In other languages: Deutsch Français 中文

Express transport belt

From Official Factorio Wiki
Jump to: navigation, search
Express transport belt.png
Express transport belt

Machine

Recipe

Time icon.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
10
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time icon.png
9
+
Iron plate.png
31.5
+
Lubricant.png
20

Recipe

Time icon.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
20
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time icon.png
14
+
Iron plate.png
102.5
+
Lubricant.png
20

Health

170

Stack size

100

Dimensions

1x1

Required technologies

Logistics-research.png
3

Produced by

Assembling machine 2.png
Assembling machine 3.png

Express transport belts are faster variant of the transport belt, operating at triple speed. They are the third and final tier among the transport belts.

Unlike previous tiers, express transport belts rely on oil processing for lubricant. Therefore, it is recommended restricting usage to when high throughput is needed in early game.

Properties

9 Fast inserter per side will fill an express belt to max. density.
Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Express transport belt.png
Express transport belt
40.0 5.625 7.111 Logistics 3 (research)

(1) See Physics of Transport Belts for more detailed information.

Production Layouts

Design Input: (Items per game-second)
Express Transport belt layout1.jpg
Iron plate.png
21.5
 
Lubricant.png
20
Output: (Items per game-second)
Express transport belt.png
1

History

  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also