  • Style specification type: '''frame_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    2 KB (196 words) - 10:42, 21 September 2023
  • Style specification type: '''label_style''' '''Type''': [[Types/string|string]]
    2 KB (214 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    1 KB (177 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AnimationVariations]] '''Type''': [[Types/AnimationVariations]]
    3 KB (328 words) - 10:42, 21 September 2023
  • Style specification type: '''switch_style''' '''Type''': [[Types/uint32|uint32]]
    1 KB (174 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float|float]] '''Type''': [[Types/Sprite|Sprite]]
    1 KB (175 words) - 10:42, 21 September 2023
  • Style specification type: '''tab_style''' '''Type''': [[Types/string|string]]
    3 KB (316 words) - 10:42, 21 September 2023
  • Style specification type: '''button_style''' '''Type''': [[Types/string|string]]
    2 KB (232 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/vector]]
    1 KB (177 words) - 10:42, 21 September 2023
  • Style specification type: '''slider_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (172 words) - 10:42, 21 September 2023
  • Style specification type: <abstract> '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    2 KB (193 words) - 10:42, 21 September 2023
  • Style specification type: '''scroll_pane_style''' '''Type''': [[Types/VerticalFlowStyleSpecification|VerticalFlowStyleSpecification]]
    3 KB (315 words) - 10:42, 21 September 2023
  • Style specification type: '''technology_slot_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    3 KB (361 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    2 KB (190 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/BoundingBox]]
    2 KB (208 words) - 10:42, 21 September 2023
  • Style specification type: '''activity_bar_style''' '''Type''': [[Types/float|float]]
    1 KB (153 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    2 KB (235 words) - 10:42, 21 September 2023
  • Style specification type: '''speech_bubble_style''' '''Type''': [[Types/FrameStyleSpecification|FrameStyleSpecification]]
    1 KB (157 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (236 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/Energy]]
    2 KB (213 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (193 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite|Sprite]] '''Type''': [[Types/Sprite|Sprite]]
    1 KB (160 words) - 10:42, 21 September 2023
  • Style specification type: '''checkbox_style''' '''Type''': [[Types/string|string]]
    1 KB (157 words) - 10:42, 21 September 2023
  • Style specification type: '''progressbar_style''' '''Type''': [[Types/uint32|uint32]]
    2 KB (212 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint16]]
    1 KB (163 words) - 10:42, 21 September 2023
  • Style specification type: '''dropdown_style''' '''Type''': [[Types/ButtonStyleSpecification|ButtonStyleSpecification]]
    1 KB (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation|RotatedAnimation]] '''Type''': [[Types/RotatedAnimation|RotatedAnimation]]
    2 KB (275 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/SpriteVariations]]
    2 KB (204 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint8]]
    1 KB (166 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (214 words) - 10:42, 21 September 2023
  • ...defined. The base game always internally defines a "common" trigger target type. {{Prototype TOC|trigger-target-type}}
    1 KB (152 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (158 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/float]]
    1 KB (148 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/DamagePrototype|DamagePrototype]] '''Type''': [[Types/bool|bool]]
    1 KB (184 words) - 10:42, 21 September 2023
  • Style specification type: '''flow_style''' '''Type''': [[Types/int32|int32]]
    964 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RenderLayer|RenderLayer]] '''Type''': [[Types/int8|int8]]
    1 KB (202 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/TileTransitionSprite]] '''Type''': [[Types/TileTransitionSprite]]
    4 KB (489 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/RenderLayer]]
    1 KB (192 words) - 10:42, 21 September 2023
  • ...ons of [[Types/BaseAttackParameters]], depending on the value of the <code>type</code> key. == type ==
    1 KB (178 words) - 10:42, 21 September 2023
  • Style specification type: '''tabbed_pane_style''' '''Type''': [[Types/uint32|uint32]]
    1 KB (138 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/double]]
    1 KB (153 words) - 10:42, 21 September 2023
  • Style specification type: '''table_style''' '''Type''': [[Types/int32|int32]]
    4 KB (452 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    1 KB (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/Animation]]
    2 KB (264 words) - 10:42, 21 September 2023
  • ...s loaded as a specific capsule action, depending on the value of the <code>type</code> key. == type ==
    1 KB (210 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/table]] of [[Types/vector]]
    1 KB (208 words) - 10:42, 21 September 2023
  • ...ientPrototype]] or [[Types/FluidIngredientPrototype]], depending on the [[#type]]. === type ===
    1 KB (173 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/ItemStackIndex]] '''Type''': [[Types/uint8]]
    2 KB (215 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    992 bytes (136 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/bool]]
    1 KB (151 words) - 10:42, 21 September 2023
  • Style specification type: '''image_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (154 words) - 10:42, 21 September 2023
  • ...the [[Types/TriggerItem]] extensions, depending on the value of the <code>type</code> key in the table. == type ==
    1 KB (214 words) - 10:42, 21 September 2023
  • Style specification type: '''radiobutton_style''' '''Type''': [[Types/string|string]]
    1 KB (140 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/uint32]]
    2 KB (215 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/Trigger]]
    955 bytes (133 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/EntityPrototypeFlags]] '''Type''': [[Types/bool]]
    2 KB (228 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/uint32]]
    1 KB (164 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    1 KB (183 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float|float]] '''Type''': [[Types/float|float]]
    1 KB (149 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool|bool]] '''Type''': [[Types/bool|bool]]
    2 KB (227 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/BoundingBox]]
    2 KB (229 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/CollisionMask]]
    841 bytes (126 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/float|float]]
    1 KB (181 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/BoundingBox]] '''Type''': [[Types/SpriteVariations]]
    842 bytes (121 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/uint32]]
    819 bytes (119 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/vector]]
    789 bytes (118 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool|bool]] '''Type''': [[Types/bool|bool]]
    3 KB (346 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    2 KB (214 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RenderLayer]] '''Type''': [[Types/bool]]
    4 KB (458 words) - 10:42, 21 September 2023
  • Style specification type: '''list_box_style''' '''Type''': [[Types/ButtonStyleSpecification|ButtonStyleSpecification]]
    997 bytes (132 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/FileName]]
    1 KB (207 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    2 KB (244 words) - 10:42, 21 September 2023
  • ...loaded as one of the [[#Extensions]], depending on the value of the <code>type</code> key in the table. == type ==
    2 KB (266 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (220 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint16]] '''Type''': [[Types/uint16]]
    2 KB (230 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/bool]]
    1 KB (207 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/bool]]
    970 bytes (133 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string|string]] '''Type''': [[Types/vector|vector]]
    1 KB (202 words) - 10:42, 21 September 2023
  • This type is used to produce sound from in-game entities when they are working/idle. '''Type''': [[Types/Sound]]
    3 KB (397 words) - 10:42, 21 September 2023
  • Style specification type: <abstract> '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (142 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/Animation]]
    1 KB (169 words) - 10:42, 21 September 2023
  • Type for placeable_by for entities: Item that when placed creates this entity. '''Type''': [[Types/string]]
    913 bytes (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (242 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/float]]
    935 bytes (132 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/IngredientPrototype]] being "fluid". '''Type''': [[Types/string]]
    2 KB (314 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool]] '''Type''': [[Types/bool]]
    1 KB (185 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/ElementImageSetLayer|ElementImageSetLayer]] '''Type''': [[Types/ElementImageSetLayer|ElementImageSetLayer]]
    1,000 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (167 words) - 10:42, 21 September 2023
  • type = "create-particle", type = "create-particle",
    3 KB (308 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation]] '''Type''': [[Types/RotatedAnimation]]
    1 KB (213 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    3 KB (354 words) - 10:42, 21 September 2023
  • ...tretching.png|frame|How the sprites are stretched when using a composition type element image set layer.]] '''Type''': [[Types/string|string]]
    8 KB (1,063 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/Sound]]
    1,012 bytes (157 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/FileName]]
    2 KB (247 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/ProductPrototype]] being "fluid". '''Type''': [[Types/string]]
    2 KB (338 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} Specification of the type of the prototype. Must be "wind-sound".
