Types/Loot

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Type for loot for Prototype/EntityWithHealth: The loot is generated when the entity is killed.

Array of tables with the following properties:

Mandatory properties

item

Type: Types/string

The item to spawn.

Optional properties

probability

Type: Types/double

Default: 1

0 is 0% and 1 is 100%.

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1