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  • Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit
    23 KB (2,607 words) - 10:43, 21 September 2023
  • 18 bytes (2 words) - 20:02, 13 November 2023

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  • 如果创建的是实体,请将他们放在"entity-name" section/file. * Q : 控制台报告:Error while loading prototype "entity-name": No such node (pictures).【注:没有这样的节点】
    3 KB (130 words) - 09:35, 27 July 2019
  • {{Prototype parent|Prototype/Entity}} The entity used for items on the ground.
    1 KB (153 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_t
    2 KB (221 words) - 10:43, 21 September 2023
  • ...s for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
    1 KB (162 words) - 10:42, 21 September 2023
  • ...e pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the ta
    1 KB (189 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that an entity is requesting items, for example modules for an assembling machine after it
    1 KB (164 words) - 10:43, 21 September 2023
  • | entity || The normal entity selection box. Yellow by default. | electricity || The selection box used to specify electric poles an entity is connected to. Light blue by default.
    1 KB (189 words) - 10:42, 21 September 2023
  • Type for placeable_by for entities: Item that when placed creates this entity. The item used to place this entity.
    913 bytes (150 words) - 10:42, 21 September 2023
  • ...achievement when the player finishes the game without building a specific entity. {{Prototype TOC|dont-build-entity-achievement}}
    1 KB (181 words) - 10:42, 21 September 2023
  • An extremely basic entity with no special functionality. Used for minable rocks. {{Prototype TOC|simple-entity}}
    3 KB (376 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that the tile below it should be deconstructed.
    818 bytes (121 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} ..."bounding_box" given in create_entity() or the selection box of the target entity is used.
    1 KB (195 words) - 10:43, 21 September 2023
  • The number of module slots in this entity, and their icon positions. The number of module slots in this entity.
    2 KB (215 words) - 10:42, 21 September 2023
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. * Nahrazují zničené entity, dokud je mají dostupné v [[Provider chest/cs|poskytovací]] nebo [[Stora
    2 KB (253 words) - 10:19, 16 December 2017
  • ...r receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This defines which entity (by name) needs to be destroyed in order to receive the achievement.
    2 KB (293 words) - 10:43, 21 September 2023
  • Drawn when the entity is connected to a circuit network or a logistic network. Drawn when the entity is connected to a circuit network or a logistic network.
    1 KB (214 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} The entity used for tile ghosts.
    1,005 bytes (136 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity with limited lifetime that can hit other entities and has triggers when thi
    3 KB (480 words) - 10:43, 21 September 2023
  • ...Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). {{Prototype TOC|simple-entity-with-owner}}
    2 KB (348 words) - 10:43, 21 September 2023
  • {{Prototype TOC|dont-use-entity-in-energy-production-achievement}} This will '''not''' disable the achievement, if this entity is placed, and you have received any amount of power from it.
    2 KB (245 words) - 10:42, 21 September 2023
  • By default, this entity will be a priority target for units/turrets, who will choose to attack it e {{Prototype TOC|simple-entity-with-force|no-properties=true}}
    991 bytes (148 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (446 words) - 10:43, 21 September 2023
  • Where pipes can connect to this fluidbox regardless the directions of entity. Where pipes can connect to this fluidbox, depending on the entity direction.
    1 KB (208 words) - 10:42, 21 September 2023
  • ...ion]]. This is either a [[Types/string]] that is the name of a [[Prototype/Entity]], or a table with the below properties. Name of a [[Prototype/Entity]].
    962 bytes (145 words) - 10:42, 21 September 2023
  • ...wns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. filename = "__base__/graphics/entity/fish/fish-1.png",
    2 KB (198 words) - 10:43, 21 September 2023
  • '''Default''': "entity" Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.
    2 KB (312 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]],
    4 KB (576 words) - 10:43, 21 September 2023
  • Name of the entity that should be created. ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.