    1 KB (165 words) - 10:43, 21 September 2023
  • A variable type which can have one of two values: <code>true</code> or <code>false</code>. ...variable types which are then coerced to boolean values by the game. This type coercion differs from the [https://www.lua.org/manual/5.2/manual.html#2.1 s
    2 KB (264 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation]] '''Type''': [[Types/RotatedAnimation]]
    2 KB (290 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    1 KB (168 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/Trigger]]
    2 KB (312 words) - 10:42, 21 September 2023
  • ...ProductPrototype]] or [[Types/FluidProductPrototype]], depending on the [[#type]]. === type ===
    1 KB (218 words) - 10:42, 21 September 2023
  • This type is either a table with the properties listed in [[#Optional properties]], o '''Type''': [[Types/table]]
    4 KB (561 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/IngredientPrototype]] being "item". It can be specified '''Type''': [[Types/string]]
    2 KB (258 words) - 10:42, 21 September 2023
  • ...aded as one of the below listed types, depending on the value of the <code>type</code> key in the table. <code>type</code> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values:
    10 KB (1,070 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/table]] of [[Types/ProductPrototype]]
    2 KB (345 words) - 10:42, 21 September 2023
  • Style specification type: '''glow_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    861 bytes (124 words) - 10:42, 21 September 2023
  • Style specification type: '''vertical_flow_style''' '''Type''': [[Types/int32|int32]]
    873 bytes (125 words) - 10:42, 21 September 2023
  • Style specification type: '''horizontal_flow_style''' '''Type''': [[Types/int32|int32]]
    881 bytes (125 words) - 10:42, 21 September 2023
  • Style specification type: '''line_style''' '''Type''': [[Types/BorderImageSet|BorderImageSet]]
    856 bytes (123 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/vector]]
    867 bytes (123 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation4Way|Animation4Way]] '''Type''': [[Types/Animation4Way|Animation4Way]]
    4 KB (624 words) - 10:42, 21 September 2023
  • {{Prototype property type usage|{{FULLPAGENAME}}}} * [https://forums.factorio.com/71657 Design discussion: Trigger target type]
    926 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/bool]]
    884 bytes (130 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/bool]]
    892 bytes (130 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    873 bytes (125 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/table]] '''Type''': [[Types/RenderLayer]]
    1 KB (193 words) - 10:42, 21 September 2023
  • 1 [[Data_types#bool|bool]] the any-type flag (currently not important outside of Factorio internals; default value == Property Tree Type ==
    1 KB (203 words) - 09:09, 12 November 2023
  • '''Type''': [[Types/table]] of [[Types/string]] '''Type''': [[Types/string]]
    1 KB (192 words) - 10:42, 21 September 2023
  • Style specification type: '''empty_widget_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1,019 bytes (134 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/WirePosition]] '''Type''': [[Types/WirePosition]]
    815 bytes (124 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/string]]
    899 bytes (126 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/float]]
    2 KB (327 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint32]]
    933 bytes (131 words) - 10:42, 21 September 2023
  • ...one of the extensions of this prototype, depending on the specified <code>type</code>. === type ===
    8 KB (953 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/vector]]
    925 bytes (131 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/ItemCountType]]
    907 bytes (129 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string|string]] '''Type''': [[Types/bool|bool]]
    2 KB (241 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1,008 bytes (145 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1,002 bytes (145 words) - 10:42, 21 September 2023
  • ...[Types/TriggerEffectItem]] extensions, depending on the value of the <code>type</code> key in the table. == type ==
    4 KB (455 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/uint32]]
    5 KB (736 words) - 10:42, 21 September 2023
  • == Type de dégats == ! Type de dégats !! Utilisé par
    2 KB (219 words) - 09:31, 31 July 2018
  • '''Type''': [[Types/string]] '''Type''': [[Types/vector]]
    962 bytes (145 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/ProductPrototype]] being "item". It can be specified as '''Type''': [[Types/string]]
    3 KB (432 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/table]] of [[#sheet]]
    2 KB (258 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    5 KB (741 words) - 10:42, 21 September 2023
  • A damage type. This is used in the [[Damage|damage system]]. [[Damage#Damage_Types|A list {{Prototype TOC|damage-type}}
    999 bytes (154 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (162 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] or [[Types/table]] (array) of [[Types/string]] '''Type''': [[Types/bool]]
    2 KB (252 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    7 KB (1,055 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/FileName]]
    5 KB (696 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/double]]
    971 bytes (152 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/table]] of [[Types/Sprite]]
    6 KB (958 words) - 10:42, 21 September 2023
  • The name of an entity of the type "straight-rail". The first item to place of the rail must be this rail plan The name of an entity of the type "curved-rail". The first item to place of the rail must be this rail planne
    1 KB (179 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/SpiderLegSpecification|SpiderLegSpecification]] or [[Types/tabl '''Type''': [[Types/string|string]]
    1 KB (170 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} type = "mouse-cursor",
    2 KB (259 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/Position]] '''Type''': [[Types/Direction]]
    1 KB (174 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/table]] of [[Types/RotatedAnimation]]
    8 KB (1,075 words) - 10:42, 21 September 2023
  • A fluidbox can store only one type of fluid at a time. However, a fluid system (multiple connected fluid boxes '''Type''': [[Types/table]] of [[Types/PipeConnectionDefinition]]
    5 KB (816 words) - 10:42, 21 September 2023
  • ...the player destroys a certain amount of an entity, with a specific damage type. This defines what entity type needs to be destroyed in order to receive the achievement.
    2 KB (293 words) - 10:43, 21 September 2023
  • ...et sont disponibles dès le début de la partie. Ils sont, comme tout autre type de stockage, utiliser pour stocker des objets à un certain endroit. Comme tout autre type de coffres, les coffres en bois peuvent être connectés à un [[Circuit ne
    852 bytes (120 words) - 11:59, 14 September 2021
  • ...er''' allows the player to craft [[destroyer capsule]]s, the most advanced type of combat robots. They follow and help the player for a short time.
