Types/SpriteNWaySheet

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Used in Types/Sprite4Way and Types/Sprite8Way

Mandatory properties

filename

Type: Types/FileName

Default: ""

Technically optional, but path to sprite cannot be empty.

width

Type: Types/SpriteSizeType

Width of the picture in pixels, from 0-8192.

height

Type: Types/SpriteSizeType

Height of the picture in pixels, from 0-8192.

Optional properties

frames

Type: Types/uint32

Default: 4 if this is used in Types/Sprite4Way, 8 if used in Types/Sprite8Way

Specifies how many of the directions of the SpriteNWay are filled up with this sheet.

hr_version

Type: Types/SpriteNWaySheet

If this property exists and high resolution sprites are turned on, its contents are used to load the SpriteNWaySheet.

priority

Type: Types/string

Default: "medium"

Possible values:

  • "extra-high-no-scale"
  • "extra-high"
  • "high"
  • "medium"
  • "low"
  • "very-low"

flags

Type: Types/SpriteFlags

x

Type: Types/SpriteSizeType

Default: 0

Horizontal position of the sprite in the source file in pixels.

y

Type: Types/SpriteSizeType

Default: 0

Vertical position of the sprite in the source file in pixels.

shift

Type: Types/vector

Default: {0, 0}

In tiles. util.by_pixel() can be used to divide the shift by 32 which is the usual pixel height/width of 1 tile in normal resolution. Note that 32 pixel tile height/width is not enforced anywhere - any other tile height or width is also possible.

scale

Type: Types/double

Default: 1

Values different than 1 specify the scale of the sprite on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).

draw_as_shadow

Type: Types/bool

Default: false

apply_runtime_tint

Type: Types/bool

Default: false

tint

Type: Types/Color

Default: {r=1, g=1, b=1, a=1} (white)

blend_mode

Type: Types/string

Default: "normal"

Possible values:

  • "normal"
  • "additive"
  • "additive-soft"
  • "multiplicative"
  • "overwrite"

load_in_minimal_mode

Type: Types/bool

Default: false

Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error (Example). If you are a modder, you can just ignore this property.

premul_alpha

Type: Types/bool

Default: true

Whether alpha should be premultiplied.

Example

sheet =
{
  filename = "__base__/graphics/entity/burner-inserter/burner-inserter-platform.png",
  priority = "extra-high",
  width = 46,
  height = 46,
  shift = {0.09375, 0},
  hr_version =
  {
    filename = "__base__/graphics/entity/burner-inserter/hr-burner-inserter-platform.png",
    priority = "extra-high",
    width = 105,
    height = 79,
    shift = util.by_pixel(1.5, 7.5-1),
    scale = 0.5
  }
}