    2 KB (229 words) - 10:42, 21 September 2023
  • ...s not have [[Prototype/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototy ...ered by pollution) can only attack within chunks that contain at least one entity that is both a building and a player-creation.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...rototype definition is used for receiving an achievement when you build an entity. {{Prototype TOC|build-entity-achievement}}
    2 KB (234 words) - 10:42, 21 September 2023
  • * entity-info-icon * entity-info-icon-above
    2 KB (189 words) - 10:42, 21 September 2023
  • The name of an entity of the type "straight-rail". The first item to place of the rail must be th The name of an entity of the type "curved-rail". The first item to place of the rail must be this
    1 KB (179 words) - 10:43, 21 September 2023
  • The abstract base entity for both rail signals. The maximum circuit wire distance for this entity.
    3 KB (354 words) - 10:43, 21 September 2023
  • The location of the heat pipe connection, relative to the center of the entity in the north-facing direction. ...needs a north-facing connection to succeed). A connection rotates with the entity.
    1 KB (174 words) - 10:42, 21 September 2023
  • ...]], to enable specifying different ammo effects depending on which kind of entity the ammo is used in. If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "veh
    1 KB (181 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    1 KB (197 words) - 10:43, 21 September 2023
  • * <code>"build-entity"</code> is loaded as a [[#BuildEntityTipTrigger|BuildEntityTipTrigger]] * <code>"entity-transfer"</code> is loaded as a [[#EntityTransferTipTrigger|EntityTransferT
    10 KB (1,070 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (221 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Abstract entity that has an animation.
    3 KB (373 words) - 10:43, 21 September 2023
  • * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}
    1 KB (181 words) - 15:09, 8 September 2020
  • * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}
    1 KB (181 words) - 15:10, 8 September 2020
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (258 words) - 10:43, 21 September 2023
  • ...by <code>1 + (P / 15) °C</code> with P being the power going through this entity expressed in MW. ...(P / 387) °C</code>, with P again being the power in MW going through the entity. Note that this is an approximation, the actual value measured is supposed
    3 KB (476 words) - 11:55, 10 March 2024
  • ItemWithEntityData saves data associated with the entity that it represents, for example the content of the equipment grid of a car. {{Prototype TOC|item-with-entity-data}}
    2 KB (263 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    3 KB (361 words) - 10:42, 21 September 2023
  • filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png", filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",
    2 KB (214 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (235 words) - 10:42, 21 September 2023
  • An entity to transport gas and fluids over a distance, and between machines. The area of the entity where fluid/gas inputs, and outputs.
    2 KB (344 words) - 10:43, 21 September 2023
  • ...red, they cannot be placed. If placement is exactly on top of an existing entity, it is shown in blue and does not block placement. If a ghost is placed on top of a structure that is the same entity (or same ghost) with the same orientation, then there is no conflict and th
    7 KB (1,168 words) - 19:20, 12 April 2024
  • *[[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' *[[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''
    3 KB (277 words) - 10:42, 21 September 2023
  • ...) allows you to copy settings between entities. Holding down the '''Paste entity settings''' keyboard binding while moving or dragging can paste to multiple ...etwork]] entities and connections (combinators, lamps, power switches, any entity's signal settings)
    6 KB (910 words) - 09:27, 9 July 2018
  • {{Prototype parent|Prototype/Entity}} The entity spawned by the [[artillery targeting remote]].
    3 KB (381 words) - 10:42, 21 September 2023
  • filename = "__base__/graphics/entity/pump/connector/V-R-135-load-standup-base.png", filename = "__base__/graphics/entity/pump/connector/hr-V-R-135-load-standup-base.png",
    4 KB (460 words) - 10:42, 21 September 2023
  • ...Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.
    2 KB (238 words) - 10:42, 21 September 2023
  • All rail remnant [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound
    3 KB (344 words) - 10:43, 21 September 2023
  • ...ing on it. An entity's resistances will define exactly how much damage the entity will take off of an arbitrary attack. ...100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath
    5 KB (740 words) - 19:01, 24 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    6 KB (733 words) - 10:43, 21 September 2023
  • ...with the remote can be used to command the spidertron to follow a specific entity, such as a [[player]] or another [[vehicle]]. ...ertron remotes now allow to add queue commands and a command to follow any entity.