    269 bytes (35 words) - 20:51, 13 October 2023
  • ...n et une vitesse accrue, en réduisant leur résistance de roulement. Chaque type de véhicule est affecté différement ; par exemple, le tank ne profite qu ...être enlevé en utilisant {{Keybinding|rmb}} tout en tenant n'importe quel type de chemin en main.
    1 KB (248 words) - 07:31, 24 August 2020
  • {{Prototype property|type|[[Types/string|string]]}} Specification of the type of the prototype. Must be "ambient-sound".
    2 KB (268 words) - 10:42, 21 September 2023
  • ...et sont disponibles dès le début de la partie. Ils sont, comme tout autre type de stockage, utiliser pour stocker des objets à un certain endroit. À un Comme tout autre type de coffres, les coffres en fer peuvent être connectés à un [[Circuit net
    876 bytes (131 words) - 12:08, 14 September 2021
  • ! Module type {{Prototype property type usage|{{FULLPAGENAME}}}}
    1 KB (218 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/Animation]] '''Type''': [[Types/Animation]]
    8 KB (1,179 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Order]] '''Type''': [[Types/bool]]
    5 KB (777 words) - 10:42, 21 September 2023
  • Needs a style of the type "speech_bubble_style", defined inside the gui styles. Needs a style of the type "flow_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/uint16]] '''Type''': [[Types/FileName]]
    9 KB (1,186 words) - 10:42, 21 September 2023
  • ...rs et des véhicules. Peut aussi être utilisé pour récupérer n'importe quel type de sol. ...être retirés avec {{Keybinding|rmb}} en tenant sous la main n'importe quel type de sol.
    1,003 bytes (161 words) - 16:46, 20 August 2020
  • ...resistance, allowing for improved acceleration and top speed. However, any type of path practically prevents pollution absorption by terrain, so extensive ...yer to mine any type of [[Tile#Usage|path]], and placing them over another type of path automatically mines the previous path.
    2 KB (262 words) - 13:21, 23 October 2023
  • This loader type is identical to [[Prototype/Loader1x1]] with the exception of its hardcoded * This loader type always has a belt_distance of 0.5, meaning by default it is 2 tiles long in
    3 KB (431 words) - 10:43, 21 September 2023
  • This loader type is identical to [[Prototype/Loader1x2]] with the exception of its hardcoded * This loader type always has a belt_distance of 0, meaning by default it is 1 tile long in to
    3 KB (436 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/SpriteSizeType]]
    3 KB (488 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/table]] of [[Types/SpawnPoint]]
    1 KB (200 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} type = "map-gen-presets",
    2 KB (236 words) - 10:43, 21 September 2023
  • '''Defenders''' are the most basic type of [[Combat robot capsules|combat robot]]. The robots are created from caps
    332 bytes (46 words) - 14:42, 27 October 2021
  • When the game compares two prototypes (of the same type) if the order strings aren't equal they're [[:Wikipedia:Lexicographical_ord type = "item",
    2 KB (341 words) - 10:42, 21 September 2023
  • A more advanced ammunition type for gun weapons.
    410 bytes (45 words) - 16:56, 29 October 2021
  • '''Type''': [[Types/Sprite]] {{Prototype property type usage|{{FULLPAGENAME}}}}
    2 KB (214 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/IconData]] '''Type''': [[Types/SpriteSizeType]]
    4 KB (535 words) - 10:42, 21 September 2023
  • The most advanced ammunition type for gun weapons. It's more resource intensive than [[Piercing rounds magazi
    374 bytes (42 words) - 16:56, 29 October 2021
  • '''Express splitters''' are the fastest type of [[splitters]]. They are three times as fast as [[splitter|normal splitte ...n whether item goes to left or right output is now independent of the item type.}}
    1 KB (176 words) - 17:12, 31 July 2023
  • ...energy distribution 2''' grants access to the [[substation]], an advanced type of [[Electric system#Distribution|power pole]] with relatively long wire re
    348 bytes (43 words) - 10:36, 30 August 2018
  • {{Prototype property|type|[[Types/string|string]]}} type = "font",
    2 KB (240 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/table]] '''Type''': [[Types/table]] of [[Types/table]]
    4 KB (460 words) - 10:42, 21 September 2023
  • ...AmmoSourceType]] - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array. When using a plain [[Types/AmmoType|AmmoType]], the ammo type applies to everything ("default").
    2 KB (238 words) - 10:42, 21 September 2023
  • ...fields depending on the type, because it is loaded as an extension of this type. === type ===
    8 KB (906 words) - 10:42, 21 September 2023
  • ...''those marked with a 'u-' prefixed are unsigned'''. I'm not certain which type of signedness Factorio uses – perhaps it is machine dependent, but for me ...Data_types#unsigned byte|unsigned byte]] is written and then the full data type is written. This is mainly used when saving strings, arrays, and dictionari
    5 KB (696 words) - 09:03, 12 November 2023
  • ...uikt in [[flamethrower/nl|vlammenwerpers]]. Het is momenteel ook het enige type vlammenwerpermunitie in het spel.
    429 bytes (53 words) - 06:32, 1 April 2022
  • * Schade type: Fysiek * Schade type: Fysiek
    2 KB (333 words) - 16:40, 28 March 2019
  • Note that the "Map type" dropdown in the map generation GUI is actually a selector for "elevation" If generators are available for other properties, the "Map type" dropdown in the GUI will be renamed to "elevation" and shown along with se
    7 KB (974 words) - 10:43, 21 September 2023
  • * Removed the curved rail, ''rail'' is the only type now. * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}
    2 KB (230 words) - 15:18, 19 March 2021
  • type = "lamp", type = "electric",
    7 KB (780 words) - 10:43, 21 September 2023
  • Le type de munition le plus basique, pour armes de départ. Peu cher, mais inflige
    458 bytes (60 words) - 19:09, 24 July 2018
  • Style specification type: '''double_slider_style'''
    816 bytes (118 words) - 10:42, 21 September 2023
  • Style specification type: '''camera_style'''
    807 bytes (117 words) - 10:42, 21 September 2023
  • Style specification type: '''minimap_style'''
    810 bytes (117 words) - 10:42, 21 September 2023
  • Style specification type: '''vertical_scrollbar_style'''
    837 bytes (118 words) - 10:42, 21 September 2023
  • Style specification type: '''horizontal_scrollbar_style'''
    843 bytes (118 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Trigger]]
    783 bytes (115 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/LocalisedString]]
    786 bytes (116 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]]
    808 bytes (115 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/CollisionMask]]
    821 bytes (117 words) - 10:42, 21 September 2023
  • {{Prototype_property|type|[[Types/string|string]]}} Specification of the type of the prototype.
    2 KB (304 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool]]
    785 bytes (118 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint8]]
    858 bytes (121 words) - 10:42, 21 September 2023
  • Type=Application
    4 KB (99 words) - 11:50, 20 August 2018
  • '''Type''': [[Types/bool]]
    813 bytes (123 words) - 10:42, 21 September 2023
  • ! Type !! Description The header contains information about what type of data fields each achievement has.
