Prototype/SimpleEntityWithOwner

From Official Factorio Wiki
Jump to navigation Jump to search

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner


Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).


Prototype/SimpleEntityWithOwner — simple-entity-with-owner
animations::AnimationVariations (optional)
force_visibility::ForceCondition (optional)
picture::Sprite4Way (optional)
pictures::SpriteVariations (optional)
random_animation_offset::bool (optional)
random_variation_on_create::bool (optional)
render_layer::RenderLayer (optional)
secondary_draw_order::int8 (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Optional properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

render_layer

Type: RenderLayer
Default: "object"

secondary_draw_order

Type: int8
Default: 0
Used to determine render order for entities with the same render_layer in the same position. Entities with a higher secondary_draw_order are drawn on top.

random_animation_offset

Type: bool
Default: false

random_variation_on_create

Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.

pictures

Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

picture

Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.

animations

Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

force_visibility

Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.