    2 KB (274 words) - 15:03, 27 November 2020
  • | any-entity || Selects all entities. | entity-with-health || Selects entities that are an [[Prototype/EntityWithHealth]].
    9 KB (1,290 words) - 10:43, 21 September 2023
  • ...oved by [[logistic robot]]s to the nearest storage location, or requesting entity.
    501 bytes (68 words) - 15:37, 1 October 2020
  • All rail [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound
    3 KB (362 words) - 10:43, 21 September 2023
  • === My item / entity wont load the sprite I made. === ...Also note that Factorio is only capable of loading png files for icons and entity textures.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • The maximum circuit wire distance for this entity. filename = "__base__/graphics/entity/small-lamp/lamp.png",
    7 KB (780 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} ** [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner'''
    9 KB (845 words) - 10:43, 21 September 2023
  • Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
    2 KB (315 words) - 10:42, 21 September 2023
  • * [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner''' ** [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
    6 KB (540 words) - 10:43, 21 September 2023
  • ...[assembling machine]]; this configuration will become active when the real entity is placed on top of the ghost. ...:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • ...r name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
    2 KB (303 words) - 10:24, 29 August 2023
  • The maximum circuit wire distance for this entity. filename = "__base__/graphics/entity/roboport/roboport-base.png",
    11 KB (1,247 words) - 10:43, 21 September 2023
  • ...rial or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition. ...pe, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the asso
    3 KB (459 words) - 19:15, 24 September 2023
  • {{Prototype parent|Prototype/Entity}}
    900 bytes (130 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (470 words) - 10:43, 21 September 2023
  • Specifies the way the entity gets its energy. ...code>emissions_per_minute</code> is exactly the value that is shown in the entity tooltip.
    7 KB (1,055 words) - 10:42, 21 September 2023
  • Definition of a point where circuit network wires can be connected to an entity.
    815 bytes (124 words) - 10:42, 21 September 2023
  • Name of an entity.
    899 bytes (126 words) - 10:42, 21 September 2023
  • Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke" * If this is <code>"create-entity"</code>, that definition is loaded as a [[Types/CreateEntityTriggerEffectIt
    4 KB (455 words) - 10:42, 21 September 2023
  • Entity water reflection.
    970 bytes (133 words) - 10:42, 21 September 2023
  • ...far-from-roboport-icon.png]] icon should be rendered on this entity if the entity is not within a logistics network.
    3 KB (363 words) - 10:43, 21 September 2023
  • This entity produces or consumes fluids. Its fluid settings can be changed runtime.
    971 bytes (145 words) - 10:43, 21 September 2023
  • Before an entity can attack, the distance (in tiles) between the entity and target must be less than or equal to this. The minimum distance (in tiles) between an entity and target. If a unit's target is less than this, the unit will attempt to
    5 KB (741 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} A mineable/gatherable entity. Its [[Types/CollisionMask|collision_mask]] must contain "resource-layer" i
    7 KB (877 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}}
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  • ...ld, as well as the connection points for pipes leading into and out of the entity. ...[[Types/EnergySource#Fluid_energy_source]] or be specified directly in the entity prototype.
    5 KB (816 words) - 10:42, 21 September 2023
  • Entity that you move around on the screen during the campaign and freeplay. Offset from the center of the entity for the left footprint. Used by <code>footprint_particles</code>.
    6 KB (749 words) - 10:42, 21 September 2023
  • | show-entity-time-usage || | show-resistances-in-tooltips-always || Show entity resitances in all entity tooltips instead of just tooltips of enemy entities and entities with [[Pro
    8 KB (1,127 words) - 13:23, 23 March 2024
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (530 words) - 10:42, 21 September 2023
  • The sound to be played when the entity is working. If sound is not present, the entire WorkingSound is loaded as a The sound to be played when the entity is idle. Might not work with all entities that use working_sound.
    3 KB (397 words) - 10:42, 21 September 2023
  • Weight of the entity used for physics calculation when car hits something. ...sions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: <code>damage = energy / energy_per_hit_point</code>
    3 KB (439 words) - 10:43, 21 September 2023
  • ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.