    6 KB (853 words) - 22:25, 6 February 2024
  • {{#ask: [[Has prototype type::+]] |limit=500|format=plainlist|template=Prototype TOC/section/variant|lin
    849 bytes (131 words) - 10:48, 21 September 2023
  • '''Type''': [[Types/string]]
    845 bytes (122 words) - 10:42, 21 September 2023
  • ! Damage type !! Used by ...s immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.
    5 KB (740 words) - 19:01, 24 September 2023
  • '''Type''': [[Types/string]]
    926 bytes (139 words) - 10:42, 21 September 2023
  • '''Deprecated in 0.16. The type "simple-smoke" has been obsoleted and cannot be created. Use [[Prototype/Tr
    865 bytes (129 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/double]]
    841 bytes (127 words) - 10:42, 21 September 2023
  • '''Light armor''' is the most basic craftable armor type. It provides considerable protection against the smallest of biters, effect
    810 bytes (93 words) - 16:56, 29 October 2021
  • Type=Application
    5 KB (138 words) - 07:26, 14 May 2024
  • ...ion is used for the [[flamethrower]]. Currently this is the only available type of flamethrower ammunition.
    613 bytes (76 words) - 16:55, 29 October 2021
  • ...声明里。(原文为:Make sure your entity contains the right amount of lines for that type of entity,)
    3 KB (130 words) - 09:35, 27 July 2019
  • '''Type''': [[Types/string]]
    862 bytes (127 words) - 10:42, 21 September 2023
  • ...eerste rang van [[underground belts/nl|ondergrondse transportbanden]]. Dit type band is meestal gebruikt om de ene band onder de andere band door te laten
    630 bytes (80 words) - 10:31, 13 March 2018
  • '''Type''': [[Types/table]] (array) of [[Types/Sound]]
    790 bytes (128 words) - 10:42, 21 September 2023
  • Deprecated in 0.18. The type "particle" has been obsoleted and cannot be created. See [[Prototype/Partic
    900 bytes (130 words) - 10:43, 21 September 2023
  • '''Wooden chests''' are the first type of chest available to the player at the start of the game. They are, like a
    608 bytes (85 words) - 10:02, 27 February 2019
  • ! rowspan="1" | Type ! Type
    5 KB (599 words) - 09:06, 12 November 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    12 KB (1,762 words) - 10:42, 21 September 2023
  • type = "tile-ghost",
    1,005 bytes (136 words) - 10:43, 21 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/RecipeCategory]]). |Prototype property type=[[Prototype/Recipe#Recipe_data|Recipe data]] or [[Types/bool|bool]]
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...ted in 0.18. Particles that are exclusively meant for leaves of trees. The type "leaf-particle" has been obsoleted and cannot be created. See [[Prototype/P
    905 bytes (135 words) - 10:43, 21 September 2023
  • type="ammo",
    7 KB (460 words) - 19:19, 3 February 2017
  • |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bo |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bo
    7 KB (971 words) - 10:43, 21 September 2023
  • Een meer geavanceerd type munitie voor geschutswapens.
    646 bytes (84 words) - 18:02, 14 August 2017
  • ...ntainers must have > 0 slots and can have a maximum of 1000 slots. Storage-type containers must have <= 1 slot.
    3 KB (363 words) - 10:43, 21 September 2023
  • type = "rocket-silo-rocket-shadow",
    1 KB (136 words) - 10:43, 21 September 2023
  • ! scope="col" | Type * Cross connections of transport belt of the same type are disabled. }}
    2 KB (307 words) - 15:07, 7 October 2022
  • '''Type''': [[Types/string|string]] '''Type''': [[Types/string|string]]
    8 KB (1,297 words) - 21:54, 9 January 2024
  • * Fuel type now affects vehicle acceleration and top speed.
    783 bytes (106 words) - 01:46, 7 April 2022
  • type = "accumulator", type = "electric",
    5 KB (548 words) - 10:42, 21 September 2023
  • ...e same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the [[car]] and [[tank]]; the car and tank's vers
    734 bytes (109 words) - 17:34, 7 May 2020
  • ! Key !! Description !! Data type ! Key !! Description !! Data type
    17 KB (2,455 words) - 09:38, 14 May 2024
  • | buildable-type || Selects entities which are considered [https://lua-api.factorio.com/late The type of cursor box used to render selection of entities/tiles when standard sele
    9 KB (1,290 words) - 10:43, 21 September 2023
  • The '''underground belt''' is the first tier of [[underground belts]]. This type of belt is generally used to allow a transport belt to cross another transp
    992 bytes (121 words) - 23:53, 5 November 2022
  • {{Prototype property|type|[[Types/string|string]]}}
    1 KB (153 words) - 10:43, 21 September 2023
  • ! scope="col" | Type * Cross connections of transport belt of the same type are disabled. }}
    3 KB (338 words) - 14:52, 7 October 2022
  • '''Stalen kisten''' zijn de grootste van de drie type kisten die gebruikt kunnen wordnen voor de opslag van spullen. [[Steel proc
    716 bytes (94 words) - 10:38, 22 June 2020
  • type = "item-entity",
    1 KB (153 words) - 10:43, 21 September 2023
  • ...ndfill''' can be used to replace water with usable land, regardless of the type of surrounding terrain. Once an area has been filled, there is no way to re
    890 bytes (127 words) - 00:35, 9 April 2020
  • ...hemical plant]]s: 1 or more output and 1-6 input stacks, depending on item type being assembled ...nes how many items can be stored in the stack, as this depends on the item type's maximum stack size.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * {{imagelink|Uranium rounds magazine}} -- A type of late game ammo.
    790 bytes (122 words) - 12:12, 1 March 2021
  • ...face.create_entity LuaSurface.create_entity] for the available options for type "highlight-box".
    1 KB (195 words) - 10:43, 21 September 2023
  • L''''Armure légère''' est le type le plus simple d'armure fabricable. Elle offre une protection considérable
    954 bytes (130 words) - 09:29, 31 August 2020
  • * Fuel type now affects vehicle acceleration and top speed.}}
    1 KB (142 words) - 04:07, 16 September 2019
  • (²) This fuel type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it can' * Fuel type affects vehicle acceleration and top speed.}}
    2 KB (330 words) - 19:12, 28 March 2018
  • ! scope="col" | Type
    1 KB (119 words) - 19:01, 13 August 2021
  • ...des 100MJ power storage for [[modular armor]] and the [[spidertron]]. This type is an improved version of the [[personal battery]] as it provides five time
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • Ze kunnen ook gebruikt worden om elk type pad te verwijderen.
