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Prototype/Car

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Vehicle » Prototype/Car


Entity with specialized properties for acceleration, braking, and turning.


Prototype/Car — car
animation::RotatedAnimation
burner or energy_source::EnergySource
consumption::Energy
effectivity::double
inventory_size::ItemStackIndex
rotation_speed::double
guns::table of strings of prototype names (optional)
has_belt_immunity::bool (optional)
immune_to_rock_impacts::bool (optional)
immune_to_tree_impacts::bool (optional)
light::LightDefinition (optional)
render_layer::RenderLayer (optional)
sound_no_fuel::Sound (optional)
tank_driving::bool (optional)
turret_animation::RotatedAnimation (optional)
turret_return_timeout::uint32 (optional)
turret_rotation_speed::double (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

animation

Type: RotatedAnimation
Animation speed 1 means 1 frame per tile.

effectivity

Type: double
Modifies the efficiency of energy transfer from burner output to wheels.

consumption

Type: Energy

rotation_speed

Type: double

burner or energy_source

Type: EnergySource
Must be a burner energy source when using "burner", otherwise it can also be a void energy source.

inventory_size

Type: ItemStackIndex
Size of the car inventory.

Optional properties

turret_animation

Type: RotatedAnimation
Animation speed 1 means 1 frame per tile.

render_layer

Type: RenderLayer
Default: "object"

tank_driving

Type: bool
Default: false
If this car prototype uses tank controls to drive.

has_belt_immunity

Type: bool
Default: false
If this car is immune to movement by belts.

immune_to_tree_impacts

Type: bool
Default: false
If this car gets damaged by driving over/against Prototype/Trees.

immune_to_rock_impacts

Type: bool
Default: false
If this car gets damaged by driving over/against rocks.

turret_rotation_speed

Type: double
Default: 0.01

turret_return_timeout

Type: uint32
Default: 60
Timeout in ticks specifying how long the turret must be inactive to return to the default position.

light

Type: LightDefinition

sound_no_fuel

Type: Sound

guns

Type: table of strings of prototype names
The guns this car prototype uses.