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Prototype/RocketSiloRocket

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/RocketSiloRocket


The rocket inside the rocket silo.


Prototype/RocketSiloRocket — rocket-silo-rocket
effects_fade_in_end_distance::double
effects_fade_in_start_distance::double
engine_starting_speed::double
flying_acceleration::double
flying_speed::double
full_render_layer_switch_distance::double
inventory_size::ItemStackIndex
rising_speed::double
rocket_flame_animation::Animation
rocket_flame_left_animation::Animation
rocket_flame_left_rotation::float
rocket_flame_right_animation::Animation
rocket_flame_right_rotation::float
rocket_launch_offset::vector
rocket_render_layer_switch_distance::double
rocket_rise_offset::vector
rocket_shadow_sprite::Sprite
rocket_smoke_bottom1_animation::Animation
rocket_smoke_bottom2_animation::Animation
rocket_smoke_top1_animation::Animation
rocket_smoke_top2_animation::Animation
rocket_smoke_top3_animation::Animation
rocket_sprite::Sprite
rocket_visible_distance_from_center::double
shadow_fade_out_end_ratio::double
shadow_fade_out_start_ratio::double
shadow_slave_entity::string
dying_explosion::string (optional)
flying_trigger::TriggerEffect (optional)
glow_light::LightDefinition (optional)
result_items::table of table (optional)
rocket_initial_offset::vector (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

shadow_slave_entity

Type: string
Name of an entity.

rocket_sprite

Type: Sprite

rocket_shadow_sprite

Type: Sprite

{{Prototype property|rocket_glare_overlay_sprite|Sprite}

rocket_smoke_bottom1_animation

Type: Animation

rocket_smoke_bottom2_animation

Type: Animation

rocket_smoke_top1_animation

Type: Animation

rocket_smoke_top2_animation

Type: Animation

rocket_smoke_top3_animation

Type: Animation

rocket_flame_animation

Type: Animation

rocket_flame_left_animation

Type: Animation

rocket_flame_right_animation

Type: Animation

rocket_rise_offset

Type: vector

rocket_flame_left_rotation

Type: float

rocket_flame_right_rotation

Type: float

rocket_render_layer_switch_distance

Type: double

full_render_layer_switch_distance

Type: double

rocket_launch_offset

Type: vector

effects_fade_in_start_distance

Type: double

effects_fade_in_end_distance

Type: double

shadow_fade_out_start_ratio

Type: double

shadow_fade_out_end_ratio

Type: double

rocket_visible_distance_from_center

Type: double

rising_speed

Type: double

engine_starting_speed

Type: double

flying_speed

Type: double

flying_acceleration

Type: double

inventory_size

Type: ItemStackIndex

Optional properties

dying_explosion

Type: string
Name of an entity.

glow_light

Type: LightDefinition

rocket_initial_offset

Type: vector

flying_trigger

Type: TriggerEffect

result_items

Type: table of table
Unused in base game. Array of tables/arrays with the following members:

  • name or 1 - string - Mandatory. Name of an item.
  • amount or 2 - ItemCountType - Mandatory. Must be positive.
  • required_item or 3 - string - Optional. Name of an item.