The abstract base of all rolling stock.
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
This prototype inherits all the properties from Prototype/Vehicle.
Maximum speed of the rolling stock in tiles/tick.
In-game, the max speed of a train is
min(all_rolling_stock_max_speeds) × average(all_fuel_modifiers_in_all_locomotives).
This calculated train speed is then silently capped to 7386.3km/h.
The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.
Maximum joint distance is 15.
Note: There needs to be border at least 0.2 between the bounding box edge and joint.
The distance between the joint of this rolling stock and its connected rolling stocks joint.
Usually a sound to play when the rolling stock drives over a tie. The rolling stock is considered to be driving over a tie every
In tiles. Used to determine how often
drive_over_tie_trigger is triggered.