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  • 特定のテクノロジーを研究するのにかかる時間''T''は、次のように求められます:
    7 KB (165 words) - 15:05, 22 January 2021
  • * <code>ACT = T[r] ÷ ERS</code> *'''''T[r]''''' は、研究画面に表示された研究のサイクル時間
    4 KB (124 words) - 09:03, 11 May 2024
  • === Que se passe-t-il pendant un tick? ===
    931 bytes (144 words) - 14:31, 10 December 2017
  • ...。2つで1つの巨大交差点を作っているとも言えるだろう。これを修正するには2つの方法がある。1つはT字路間の通常信号を連動式信号に変える方法。もう一つはT字路をお互いもっと離して設置する方法。
    14 KB (235 words) - 01:52, 17 November 2018
  • While it doesn't give any immediate effects, researching '''Laser''' is a required step in g
    262 bytes (31 words) - 17:51, 15 August 2023
  • ...n when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need [[personal battery|personal batteries]]. Stacking multiple
    1 KB (151 words) - 14:24, 5 February 2024
  • ...is red. In effect, this prevents a train from entering a block if it won't be able to leave. When more than one exits exist, the one where the train i * If the chain signal has only one exit, it doesn't allow the train to enter its block, if the train would have to stop in said
    4 KB (669 words) - 15:19, 19 March 2021
  • Can't be > 255. Can't be > 255.
    2 KB (218 words) - 10:42, 21 September 2023
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    2 KB (307 words) - 15:07, 7 October 2022
  • ...ms when blown up. These explosives can only be used on cliffs, as they can't be used at all when clicking on anything else. Cliff explosives will not da
    480 bytes (70 words) - 06:10, 8 January 2019
  • |T||打开科研界面 * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 一些操作技巧可以使玩家更流畅的进行游戏]
    2 KB (75 words) - 14:12, 21 November 2022
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    3 KB (338 words) - 14:52, 7 October 2022
  • | {{Keybinding|T}} | {{Keybinding|T}}
    5 KB (267 words) - 09:54, 12 May 2024
  • ...ers for tiles that don't have an associated footstep particle trigger (don't show up in one of the "tiles" lists).
    3 KB (308 words) - 10:42, 21 September 2023
  • ...77590393716737/603392474458882065/1149692470511276152]. For items that can't be reverted, the same item is returned instead with a 25% chance.[https://d
    811 bytes (98 words) - 18:31, 7 November 2023
  • * Engine unit recipe doesn't need lubricant.}}
    641 bytes (76 words) - 10:17, 16 September 2019
  • Can't be 1. Can't be 1.
    3 KB (334 words) - 10:43, 21 September 2023
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    3 KB (384 words) - 15:15, 7 October 2022
  • * [https://forums.factorio.com/86164 Blacklist for prototypes turrets shouldn't attack]
    926 bytes (137 words) - 10:42, 21 September 2023
  • The amount of energy it takes to scan a sector. This value doesn't have any effect on nearby scanning. ...n to 100kJ will cause nearby scan happen once per second. This value doesn't have any effect on sector scanning.
    2 KB (360 words) - 10:43, 21 September 2023
  • * <code>ACT = T[r] ÷ ERS</code> *'''''T[r]''''' ist die Forschungszykluszeit, wie sie im Forschungsbildschirm angez
    3 KB (450 words) - 16:19, 18 June 2021
  • 在游戏中,同时只能研究一种科技,{{L|Multiplayer}}中,研究进度是共享的。可以通过按 {{Key|T}} 键打开科技树界面以选定一项研究项目。
    2 KB (85 words) - 10:59, 12 July 2018
  • ...ent array containing the x and y components. Unlike Positions, vectors don't use the x, y keys. Positive x goes towards east, positive y goes towards so
    893 bytes (145 words) - 10:42, 21 September 2023
  • * <code>ACT = T[r] ÷ ERS</code> *'''''T[r]''''' is the research cycle time as displayed in the research screen
    4 KB (562 words) - 15:25, 20 June 2023
  • * <code>ACT = T[r] ÷ ERS</code>
    6 KB (121 words) - 10:14, 5 July 2023
  • How many items are used to place one of this entity. Can't be larger than the stack size of the item.