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  • ...non-curved belt, the rate is multiples of 1.875 items / s, even though the entity tooltip may show a different rate. ...have additional requirements for the properties inherited from [[Prototype/Entity]]:
    5 KB (767 words) - 10:43, 21 September 2023
  • This entity produces or consumes heat. Its heat settings can be changed runtime.
    1 KB (162 words) - 10:43, 21 September 2023
  • Sprite to be shown around the entity when it is selected/held in the cursor.
    1 KB (153 words) - 10:42, 21 September 2023
  • The default collision masks of all entity types can be found [[Prototype/Entity#collision_mask|here]].
    3 KB (440 words) - 10:42, 21 September 2023
  • ...Position]]. BoundingBoxes are typically centered around the position of an entity.
    1 KB (190 words) - 10:42, 21 September 2023
  • ...oduleCategory]]. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tie ...de its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they hav
    3 KB (470 words) - 10:43, 21 September 2023
  • ** [[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' ** [[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''
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  • Offers can be added to a market and they are shown when opening the entity. Offers allow to spend items to get research bonuses or items.
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  • <i>class</i> is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, | [entity=<i>name</i>]
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  • ...entities. Any ghost eligible for update will immediately change to the new entity. ...considered automatically upgradable to the next highest tier. The list of entity types that can be affected by a blank planner are as follows:
    10 KB (1,521 words) - 09:43, 28 April 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (609 words) - 10:43, 21 September 2023
  • A map of animations for all 4 directions of the entity, or one [[Types/Animation]] that is used for all directions.
    1 KB (169 words) - 10:42, 21 September 2023
  • ...ayer port tile as seen in the [[map editor]].]]When a character dies, this entity will immediately respawn the character at the entities location, so there i
    1 KB (184 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}}
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  • * [[Prototype/ItemWithEntityData]] '''item-with-entity-data''' Name of [[prototype/Entity]] that can be built using this item. If this item should be the one that co
    6 KB (746 words) - 10:43, 21 September 2023
  • ...esource outside its natural boundary box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. ...s which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected.</br>
    5 KB (728 words) - 10:43, 21 September 2023
  • ...loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.
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  • Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit
    23 KB (2,607 words) - 10:43, 21 September 2023
  • | [[Prototype/BuildEntityAchievement|build-entity-achievement]] | [[Prototype/DontBuildEntityAchievement|dont-build-entity-achievement]]
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  • | The actual content of the blueprint, array of [[#Entity object]]s. === Entity object ===
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  • An entity with animation and a trigger.
    2 KB (223 words) - 10:43, 21 September 2023
  • Whether this burner inserter can fuel itself from the fuel inventory of the entity it is picking up items from. The maximum circuit wire distance for this entity.
    5 KB (652 words) - 10:43, 21 September 2023
  • ...mber in your list. || To dig deeper into this, [[#Digging deeper with the "entity time usage" screen|continue to the next part of the tutorial.]] == Digging deeper with the "entity time usage" screen ==
    9 KB (1,540 words) - 11:41, 1 March 2024
  • {{Prototype parent|Prototype/Entity}}
    1 KB (187 words) - 10:42, 21 September 2023
  • ...ill trigger the achievement, if the player takes damage from this specific entity type.
    1 KB (213 words) - 10:43, 21 September 2023
  • [[File:map_editor_gui.png|thumb|170px|right|Map editor GUI in the entity editor mode.]]Factorio includes a fully featured map editor. You can access .... To de-select the clone source area/entity or set an entity as the source entity, use {{Keybinding|Q}}.
    6 KB (993 words) - 17:54, 24 September 2023
  • For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. <code>"push-back"</code> do
    1 KB (202 words) - 10:42, 21 September 2023
  • A map of sprites for all 8 directions of the entity.
    1 KB (193 words) - 10:42, 21 September 2023
  • The name of a [[Prototype/Entity]].
    1 KB (200 words) - 10:42, 21 September 2023
  • The maximum circuit wire distance for this entity.
    2 KB (232 words) - 10:42, 21 September 2023
  • Entity that moves around and attacks players, for example [[enemies#Creatures|bite The sound file to play when entity dies.