    803 bytes (120 words) - 19:52, 16 August 2017
  • type = "roboport", type = "fire",
    11 KB (1,247 words) - 10:43, 21 September 2023
  • Comme tout autre type de coffres, les coffres en acier peuvent être connectés à un [[Circuit n
    796 bytes (109 words) - 12:13, 14 September 2021
  • ...t le premier niveau de [[underground belts/fr|convoyeurs souterrains]]. Ce type de convoyeur est généralement utilisé pour permettre à un convoyeur de
    942 bytes (121 words) - 21:52, 22 March 2018
  • ! scope="col" | Type * Les connexions croisées de convoyeurs du même type sont désactivées.}}
    3 KB (376 words) - 21:13, 15 September 2021
  • ! scope="col" | Type * Cross connections of transport belt of the same type are disabled. }}
    3 KB (384 words) - 15:15, 7 October 2022
  • The [[spidertron remote]]. This remote can only be connected to entities of type [[Prototype/SpiderVehicle]].
    1 KB (214 words) - 10:43, 21 September 2023
  • ...{Keybinding|numplus}} and {{Keybinding|numminus}}. Placing it over another type of path automatically mines the previous path.
    1 KB (147 words) - 18:52, 16 March 2022
  • Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the ent /alerts <enable/disable/mute/unmute> <alert type>
    3 KB (459 words) - 19:15, 24 September 2023
  • ''Every time an infinite-type resource "ticks" lower it's lowered by that amount.'' -- [https://forums.fa ...urce in the map view: How far to search for other resource patches of this type to display as one (summing amount, white outline).
    7 KB (877 words) - 10:43, 21 September 2023
  • What amount of damage the armor takes on what type of damage is incoming.
    1 KB (195 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]]
    1 KB (189 words) - 10:42, 21 September 2023
  • ! scope="col" | Type * Les connexions croisées de convoyeurs du même type sont désactivées.}}
    3 KB (404 words) - 17:44, 1 October 2021
  • {{Prototype property|type|[[Types/string|string]]}}
    1 KB (183 words) - 10:43, 21 September 2023
  • ...de aan als het Pistool, maar heeft een veel hogere vuursnelheid. Ditzelfde type wapen is geïnstalleerd in de [[Car/nl|Auto]] en de [[Tank/nl|Tank]]; de au
    901 bytes (130 words) - 09:23, 25 February 2021
  • type = "bool-setting", * type - [[Types/string|string]] - Mandatory.
    14 KB (2,093 words) - 20:43, 13 November 2023
  • ...d to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the b ...This is because the flamethrower turret is defined as using "flamethrower" type ammo and it allows the damage output of the flamethrower turret to keep up
    3 KB (484 words) - 11:57, 3 September 2022
  • The '''uranium cannon shells''' are an advanced ammunition type for the [[Tank]] along with [[explosive uranium cannon shell]]s. Once they
    1 KB (173 words) - 16:56, 29 October 2021
  • {{Prototype property|type|[[Types/string|string]]}} ...operties are ignored. The mandatory properties <code>name</code> and <code>type</code> still have to be defined.
    7 KB (1,007 words) - 10:43, 21 September 2023
  • type = "arrow",
    1 KB (187 words) - 10:42, 21 September 2023
  • ...gger the achievement, if the player takes damage from this specific entity type.
    1 KB (213 words) - 10:43, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}}
    3 KB (339 words) - 10:42, 21 September 2023
  • ! Key !! Type !! Description ! Key !! Type !! Description
    10 KB (1,418 words) - 09:07, 12 November 2023
  • {{Prototype property|type|[[Types/string|string]]}}
    2 KB (233 words) - 10:43, 21 September 2023
  • ! scope="col" | Type
    1 KB (164 words) - 16:34, 26 July 2018
  • type = "entity-ghost",
    2 KB (221 words) - 10:43, 21 September 2023
  • ...airing or building the [[Player|player's]] structures. They are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They ...can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}
    4 KB (502 words) - 10:28, 23 April 2024
  • * Fuel type now affects vehicle acceleration and top speed.}}
    1 KB (184 words) - 12:40, 22 April 2022
  • type = "fish",
    2 KB (198 words) - 10:43, 21 September 2023
  • ...oughout the game. The electronic circuit is the first in a line of circuit-type intermediate products.
    1 KB (178 words) - 12:24, 22 April 2022
  • ...n whether item goes to left or right output is now independent of the item type.}}
    1 KB (169 words) - 17:12, 31 July 2023
  • ! scope="col" | Type * Les connexions croisées de convoyeurs du même type sont désactivées.}}
    3 KB (460 words) - 21:15, 15 September 2021
  • ...Keybinding|numplus}} en {{Keybinding|numminus}}. Als het bovenop een ander type pad worden geplaatst wordt de andere automatisch gemijnd en verwijderd.
    1 KB (167 words) - 09:58, 11 March 2022
  • <sup>(4)</sup> This fuel type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it cann * Fuel type affects vehicle acceleration and top speed.}}
    3 KB (473 words) - 19:08, 24 September 2023
  • == "fast-replaceable-no-cross-type-while-moving" ==
    5 KB (680 words) - 10:42, 21 September 2023
  • ...nserter]], allowing for filtered high throughput. It is the most expensive type of inserter.
    2 KB (190 words) - 04:30, 16 September 2019
  • Plusieurs type de gros arbres peuvent être trouvés sur la carte:
    1 KB (176 words) - 17:23, 26 February 2019
  • Nuclear fuel is a type of [[fuel]]. It has the highest energy density and vehicle bonuses of all t
    1 KB (218 words) - 14:14, 24 November 2023
  • {{Prototype property|type|[[Types/string|string]]}}
    2 KB (279 words) - 10:43, 21 September 2023
  • -- the values can be only primitive type or (nested) tables type = "custom-input",
    5 KB (658 words) - 20:44, 13 November 2023
  • ...{Keybinding|numplus}} and {{Keybinding|numminus}}. Placing it over another type of path automatically mines the previous path.
    2 KB (196 words) - 18:52, 16 March 2022
  • ! scope="col" | Type
    1 KB (183 words) - 15:58, 26 July 2018
  • The '''explosive uranium cannon shells''' are an advanced ammunition type for the [[tank]] along with [[uranium cannon shell]]s. Once they are made a
    2 KB (211 words) - 16:56, 29 October 2021
  • ...ty tree]] is expected to be of the [[Property_tree#Dictionary|Dictionary]] type with the following 3 sections:
    1 KB (213 words) - 09:07, 12 November 2023
  • {{Prototype property type usage|{{FULLPAGENAME}}}}
    2 KB (189 words) - 10:42, 21 September 2023
  • ...pe-type): Key "property-name" not found in property tree at ROOT.prototype-type.prototype-name === ...ototype with the name <code>prototype-name</code> and type <code>prototype-type</code> is missing the <code>property-name</code> property. You need to add
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ! name !! meaning !! type
    2 KB (247 words) - 10:42, 21 September 2023
  • ...n whether item goes to left or right output is now independent of the item type.}}
    2 KB (209 words) - 22:57, 13 September 2019
  • ! scope="col" | Type
    2 KB (216 words) - 21:37, 3 April 2021
  • Le '''Combustible solide''' est le troisième type de [[Fuel/fr|Carburant]] outre le bois et le charbon et est fabriqué dans * Le type de carburant affecte maintenant l'accélération du véhicule et la vitesse
    4 KB (591 words) - 19:36, 28 March 2018
  • * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}
    2 KB (134 words) - 15:19, 19 March 2021
  • ...s filtrable]], le bras haute capacité filtrable ne peut filtrer qu'un seul type d'items.
