Prototype/TileEffect

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Prototype definitions » Prototype/TileEffect


Used to define the parameters for the water shader.


Prototype/TileEffect — tile-effect
animation_scale::array of one or two float
animation_speed::float
dark_threshold::array of one or two float
foam_color::Color
foam_color_multiplier::float
name::string
reflection_threshold::array of one or two float
specular_lightness::Color
specular_threshold::array of one or two float
texture::Sprite
tick_scale::float
type::string
far_zoom::float (optional)
near_zoom::float (optional)

Mandatory properties

type

Type: string
Must be "tile-effect".

name

Type: string
Name of the tile-effect. Must be "water" since only one instances of this prototype can be defined.

specular_lightness

Type: Color

foam_color

Type: Color

foam_color_multiplier

Type: float

tick_scale

Type: float

animation_speed

Type: float

animation_scale

Type: array of one or two float

dark_threshold

Type: array of one or two float

reflection_threshold

Type: array of one or two float

specular_threshold

Type: array of one or two float

texture

Type: Sprite
Sprite size must be 512x512.

Optional properties

near_zoom

Type: float
Default: 2.0

far_zoom

Type: float
Default: 0.5