    5 KB (687 words) - 10:43, 21 September 2023
  • Entity with energy source with specialised animation for charging/decharging. The maximum circuit wire distance for this entity.
    5 KB (548 words) - 10:42, 21 September 2023
  • Used to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle filename = "__base__/graphics/entity/radar/radar.png",
    9 KB (1,186 words) - 10:42, 21 September 2023
  • A map of rotated animations for all 4 directions of the entity, or one [[Types/RotatedAnimation]] that is used for all directions.
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  • Name of a [[Prototype/Entity]].
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  • ...s wide and 9 tiles high, usually referred to as 9×9. The smallest possible entity size is therefore one tile, 1×1. Examples of 1×1 entities include [[trans
    5 KB (743 words) - 19:05, 24 September 2023
  • A map of sprites for all 4 directions of the entity, or one [[Types/Sprite]] that is used for all directions.
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  • filename = "__base__/graphics/entity/basic-transport-belt/basic-transport-belt.png"
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  • ID of [[Prototype/AutoplaceControl|autoplace control]] that applies to this entity. Force of the placed entity. One of "enemy", "player", "neutral", or a custom force name. Only matters
    12 KB (1,762 words) - 10:42, 21 September 2023
  • <i>class</i> — значение из списка: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement. | [entity=<i>name</i>]
    8 KB (473 words) - 12:06, 2 December 2020
  • ...e parameter in createentity so player can specify the owner of the created entity (was always enemy now) * Added way to change force of entity and damage entity (damaging is different then sethealth).
    5 KB (692 words) - 14:47, 24 September 2023
  • | Picks items from your inventory used to build the currently selected entity and places them in your cursor. For resources it will select the fastest av | Rotates (clockwise) the item held in the cursor or the selected entity.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Labs are dedicated to backers (displayed in entity info).}} * Contents of the Lab is now shown in the entity info. }}
    4 KB (562 words) - 15:25, 20 June 2023
  • ...table maps the string type to the settings for that type. Valid types are "entity", "tile" and "decorative". ...tries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...Types/string|string]] to [[Types/Color|Color]] - Optional. The strings are entity types. ...Types/string|string]] to [[Types/Color|Color]] - Optional. The strings are entity types.
    15 KB (2,143 words) - 10:43, 21 September 2023
  • for _, entity in ipairs(game.findentities{ entity.canceldeconstruction(game.player.force)
    5 KB (298 words) - 17:23, 2 May 2019
  • An entity that produces power from a burner energy source.
    2 KB (305 words) - 10:42, 21 September 2023
  • * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}
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  • Collision mask that another entity must collide with to make this landmine blow up.
    2 KB (292 words) - 10:43, 21 September 2023
  • * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}
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  • * Any selected entity ghosts and tile ghosts will be immediately removed. ...deconstruction planner can remove player-built entities, [[Ghost#Entities|entity ghosts]], tiles, [[Ghost#Tiles|tile ghosts]] and loose items. In addition,
    18 KB (2,686 words) - 09:28, 5 April 2021
  • Entity with electric energy source with that can have some of its values changed r
    2 KB (303 words) - 10:42, 21 September 2023
  • filename = "__base__/graphics/entity/burner-inserter/burner-inserter-platform.png", filename = "__base__/graphics/entity/burner-inserter/hr-burner-inserter-platform.png",
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  • The maximum circuit wire distance for this entity.
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  • ...ow affected by the poison capsule. This is controlled by the "breaths-air" entity flag.}}
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  • Definition of the smoke of an entity.
    2 KB (235 words) - 10:42, 21 September 2023
  • ...ake items from right behind them, not from the center of the pickup target entity.}}
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  • The maximum circuit wire distance for this entity.
    3 KB (326 words) - 10:42, 21 September 2023
  • The area of the entity where fluid inputs and outputs.