    2 KB (202 words) - 13:45, 29 May 2020
  • * [[Tutorial:Main bus|Main bus]] - A type of base organization that is well suited for beginners.
    2 KB (245 words) - 14:53, 24 September 2023
  • == Type de foreuse ==
    6 KB (805 words) - 14:48, 25 November 2020
  • 1 KB (224 words) - 13:34, 21 July 2021
  • ...ix de l'envoi de l'item à droite ou à gauche est maintenant indépendant du type d'item.}}
    2 KB (218 words) - 14:32, 24 September 2018
  • * Le type de carburant modifie désormais l'accélération et la vitesse de pointe du
    2 KB (234 words) - 14:18, 7 August 2021
  • === type === '''Type''': [[Types/string]]
    28 KB (3,775 words) - 10:42, 21 September 2023
  • ...ix de l'envoi de l'item à droite ou à gauche est maintenant indépendant du type d'item.}}
    2 KB (216 words) - 14:28, 24 September 2018
  • Abstract base type for decider and arithmetic combinators.
    3 KB (326 words) - 10:42, 21 September 2023
  • type = "fire", type = "explosion",
    9 KB (845 words) - 10:43, 21 September 2023
  • The type of energy the pump uses.
    3 KB (373 words) - 10:43, 21 September 2023
  • !Type ...les can be removed (mined) by holding {{Keybinding|rmb}} while holding any type of tile in the hand. As with placing tiles, the mouse can be dragged over a
    5 KB (722 words) - 17:18, 24 September 2023
  • * Suppression du type de rails ''courbé'', il ne reste que le ''rail'' normal.
    2 KB (256 words) - 15:19, 19 March 2021
  • ...de, and the string that is used as the type name. Prototypes that have the type name <code><abstract></code> cannot be directly created, they simple exist * [[Prototype/TriggerTargetType]] '''trigger-target-type'''
    12 KB (901 words) - 19:40, 25 September 2023
  • ...referred to as S) and acceleration (later referred to as A) depend on fuel type and train weight, for a coal-powered single locomotive without wagons they ...[cargo wagon]] has a capacity of 40 stacks. Stack size depends on the item type so this means that it can hold 2000 items for ore, or 4000 for steel or cop
    6 KB (952 words) - 14:15, 15 April 2024
  • ! Damage type|伤害类型 !! Used by|用于
    5 KB (183 words) - 11:21, 9 April 2021
  • ..., unlocking more bullet choices, gun choices, turrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a ro
    2 KB (278 words) - 23:21, 17 September 2020
  • ...elt lane. This is 4 on a straight belt, regardless of the type of item and type of belt. The item density on belts can be different from what they take up ! rowspan=2 | Belt type || colspan=2 | Speed || colspan=4 | Throughput
    9 KB (1,325 words) - 16:32, 24 September 2023
  • type = "achievement",
    3 KB (277 words) - 10:42, 21 September 2023
  • ...ix de l'envoi de l'item à droite ou à gauche est maintenant indépendant du type d'item.}}
    2 KB (250 words) - 14:24, 24 September 2018
  • {{Prototype property|type|[[Types/string|string]]}} ...perties are ignored. The mandatory properties (<code>name</code> and <code>type</code>) still have to be defined.
    7 KB (1,125 words) - 10:42, 21 September 2023
  • Depending on the type and configuration of the chests and area of the logistic network the robots ...t: Stores items currently not requested. Can be filtered to only store one type of item. Supplies stored items to the Logistic network.<sup>2</sup>
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...ave their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of
    2 KB (385 words) - 11:45, 29 September 2023
  • == Type de bras robotisés == ...}} || Une variante du bras robotisé rapide qui peut filtrer les objets par type.
    21 KB (2,975 words) - 10:37, 25 February 2021
  • ...rked for deconstruction. Storage chests can be filtered to only accept one type of item from the logistic network.
    3 KB (420 words) - 17:55, 15 May 2024
  • ...Filter inserter}} || Variant of the fast inserter that can filter items by type. ...ilter inserter}} || Variant of the stack inserter that can filter items by type.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...ustion. Les objets fournissent une valeur énergétique qui varie suivant le type.
    2 KB (322 words) - 11:21, 19 July 2019
  • {{Prototype property|type|[[Types/string|string]]}}
    4 KB (592 words) - 10:43, 21 September 2023
  • * Walls with gates now can accept any signal type.
    3 KB (465 words) - 16:14, 3 October 2023
  • type = "fluid",
    3 KB (465 words) - 10:43, 21 September 2023
  • ...loquant plus de choix de balles, d'armes, de tourelles, etc. C'est le seul type de packs de science qui est facultatif, en ce sens qu'il n'est pas nécessa
    3 KB (357 words) - 15:11, 9 August 2021
  • * Removed the curved rail, [[rail]] is the only type now.
    3 KB (511 words) - 19:14, 24 September 2023
  • ...ed research does not significantly increase the distance robots (of either type) can fly before needing to recharge.
    3 KB (462 words) - 13:10, 3 November 2019
  • ...rs des coffres de stockage logistique quand ils essaient de séparer chaque type d'item dans un coffre différent.}}
    3 KB (411 words) - 16:08, 18 November 2018
  • pipe_connections = {{ type="input", position = {0, -2} }}, pipe_connections = {{ type="output", position = {0, 2} }},
    10 KB (1,436 words) - 10:42, 21 September 2023
  • ! Type !! Description ! Type !! LUA key !! From !! Description
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...ring modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-sta ...50% boost to acceleration (compared to 180% for rocket fuel, the next best type), making it an attractive fuel for artillery trains.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • type="ammo", type="ammo",
    8 KB (1,203 words) - 12:44, 2 March 2020
  • The '''burner mining drill''' is the first type of drill accessible to the player. It burns [[fuel]] to [[mining|mine]] the
    3 KB (508 words) - 04:04, 29 April 2020
  • * Belt to ground cannot be fast replaced with the belt to ground of the same type but different rotation. * Added text field GUI type with text property.
    6 KB (978 words) - 14:48, 24 September 2023
  • * One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the
    13 KB (2,120 words) - 12:00, 29 September 2023
  • Search your computer for the directory location, or type the path into your file manager address bar.
