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Prototype/EditorController

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Prototype definitions » Prototype/EditorController


Properties of the editor controller.


Prototype/EditorController — editor-controller
adjust_speed_based_off_zoom::bool
enable_flash_light::bool
fill_built_entity_energy_buffers::bool
generate_neighbor_chunks::bool
gun_inventory_size::ItemStackIndex
instant_blueprint_building::bool
instant_deconstruction::bool
instant_rail_planner::bool
instant_upgrading::bool
inventory_size::ItemStackIndex
item_pickup_distance::double
loot_pickup_distance::double
mining_speed::double
movement_speed::double
name::string
placed_corpses_never_expire::bool
render_as_day::bool
show_character_tab_in_controller_gui::bool
show_entity_health_bars::bool
show_entity_tags::bool
show_hidden_entities::bool
show_status_icons::bool
type::string

Mandatory properties

type

Type: string
Must be "editor-controller".

name

Type: string
Name of the editor-controller. Must be "default" since only one instances of this prototype can be defined.

inventory_size

Type: ItemStackIndex

gun_inventory_size

Type: ItemStackIndex

movement_speed

Type: double
Must be >= 0.34375.

item_pickup_distance

Type: double

loot_pickup_distance

Type: double

mining_speed

Type: double

enable_flash_light

Type: bool

adjust_speed_based_off_zoom

Type: bool

render_as_day

Type: bool

instant_blueprint_building

Type: bool

instant_deconstruction

Type: bool

instant_upgrading

Type: bool

instant_rail_planner

Type: bool

show_status_icons

Type: bool

show_hidden_entities

Type: bool

show_entity_tags

Type: bool

show_entity_health_bars

Type: bool

generate_neighbor_chunks

Type: bool

fill_built_entity_energy_buffers

Type: bool

show_character_tab_in_controller_gui

Type: bool

placed_corpses_never_expire

Type: bool