Types/ElementImageSetLayer

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How the sprites are laid out graphically when using a composition type element image set layer.
How the sprites are stretched when using a composition type element image set layer.

Optional properties

draw_type

Type: string

Default: "inner"

Either "inner" or "outer". Defines whether the border should be drawn inside the widget (the default) which affects the padding and content size of the widget, or outside of the widget which doesn't affect size. The outer draw type is most commonly used for shadows, glows and insets.

type

Type: string

Default: "none" if this has no other properties, otherwise "composition"

Either "composition" or "none".

tint

Type: Color

Default: {r=1, g=1, b=1} (white)

Only loaded if type is "composition".

center

Type: Sprite

If none of "center", "left", "left_top", "left_bottom", "right", "right_top", "right_bottom", "top" or "bottom" exist, the entire ElementImageSetLayer is loaded as a Sprite which then gets used as "center".

Only loaded if type is "composition".

left

Type: Sprite

Only loaded if type is "composition".

left_top

Type: Sprite

Only loaded if type is "composition".

left_bottom

Type: Sprite

Only loaded if type is "composition".

right

Type: Sprite

Only loaded if type is "composition".

right_top

Type: Sprite

Only loaded if type is "composition".

right_bottom

Type: Sprite

Only loaded if type is "composition".

top

Type: Sprite

Only loaded if type is "composition".

bottom

Type: Sprite

Only loaded if type is "composition".

corner_size

In base game, the corner size is 8 and the sides are 1px long and 8px wide.

Type: uint16 or table of uint16

If this is an array, the first member of the array is width and the second is height. Otherwise the size is both width and height.

Example of how an Types/ElementImageSet is loaded which has only one layer and the layer uses corner size as shown in the image on the right:

{
  base = {position = {0, 17}, corner_size = 8},
},

Only loaded if type is "composition".

filename

Type: FileName

Defaults to the default_tileset set in Prototype/GuiStyle.

Only loaded if corner_size exists. Only loaded if type is "composition".

position

Type: Position

Mandatory if corner_size exists. Only loaded if type is "composition".

load_in_minimal_mode

Type: bool

Default: true

Only loaded if corner_size exists. Only loaded if type is "composition".

top_width

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

bottom_width

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

left_height

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

right_height

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

center_width

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

center_height

Type: SpriteSizeType

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

scale

Type: double

Default: 1

Only loaded if corner_size exists. Only loaded if type is "composition".

top_border

Type: int32

Only loaded if type is "composition".

right_border

Type: int32

Only loaded if type is "composition".

bottom_border

Type: int32

Only loaded if type is "composition".

left_border

Type: int32

Only loaded if type is "composition".

border

Type: int32

Sets top_border, right_border, bottom_border and left_border.

Only loaded if corner_size doesn't exists. Only loaded if type is "composition".

stretch_monolith_image_to_size

Type: bool

Default: true

left_tiling

Type: bool

Default: false

Tiling is used to make a side (not corner) texture repeat instead of being stretched.

right_tiling

Type: bool

Default: false

top_tiling

Type: bool

Default: false

bottom_tiling

Type: bool

Default: false

center_tiling_vertical

Type: bool

Default: false

center_tiling_horizontal

Type: bool

Default: false

overall_tiling_horizontal_size

Type: uint16

Default: 0

Overall tiling is used to make the overall texture repeat instead of being stretched.

overall_tiling_horizontal_spacing

Type: uint16

Default: 0

overall_tiling_horizontal_padding

Type: uint16

Default: 0

overall_tiling_vertical_size

Type: uint16

Default: 0

overall_tiling_vertical_spacing

Type: uint16

Default: 0

overall_tiling_vertical_padding

Type: uint16

Default: 0

custom_horizontal_tiling_sizes

Type: table of uint16

opacity

Type: double

Default: 1

background_blur

Type: bool

Default: false

background_blur_sigma

Type: float

Default: 4 if background_blur is true

top_outer_border_shift

Type: int32

Default: 0

bottom_outer_border_shift

Type: int32

Default: 0

right_outer_border_shift

Type: int32

Default: 0

left_outer_border_shift

Type: int32

Default: 0