    4 KB (546 words) - 09:01, 12 November 2023
  • You can type in this into the Finder (press SHIFT-COMMAND-G for goto folder) and put in
    4 KB (525 words) - 17:33, 26 April 2024
  • * Fuel type now affects vehicle acceleration and top speed.}}
    3 KB (437 words) - 19:36, 28 March 2018
  • ...t les objets par unité de transport. Cela dépend de beaucoup de cas sur le type d’objet que vous utilisez. Un {{TransLink|Cargo wagon}} a la capacité de ...cité du wagon est de 20 piles. Mais la capacité d’une pile dépend de, quel type d’objet vous insérer à l’intérieur, donc quand les piles entrent en
    7 KB (1,077 words) - 14:10, 10 December 2017
  • File:All_armor.png|The player character in every type of armor. ...slots or to trash slots depending on the selected tab, regardless of item type.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] techno ...whose underlying equation is a powers-of-three geometric series (equation type (2)) is <code>1.5 × P[N] - 0.5 × P[1]</code>; i.e., 1.5 times the price o
    12 KB (1,611 words) - 13:30, 29 May 2023
  • |MAJ+clic gauche||Colle les réglages sur un bâtiment du même type
    3 KB (497 words) - 14:12, 21 November 2022
  • The '''burner inserter''' is the most basic and slowest type of [[inserters]]. It is powered by burning [[fuel]], compared to the more a
    4 KB (559 words) - 13:51, 5 April 2022
  • This means 0.8 science packs per second, of each type, would need to be produced to continuously supply the labs.
    4 KB (562 words) - 15:25, 20 June 2023
  • ! rowspan=3 | Type ! rowspan=2 | Type
    18 KB (1,716 words) - 10:37, 25 February 2021
  • <sup>(3)</sup> Dit type brandstof kan allen gebruikt worden in een [[nuclear reactor/nl|kernreactor
    3 KB (436 words) - 13:17, 27 February 2022
  • type = "shortcut",
    5 KB (655 words) - 10:43, 21 September 2023
  • Difference from default: Terrain map type is set to island. ...sland around the spawn point and endless ocean beyond that. The normal map type generates endless terrain.
    18 KB (2,700 words) - 19:09, 24 September 2023
  • * Scenarios, unlike mods, cannot add any prototypes to the game. The only type of scripting allowed in a scenario is scripting that would occur in control
    4 KB (696 words) - 20:36, 13 November 2023
  • ...structure dédiée. Les conteneurs de fluides ne peuvent contenir qu'un seul type de fluide à la fois, contrairement aux inventaires d'objets qui peuvent co
    3 KB (516 words) - 22:15, 19 July 2021
  • | Transfers all of the selected stack type to the other inventory. If an empty slot is clicked all items are transferr | Transfers half of all of the stacks (rounded up) of the selected stack type to the other inventory. If an empty slot is clicked half of all stacks are
    17 KB (2,389 words) - 19:14, 24 September 2023
  • Type=Application
    4 KB (644 words) - 13:24, 29 April 2024
  • * and {distro} is the os / type of release you wish to download, currently:
    5 KB (739 words) - 09:04, 12 November 2023
  • ...ources from [[Prototype/ResourceEntity|resource entities]]. This prototype type is used by [[burner mining drill]], [[electric mining drill]] and [[pumpjac
    5 KB (728 words) - 10:43, 21 September 2023
  • ...ring modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-sta
    4 KB (611 words) - 01:44, 1 March 2021
  • ...commands]] will now initiate a chat in MP. To execute commands you need to type '/c' before the command!
    15 KB (745 words) - 17:17, 24 March 2023
  • type = "physical", type = "explosion",
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ..., les barils seraient séparés en utilisant des bras filtrables pour chaque type de baril. Discutez de ce sujet sur le forum : [http://www.factorioforums.co
    8 KB (1,295 words) - 15:30, 19 March 2021
  • Plusieurs modules du même type dans un seul appareil donnera des rendements décroissants. Il est plus eff
    4 KB (580 words) - 17:44, 27 April 2019
  • ...de stockage contient. Chaque réseau logique contient un signal pour chaque type d'objet du jeu, ainsi que 45 [[#Signaux virtuels|signaux virtuels]] supplé De multiples émission du même type sont additives: Si deux citernes connectées contiennent 1000 de pétrole b
    16 KB (2,677 words) - 17:20, 6 August 2021
  • ...re des ennemis, les nids doivent consommer des points de pollution. Chaque type d'ennemi coûte un nombre de points dépendant de son niveau de croissance ...ueteur s'apprêtent à apparaître, on fait tourner la roue pour connaître le type de monstre. Theoriquement, tant que le facteur d'évolution est en dessous
    14 KB (2,119 words) - 07:30, 24 August 2020
  • Type=Application
    6 KB (122 words) - 16:08, 9 June 2022
  • ...50 points de vie, permettant au joueur de mettre en place des tactiques de type "tire ... et fuis !" contre de petits groupes d'ennemis.
    4 KB (666 words) - 11:41, 15 November 2018
  • # Type a save game name and click ''Save'' * Save the file as server.bat. Important: At 'Save as type:' select 'All Files'
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ! Type !! Recipe !! Total raw
    6 KB (839 words) - 10:11, 28 April 2023
  • Type=Application
    8 KB (242 words) - 13:25, 29 April 2024
  • ...with it when this entity is built. When set to "automatic", if the entity type is considered [https://lua-api.factorio.com/latest/LuaEntityPrototype.html# ...otation to the replaced entity and you can replace an entity with the same type.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volge * One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit '''Return''' to send it (this will also clo | Enables, disables, mutes, or unmutes the given [[alerts|alert]] type. Available alerts: entity_destroyed, entity_under_attack, not_enough_constr
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...r bulk placing and the paint bucket can be used to easily replace one tile type with another. To place other tiles on out-of-map tiles, {{Keybinding|shift}
    6 KB (993 words) - 17:54, 24 September 2023
  • This technique can be used whenever this type of isolation is desired.
    6 KB (898 words) - 10:22, 30 November 2022
  • Type=Application
    5 KB (748 words) - 15:51, 29 March 2021
  • If the destination is the same entity type as the source, or is an upgradable version of it, the setting being copied
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...potentiellement stopper le train. Les ennemis ne provoquent pas souvent ce type de situation car les trains automatisés ne bougent pas s'ils ne peuvent pa
    5 KB (796 words) - 15:30, 19 March 2021
  • ! Damage type !! Used by
    6 KB (816 words) - 17:25, 13 March 2022
  • ...ntities_filtered{area={{pos.x-size, pos.y-size},{pos.x+size, pos.y+size}}, type="resource"}) /c for _, v in pairs(game.player.surface.find_entities_filtered{type="cliff"}) do
    34 KB (2,159 words) - 10:55, 1 May 2019
  • * Any type of item, including modded items. Items can be added regardless of whether t
    8 KB (1,218 words) - 11:36, 30 May 2023
  • for _, ore in pairs(surface.find_entities_filtered({type="resource"})) do ...rs = game.player.surface.find_entities_filtered{force = game.player.force, type="programmable-speaker"}
    45 KB (2,355 words) - 10:22, 1 March 2021
  • ! rowspan=3 | Type
    24 KB (1,223 words) - 04:47, 11 May 2024
  • * This circuit counts the number of items of each type on a looping belt by counting the numbers that are added and removed from t ...tion to "less than or equal to X amount of uranium", using the appropriate type of uranium the inserter is gathering and X being the number of reserve uran
    26 KB (4,139 words) - 13:35, 8 May 2023
  • * Fixed of loading of game containing entity with different energy source type than it previously had. * Scale specification works for RotatedAnimation type.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • Deze techniek kan worden gebruikt wanneer dit type isolatie gewenst is.