    3 KB (373 words) - 10:43, 21 September 2023
  • ...aim one tile up from the target but the projectile will still aim for the entity. Can be used to give the illusion of height but can also confuse aim logic
    2 KB (327 words) - 10:42, 21 September 2023
  • * Boiler shows its fuel inventory in the entity info. * Fixed flickering of the minimap and the entity info.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Boilers show their fuel inventory in the entity info.}}
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  • Smoke, but it's not an entity for optimization purposes. Only 255 instances of this prototype may be defi
    3 KB (365 words) - 10:43, 21 September 2023
  • An entity with a limited lifetime that can use trigger effects
    3 KB (334 words) - 10:43, 21 September 2023
  • * Significantly reduced the volume of robots deconstructing and entity destroyed alert.
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  • The picture displayed for this entity.
    3 KB (358 words) - 10:42, 21 September 2023
  • ...a zdraví štosu bude průměr všech entit které jsou jeho součástí. Poničené entity nebudou štosovat s neponičenými.
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  • |<code>[entity-description]</code> |<code>[entity-name]</code>
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  • The maximum circuit wire distance for this entity.
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  • Entity with the ability to transfer module's effects to its neighboring entities.
    2 KB (324 words) - 10:42, 21 September 2023
  • * Added player entity to the locale file. * Fixed map editor crash when displaying enemy turret entity info.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...nd reference ids should generally be the same between files as the in-game entity they reference normally won't have changed between the 2 save game states b ...her with additional saving tags to aid human readability. This can show if entity states or chat messages differ. ''level.dat'' is the same information, but
    9 KB (1,606 words) - 09:04, 12 November 2023
  • * Añadir entidades marcadas con un [[Blueprint/es|plano]] o colocadas como [[Entity ghost/es|entidades fantasmas]] siempre que dichas entidades estén disponib
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  • ...ake items from right behind them, not from the center of the pickup target entity.}}
    2 KB (334 words) - 18:08, 30 November 2020
  • ...''level''' of fluid in a given entity is manifested by a percentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in p ...t consume fluids also have an accordingly labeled pipe input socket. If an entity containing the correct fluid is connected to it, the machine will start beh
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  • Item will be preferred by construction bots when building the entity specified by the item's [[Prototype/Item#place_result|place_result]].
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  • Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to
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  • !style="width: 220px;" |Entity
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  • ...ake items from right behind them, not from the center of the pickup target entity.
    3 KB (379 words) - 13:37, 9 July 2021
  • The ''programmable speaker'' is a [[circuit network]] entity that is capable of producing alerts in the form of sound, and elements on n
    2 KB (378 words) - 17:16, 31 July 2023
  • * Copy entity settings mechanism now allows copy from assembling machines and paste to re
    3 KB (378 words) - 05:56, 10 February 2023
  • Note: There needs to be border at least 0.2 between the [[Prototype/Entity#collision_box|bounding box]] edge and joint. This means that the collision_
    3 KB (457 words) - 10:43, 21 September 2023
  • ...erm that encompasses both the internal code that defines a player, and the entity in game that interacts with machines/rocks/trees, which is the ''character' ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybi
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  • Entity with specialized properties for acceleration, braking, and turning.
    3 KB (475 words) - 10:42, 21 September 2023
  • * Disabled drawing of energy icons on the entity ghosts. ..."Can't insert to entity" when item on ground was in the way of rebuilding entity that doesn't have inventory (wall etc).
    14 KB (2,085 words) - 14:48, 24 September 2023
  • Array of the [[Prototype/Entity|entities]] that this spawner can spawn and their spawn probabilities. The s
    4 KB (528 words) - 10:43, 21 September 2023
  • ....factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html simple-entity-with-force]
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  • * Entity připojitelné k dopravnímu pásu se nyní odpojí od příchozích pásů
    3 KB (417 words) - 14:50, 10 October 2022
  • copy-entity-settings fast-entity-split
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...mies walking. Every entity is represented by one or more pixels. Not every entity is drawn. Users can recognize what is drawn because of the color.
    6 KB (1,016 words) - 01:15, 6 November 2022
  • {{Prototype parent|Prototype/Entity}}
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  • ...orms]], as their high damage projectiles are much less of a problem for an entity with a high health pool. ...ree]]s without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[ene
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  • * Fixed the bug of the tooltips not working when entity info window is active * Update the size of the entity info window when the contents change.