    913 bytes (150 words) - 10:42, 21 September 2023
  • ...il products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them. ...d a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain
    2 KB (326 words) - 08:25, 14 September 2020
  • | 12 || t || transportation || Transportation || Transportation of the player, be it | 13 || t || logistics || Logistics || Augmented or new ways of transporting material
    10 KB (1,418 words) - 09:07, 12 November 2023
  • === "C:\Factorio\mod doesn't match the expected mod_version# (case sensitive!)" === ...cessing Factorios custom Lua tables, and trying to access a var that doesn't exist within that table.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ...minable properties, if you want it to be minable with no result item, don't specify the result at all.
    2 KB (345 words) - 10:42, 21 September 2023
  • * Underground belts won't connect if underground belt ghost is in the way.}}
    992 bytes (121 words) - 23:53, 5 November 2022
  • Can't be used when match_progress_to_activity is true. Can't be used when match_progress_to_activity is true.
    3 KB (397 words) - 10:42, 21 September 2023
  • ...ilding. Repair packs can only be used on buildings already placed, and can't repair something in the player's inventory.
    832 bytes (106 words) - 16:07, 24 February 2023
  • ...on't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.}}
    2 KB (311 words) - 11:27, 1 March 2024
  • * <code>ACT = T[r] ÷ ERS</code> *'''''T[r]''''' Czas cyklu badawczego, wyświetlany w opisie badania
    3 KB (458 words) - 15:20, 6 February 2019
  • ...on't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.}}
    2 KB (352 words) - 11:23, 1 March 2024
  • * Underground belts won't connect if underground belt ghost is in the way.}}
    1 KB (131 words) - 23:54, 5 November 2022
  • * Don't show the contents of the cursor when map is stopped. * Filter inserter doesn't pick items without any filter set, smart inserter still takes everything wi
    5 KB (679 words) - 14:48, 24 September 2023
  • If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "vehicle" are d
    1 KB (181 words) - 10:42, 21 September 2023
  • * Speed module doesn't produce additional pollution (except for pollution increase from speed).}}
    1 KB (139 words) - 05:47, 25 December 2020
  • Can't be rotated before or after placing. The entity can't be used in blueprints.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...ed is selected from the technology screen, opened by pressing {{Keybinding|T}} ({{Keybinding|ZL|-}} on [[Nintendo Switch version|Nintendo Switch]]). The The time ''T'' it will take to research a particular technology is given by:
    6 KB (935 words) - 19:21, 13 November 2023
  • ...ensures, that the widget will never be smaller than than that size. It can't be squashed to be smaller. ...ensures, that the widget will never be bigger than than that size. It can't be stretched to be bigger.
    8 KB (953 words) - 10:42, 21 September 2023
  • Can't be > 255.
    1 KB (207 words) - 10:43, 21 September 2023
  • The amount of energy used by the drill while mining. Can't be less than or equal to 0. ...fluidbox matches previous fluid). Miner with no vector_to_place_result can't output an item result and halts.
    5 KB (728 words) - 10:43, 21 September 2023
  • when adding a new major version don't forget to add to
    1 KB (133 words) - 13:14, 25 September 2023
  • ...vided by block distance from the start, so the far away occupied paths don't matter much. ...block contains a train that is stopped at a train stop and the train doesn't have other valid stops in its schedule -> Add a penalty of 1000.
    7 KB (1,196 words) - 13:35, 16 December 2023
  • * Speed module doesn't produce additional pollution (except for pollution increase from speed).}}
    1 KB (146 words) - 07:45, 30 April 2024
  • | {{Keybinding|T}} | {{Keybinding|T}}
    4 KB (526 words) - 14:12, 21 November 2022
  • ...rticle should be the default particle that is used for [[#tiles]] that don't have an associated footprint particle.