    6 KB (885 words) - 20:15, 18 February 2020
  • * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wi
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto ...ured per type, so 1k SPM will mean production of 1000 of each science pack type per minute, though military science is often excluded. Usually used to meas
    18 KB (2,917 words) - 19:00, 24 September 2023
  • It is not possible to add a NEW type to Factorio, without asking the developers to do it, as these are handled i ...ata.raw: <code><nowiki>local what_you_want_to_access = data.raw["prototype-type"]["internal-name"]</nowiki></code>.
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...être "filtrés" en utilisant {{keybinding|mmb}} pour n'accepter qu'un seul type d'élément (utile pour éviter qu'il ne soit encombré de choses inutiles) File:All_armor.png|Le personnage avec chaque type d'armure.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ! rowspan=4 | Type
    20 KB (1,294 words) - 15:46, 3 February 2022
  • ...tion_force is the total friction of each wagon and locomotive (0.5 for any type of wagon including locomotives) and train_weight is the total weight of eac
    8 KB (1,153 words) - 19:54, 7 February 2024
  • {{Prototype property|type|[[Types/string|string]]}}
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...ol for mass updating entities to alternative entities of the same size and type. It can be used on both placed structures and [[ghost]]s. It can also modif
    10 KB (1,521 words) - 09:43, 28 April 2023
  • Cette technique peut être utilisée chaque fois que ce type d'isolation est souhaité.
    7 KB (1,122 words) - 22:06, 2 March 2023
  • ! style="width: 130px;" | Type&nbsp;
    8 KB (1,049 words) - 09:39, 22 June 2020
  • ! rowspan=2 | Belt type || colspan=2 | Speed || colspan=4 | Taxa
    9 KB (1,352 words) - 14:40, 6 June 2019
  • ...RL" default) and click the item. If you want to transfer ALL items of ANY type, hold down the "inventory transfer" key ("CTRL" default) and click an empty
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ! style="width: 130px;" | Type&nbsp;
    9 KB (1,341 words) - 13:22, 29 April 2024
  • <tr><td class="caption" colspan="3">{{FULLPAGENAME}} — <code>[[Has prototype type::utility-sprites]]</code></td></tr>
    44 KB (5,621 words) - 10:43, 21 September 2023
  • ...Furthermore, both heavy oil and light oil can be cracked to the next lower type in a [[chemical plant]] (recipe above). This is useful if the player has an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...together. Electric poles cover differently sized areas depending on their type. The area of coverage appears as a blue overlay around the pole. If two p
    11 KB (1,630 words) - 12:01, 29 September 2023
  • |<code>[damage-type-name]</code>
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * Allowed to limit type of modules insertable to beacon/assembling machine. ..." - when building with shift the settings of the last built entity of that type are applied. This works for assembling machine, smart/logistics chest and i
    18 KB (2,681 words) - 14:48, 24 September 2023
  • If true, the type and name of the currently selected prototype will be provided as "selected_
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...projectiles causent suffisamment de dégâts pour détruire les nids et tout type de ver en un coup, et ont une zone d'effet modeste. Des améliorations cumu
    9 KB (1,444 words) - 23:14, 15 July 2021
  • ...at items were moved into quickbar even when there was already stack of the type in quickbar (currently selected in hand) ([http://www.factorioforums.com/fo * Fixed various problems of not loadable save when energy source type of entities changed or mod specifying entities with energy source missing.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • type = "frame_style",
    20 KB (2,775 words) - 10:43, 21 September 2023
  • ...chat in multiplayer. To execute a command instead of chatting, you need to type ''/c'' before the command. Commands executed are ''visible to all players'' * Server stdout messages now contain time stamps and message-type tags}}
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Added LuaGame::findentitiesfiltered, to find entities of certain type/name faster.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ndividually''', with the exact action depending on how it is used, and the type of combinator it is used in. It can be used as an input, and it can be used
    15 KB (2,401 words) - 13:35, 8 May 2023
  • Dépendant du type et de la configuration des coffres et de la zone du {{TransLink|Robotic net
    12 KB (1,858 words) - 21:40, 12 December 2017
  • * Added LuaGuiElement::type read. * Changed Product::type to string containing "item" or "fluid".
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed certain type of energy source migrations. ([https://forums.factorio.com/60465 more]) * Fixed a crash when using the Lua GUI element type "entity-preview". ([https://forums.factorio.com/58048 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...eaten. On the other hand: in small areas, and for simple throughput of one type of item (iron ore to iron-plates for example) we can place some belts in pa
    13 KB (2,172 words) - 15:59, 19 January 2021
  • /c local found_corpses = game.player.surface.find_entities_filtered{type="character-corpse"}
    12 KB (1,596 words) - 14:13, 4 December 2023
  • ...eated empty blueprint when nothing was selected with alternative selection type. ...ented compileIntoCurrentProcedure for the "if-else-chain" noise expression type. This allows non-constant values to be used as conditions.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Entity ghost: To filter on any type of entity ghost, separate from constructed entities.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Cross connections of transport belt of the same type are disabled (they would break on save/load anyway)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed that assembling machines using the heat energy source type would go inactive when out of power and stay inactive. ([https://forums.fac * Added <code>LuaGuiElement::remove_item</code> for drop-down type elements.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...che palen bedekken gebieden van verschillende grootte, afhankelijk van hun type. Het dekkingsgebied verschijnt als een blauwe overlay rond de paal. Als twe
    12 KB (1,769 words) - 20:32, 18 February 2020
  • Hereafter the word "term" is used to describe ''one'' type of wait condition, and the words "wait condition" are used to describe the
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * Fixed that crafting machines did not handle item-with-tags type items correctly.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Trigger effects of type create*entity now have a property "show_in_tooltip" which determines if the ...save with different mod configuration that caused items to have different type. ([https://forums.factorio.com/5866 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed crash after changing the type of a style currently applied to a custom GUI element when loading a save. ( * Fixed that save is not loadable when mod changes type of entity. ([https://forums.factorio.com/19053 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ! rowspan=2 | Type
    19 KB (2,748 words) - 12:44, 10 February 2024
  • The probability charts show the chances of each type of biter/spitter for each spawner at all evolution levels.
    22 KB (3,224 words) - 15:45, 7 December 2023
  • * Fixed that crafting machines did not handle item-with-tags type items correctly. ([https://forums.factorio.com/109080 more]) * Fixed that LuaGuiElement type 'slider' didn't enable/disable correctly when first created. ([https://foru
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...xed a crash when switching between the map editor and the ghost controller type. ([https://forums.factorio.com/77253 more]) * Fixed placing entities that consume type of energy other than electric would still show electric coverage visualizat
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto
    18 KB (2,942 words) - 14:20, 8 June 2020
  • Chaque type de ressource, ainsi que les bases ennemies sont contrôlées par trois fact
    27 KB (4,489 words) - 17:20, 9 December 2017