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  • | [[Prototype/SimpleEntityWithForce|simple-entity-with-force]]
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  • An entity that produces power from fluids, for example a [[steam engine]].
    4 KB (650 words) - 10:43, 21 September 2023
  • ....factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html simple-entity-with-force]
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  • ..."front", they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them.
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  • The maximum circuit wire distance for this entity.
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  • * Pick up any items that can not be inserted into the adjacent entity. * Pick up any items if the adjacent entity is a blueprint.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...lision penalty for collisions in the extended bounding box but outside the entity's actual bounding box.
    12 KB (1,982 words) - 10:43, 21 September 2023
  • Specifies the icon of an entity/item/technology/recipe etc. The properties are specified directly in the pr
    4 KB (535 words) - 10:42, 21 September 2023
  • ...elves and do not run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them.
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  • ** base_type :: [[Types/string]]: E.g. "entity".
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  • * Fixed inconsistency in GUI opening state when destroying entity (chest) that contains currently opened armor. * Added write access to energy property of entity.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...mber - Provided for all of the [[Prototype/Tile|tile]], [[Prototype/Entity|entity]], [[Prototype/Decorative|decorative]], [[Prototype/AutoplaceControl|autopl ...mber - Provided for all of the [[Prototype/Tile|tile]], [[Prototype/Entity|entity]], [[Prototype/Decorative|decorative]], [[Prototype/AutoplaceControl|autopl
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  • ...ake items from right behind them, not from the center of the pickup target entity.}}
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  • /c local entity="belt"
    34 KB (2,159 words) - 10:55, 1 May 2019
  • * Added [[Types/EntityPrototypeFlags|entity prototype flags]] not-blueprintable and not-deconstructable, so these can b * The rotation of turrets in blueprints no longer matters when testing for entity collision.}}
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  • * Added option to follow another entity.}}
    4 KB (663 words) - 06:32, 28 June 2023
  • name = "my-mod-kill-player-on-entity-built", ...= settings.get_player_settings(event.player_index)["my-mod-kill-player-on-entity-built"].value
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  • * Entity night lighting ** Accumulator entity
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  • For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see == {{Prototype page|build-entity-achievement}} ==
    84 KB (4,767 words) - 20:37, 13 November 2023
  • The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it
    9 KB (1,138 words) - 10:43, 21 September 2023
  • ...torio is an entity. Any device, items, trees... Even the player is just an entity. ...hen you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you've researched construction robotics, and when you pl
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  • ; Entity : An entity in Factorio is anything in the game that is not a concept, event, or tile. ; Character : The actual entity that the player manipulates the world through.
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  • filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
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  • ...ruction jobs are now handled separately by construction robots, to prevent entity ghosts not being built due to large number of tile ghosts.}}
    5 KB (722 words) - 17:18, 24 September 2023
  • ...torio is an entity. Any device, items, trees... Even the player is just an entity. ...hen you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you've researched construction robotics, and when you pl
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...Instead, when fast replacing, the content is always transferred to the new entity, when it can't fit, it transfers to player, and if it can't be moved to the * Fixed that the long entity names permanently enlarged the sidebar ([http://www.factorioforums.com/foru
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  • Counts all entities whose name includes the string in local entity. /c local entity="belt"
    17 KB (1,066 words) - 15:36, 1 July 2018
  • * To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole. * Wires are now highlighted on entity mouseover.
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  • filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
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  • * Added entity.vehicle property. ...notifications (used to notify mining, quick transfer and contents of mined entity).
    5 KB (679 words) - 14:48, 24 September 2023
  • ...of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left ov
    6 KB (898 words) - 10:22, 30 November 2022
  • Counts all entities whose name includes the string in local entity. /c local entity="belt"
    35 KB (5,000 words) - 13:18, 29 April 2024
  • for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do entity.destroy()
    12 KB (1,596 words) - 14:13, 4 December 2023
  • filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
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  • * Slightly better allocation of count of construction robots to deconstruct entity with items inside. * Fixed the inconsistency of blueprint preview and result when the last build entity was diagonal (rail, semaphore etc.).
