Prototype/Sticker

From Official Factorio Wiki
Jump to: navigation, search

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Sticker


Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit, Prototype/Character and Prototype/Car.


Prototype/Sticker — sticker
duration_in_ticks::uint32
animation::Animation (optional)
damage_interval::uint32 (optional)
damage_per_tick::DamagePrototype (optional)
fire_spread_cooldown::uint8 (optional)
fire_spread_radius::float (optional)
force_visibility::ForceCondition (optional)
selection_box_type::CursorBoxType (optional)
single_particle::bool (optional)
spread_fire_entity::string (optional)
stickers_per_square_meter::float (optional)
target_movement_modifier::float (optional)
target_movement_modifier_from::float (optional)
target_movement_modifier_to::float (optional)
vehicle_friction_modifier::float (optional)
vehicle_friction_modifier_from::float (optional)
vehicle_friction_modifier_to::float (optional)
vehicle_speed_modifier::float (optional)
vehicle_speed_modifier_from::float (optional)
vehicle_speed_modifier_to::float (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

duration_in_ticks

Type: uint32
Must be > 0.

Optional properties

animation

Type: Animation

damage_interval

Type: uint32
Default: 1
Interval between application of damage_per_tick, in ticks.

spread_fire_entity

Type: string
Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters#fire_penalty and EntityPrototypeFlags#.22not-flammable.22.

fire_spread_cooldown

Type: uint8
Default: 30

fire_spread_radius

Type: float
Default: 1

stickers_per_square_meter

Type: float
Default: 15

force_visibility

Type: ForceCondition
Default: "all"

single_particle

Type: bool
Default: false

damage_per_tick

Type: DamagePrototype
Applied every damage_interval ticks, so may not necessarily be "per tick".

target_movement_modifier

Type: float
Default: 1
Less than 1 to reduce movement speed, more than 1 to increase it.

target_movement_modifier_from

Type: float
Default: Value of target_movement_modifier

target_movement_modifier_to

Type: float
Default: Value of target_movement_modifier

vehicle_speed_modifier

Type: float
Default: 1
Less than 1 to reduce vehicle speed, more than 1 to increase it.

vehicle_speed_modifier_from

Type: float
Default: Value of vehicle_speed_modifier

vehicle_speed_modifier_to

Type: float
Default: Value of vehicle_speed_modifier

vehicle_friction_modifier

Type: float
Default: 1

vehicle_friction_modifier_from

Type: float
Default: Value of vehicle_friction_modifier

vehicle_friction_modifier_to

Type: float
Default: Value of vehicle_friction_modifier

selection_box_type

Type: CursorBoxType
Default: "entity"
Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.