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Flamethrower turret

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Flamethrower turret.png
Flamethrower turret

Combat

Recipe

Time icon.png
20
+
Engine unit.png
5
+
Iron gear wheel.png
15
+
Pipe.png
10
+
Steel plate.png
30
Flamethrower turret.png
1

Total raw

Time icon.png
32.5
+
Engine unit.png
5
+
Iron plate.png
40
+
Steel plate.png
30

Recipe

Time icon.png
20
+
Engine unit.png
5
+
Iron gear wheel.png
15
+
Pipe.png
10
+
Steel plate.png
30
Flamethrower turret.png
1

Total raw

Time icon.png
32.5
+
Engine unit.png
5
+
Iron plate.png
80
+
Steel plate.png
30

Health

1400

Stack size

50

Range

30 (Limited 45° arc)

Damage

Over time: 13/s fire
Area of effect: 90/s fire

Area of effect size

2.5

Ammunition

Crude oil.png
Heavy oil.png
Light oil.png

Dimensions

2×3

Fluid consumption

3/s

Internal name

flamethrower-turret

Prototype type

fluid-turret

Required technologies

Flamethrower (research).png

Boosting technologies

Flamethrower damage (research).png

Damage over times lasts 2 seconds

Flamethrower turrets work similarly to the Flamethrower, setting enemies on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore should be placed at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.

Ammunition Effect
Crude oil.png
Crude oil
100% Damage
Heavy oil.png
Heavy oil
105% Damage
Light oil.png
Light oil
110% Damage

Currently, flamethrower turrets have a tendency to miss the first row of biters. Unlike the laser and gun turrets, they do not have a seeking projectile, instead firing over the heads of the first row. Therefore, gun/laser turrets will be necessary in addition to flamethrower turrets. The second biters in line will not be so lucky, however. When fully upgraded, flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. Furthermore, enemies caught in the stream are ignited for 30 seconds, and dealt 100 damage per second while on fire. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters' lack of resistance to fire.

The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.

History

  • 0.13.0:
    • Introduced.
    • Damage upgrade technology introduced.

See also