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ven item is not available in the inventory the game can optionally give an entity ghost. This feature can be enabled by selecting '''Pick ghost item if no it
    8 KB (1,218 words) - 11:36, 30 May 2023
  • ...stored within stacks; stacks cannot hold [[Fluid system|liquids]] or other entity types.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ! Entity !! アイテム種別 !! 自動インサート制限 ...これらの数字は[https://github.com/wube/factorio-data/tree/master/base/prototypes/entity factorio-data github repository]からの転載。
    24 KB (1,223 words) - 04:47, 11 May 2024
  • * Fixed crash when autosave happens at the same time as mining the entity. ([https://forums.factorio.com/9171 more]) * Entity Spawner / Worm will call for help when attacked in peaceful mode ([https://
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...stické sítě (je-li nějaká v dosahu). Pak lze nastavit podmínky pro činnost entity. Pokud je podmínka nastavena pro logistickou a ovládací síť zárověň ...Délka drátu je ovlivněna předchozím připojením (pokud je drát připojen na entity různého dosahu, platí vždy ten menší).
    13 KB (2,346 words) - 19:58, 13 November 2023
  • ...tures" error would show when it was never possible to open any GUI for the entity. ([https://forums.factorio.com/35220 more]) * Deconstructing/canceling deconstruction sets the "last user" on an entity.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed crash when number animation variations of unit-spawner entity is reduced. ([https://forums.factorio.com/31205 more]) * Fixed the market entity not migrating/handling removed items it was offering. ([https://forums.fact
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. ([https://forums.factorio.com/87701 more]) ...ted_entities and LuaEntity::circuit_connection_definitions return data for entity ghosts. ([https://forums.factorio.com/45823 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Lua interface to create blueprint now expects the entity positions to be relative to center exactly, so in rail*less blueprints, the * Fixed crash when destroying entity with empty corpse string. ([https://forums.factorio.com/22254 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Количество объектов, имя которых указано в "entity". /c local entity="belt"
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Pollution generation is now shown in the x/s format both on the entity and in the item/crafting slot.
    9 KB (1,341 words) - 13:22, 29 April 2024
  • * Fixed <code>allow_copy_paste</code> only worked on the source entity. ([https://forums.factorio.com/60730 more]) * Fixed crash when placing an entity with title while backers list was emptied.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed changing force of underground belt entity would cause desync. ([https://forums.factorio.com/52602 more]) * simple-entity-with-owner (and simple-entity-with-force) now supports apply_runtime_tint in sprite definition.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • !style="width: 220px;" |Entity
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  • [[Splitters]] are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts
    13 KB (2,120 words) - 12:00, 29 September 2023
  • |When generating map preview, report approximate quantities of the named entity prototypes
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  • ...'Hladinou''' tekutiny v dané entitě je myšleno procento maximálního objemu entity, které je vyplněno tekutinou. Lze ji pozorovat v trubkách a nádržích,
    9 KB (1,659 words) - 18:27, 20 December 2017
  • * Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input * Fixed entity status icons being visible in simulations. ([https://forums.factorio.com/11
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that the custom camera widget wouldn't render entity status icons correctly.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...vailable and continually charts chunks around the player, or the [[radar]] entity. If a far-away and thus ungenerated chunk is charted, it will be generated,
    18 KB (2,700 words) - 19:09, 24 September 2023
  • Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's health, etc. Al
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...had entities marked to be upgraded to the now removed modded items but the entity is still valid. * Added "lifetime" optional entity creation parameter for speech-bubble entities.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...le and continually charts chunks around the player, or the '''[[Radar]]''' entity. When a visible chunk is generated there might be other chunks also invisib
    20 KB (3,206 words) - 12:01, 12 June 2020
  • ...ics handler (as the player is confined to the hub) as well as a train-like entity (for moving between planets).
    20 KB (3,177 words) - 17:10, 10 May 2024
  • * Deconstructing/canceling deconstruction sets the "last user" on an entity.
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