Types/TreePrototypeVariation

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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TreeVariation.html

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Basics

Graphics definition for a Prototype/Tree.

Mandatory properties

trunk

Type: Types/Animation

If shadow is not specified, this has to have one more frame than leaves.

leaves

Type: Types/Animation

leaf_generation

Type: Types/CreateParticleTriggerEffectItem

branch_generation

Type: Types/CreateParticleTriggerEffectItem

Optional properties

shadow

Type: Types/Animation

Shadow must have 1 less frame_count than leaves (shadow.frame_count = leaves.frame_count + 1).

disable_shadow_distortion_beginning_at_frame

Type: Types/uint32

Only loaded if shadow is present. Defaults to shadow.frame_count - 1.

normal

Type: Types/Animation

Normal must have the same frame_count as leaves (normal.frame_count = leaves.frame_count).

overlay

Type: Types/Animation

Overlay must have the same frame_count as leaves (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [1]

water_reflection

Type: Types/WaterReflectionDefinition