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Prototype/Wall

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Wall


A wall.


Prototype/Wall — wall
pictures::table
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
connected_gate_visualization::Sprite (optional)
default_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
visual_merge_group::uint32 (optional)
wall_diode_green::Sprite4Way (optional)
wall_diode_green_light_bottom::LightDefinition (optional)
wall_diode_green_light_left::LightDefinition (optional)
wall_diode_green_light_right::LightDefinition (optional)
wall_diode_green_light_top::LightDefinition (optional)
wall_diode_red::Sprite4Way (optional)
wall_diode_red_light_bottom::LightDefinition (optional)
wall_diode_red_light_left::LightDefinition (optional)
wall_diode_red_light_right::LightDefinition (optional)
wall_diode_red_light_top::LightDefinition (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

pictures

Type: table
Table with the following members:

Optional properties

visual_merge_group

Type: uint32
Default: 0
Different walls will visually connect to each other if their merge group is the same.

circuit_wire_connection_point

Type: WireConnectionPoint

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_connector_sprites

Type: CircuitConnectorSprites

default_output_signal

Type: SignalIDConnector

wall_diode_green

Type: Sprite4Way

wall_diode_red

Type: Sprite4Way

wall_diode_green_light_top

Type: LightDefinition

wall_diode_green_light_right

Type: LightDefinition

wall_diode_green_light_bottom

Type: LightDefinition

wall_diode_green_light_left

Type: LightDefinition

wall_diode_red_light_top

Type: LightDefinition

wall_diode_red_light_right

Type: LightDefinition

wall_diode_red_light_bottom

Type: LightDefinition

wall_diode_red_light_left

Type: LightDefinition

connected_gate_visualization

Type: Sprite