Prototype/SimpleEntity
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/SimpleEntity
An extremely basic entity with no special functionality. Used for minable rocks.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
count_as_rock_for_filtered_deconstruction
Type: bool
Default: false
Whether this entity should be treated as a rock for the purpose of deconstruction and for Prototype/Car#immune_to_rock_impacts.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Simple entity must have one of picture
, pictures
or animations
defined.
This property takes priority over the other two.
picture
Type: Sprite
Simple entity must have one of picture
, pictures
or animations
defined.
This property takes priority over animations
.
animations
Type: AnimationVariations
Simple entity must have one of picture
, pictures
or animations
defined.
The other two properties take priority over this one.