    1 KB (192 words) - 10:42, 21 September 2023
  • * Underground belts won't connect if underground belt ghost is in the way.}}
    1 KB (162 words) - 23:56, 5 November 2022
  • | T || 10<sup>12</sup>
    1 KB (209 words) - 10:42, 21 September 2023
  • ...overproduction or provide energy when neither primary/secondary output can't.
    1 KB (200 words) - 10:42, 21 September 2023
  • ...t to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
    1 KB (213 words) - 10:43, 21 September 2023
  • * Speed module doesn't produce additional pollution (except for pollution increase from speed).}}
    1 KB (175 words) - 05:47, 25 December 2020
  • ...g of dusk, see the graph in [https://forums.factorio.com/viewtopic.php?f=5&t=5594 this post.] ...nd usually only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.
    6 KB (898 words) - 10:22, 30 November 2022
  • ...wird im Technologie-Fenster ausgewählt, das durch Drücken von {{Keybinding|T}} geöffnet wird. Die gerade aktive Forschung kann jederzeit vom Technologi Die Zeit ''T'', die für die Erforschung einer bestimmten Technologie benötigt wird, is
    6 KB (876 words) - 20:01, 1 October 2021
  • 하나의 기술이 연구되는 시간 ''T''는 다음의 식으로 계산된다.
    6 KB (163 words) - 09:20, 15 July 2020
  • Array. Can't be empty. Either this or <code>pictures</code> must exist.
    2 KB (221 words) - 10:43, 21 September 2023
  • If the main page isn't updated for you, visit: ''Archived news don't appear on the main page.''
    5 KB (660 words) - 11:00, 10 May 2024
  • ...e without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring significantl
    1 KB (184 words) - 16:56, 29 October 2021
  • * Fix of pressing T crashing the game
    1 KB (150 words) - 14:45, 24 September 2023
  • ...ywa się z poziomu ekranu technologii, otwieranego przyciskiem {{Keybinding|T}}. Aktualnie badaną technologię można w dowolnym momencie zmienić na in Czas ''T'' wymagany do opracowania danej technologii wyrażony jest wzorem:
    6 KB (909 words) - 15:37, 14 August 2021
  • ...um jogo multijogador. Em um jogo multijogador com vários times, cada time têm sua própria árvore e status de pesquisas, dessa maneira, cada time pod ...a partir da tela de tecnologias, aberta ao pressionar a tecla {{Keybinding|T}}. A pesquisa ativa pode ser trocada a qualquer momento por outra; caso mud
    6 KB (988 words) - 08:18, 12 May 2020
  • [[File:Onetime_Clock.png|thumb|none|360px|单次时钟。 运行直到 T=Z+1. 重置当 R>0.]] !输出 1!!输入 1!!输入 2!! 输出 1 (t+1)
    16 KB (472 words) - 14:40, 8 October 2021
  • These resources are usually available, as long as the base mod isn't removed/deactivated.
    1 KB (217 words) - 10:42, 21 September 2023
  • |T||打开科研界面 ...ings and let it go. But for that we need some extra utilities which we don't have and need to get through [[research]].
    17 KB (1,486 words) - 11:27, 24 August 2020
  • Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, Can't be 0.
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...ght lang="lua">-- A set of points which fall within the width/height - can't be empty
    2 KB (215 words) - 10:42, 21 September 2023
  • * "Token doesn't match." ...d as seen in the response from the get-games endpoint. This endpoint doesn't require an authentication token.
    5 KB (599 words) - 09:06, 12 November 2023
  • Even though it doesn't use electricity, a burner inserter can be connected to and controlled by th * Burner inserter now grabs fuel for itself even if the target doesn't need it}}
    4 KB (559 words) - 13:51, 5 April 2022
  • When one doesn't have enough production to saturate a belt (or splits it into more) then thi ...when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...unt as <code>leaves</code> (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the
    2 KB (264 words) - 10:42, 21 September 2023
  • ...set to false on the sprite/animation itself. But generating mipmaps doesn't respect <code>premul_alpha</code>, so lower mipmap levels will be in premul
    2 KB (294 words) - 10:42, 21 September 2023
  • * We strive to support very old Factorio releases, so these APIs won't change much most of the time.
    1 KB (210 words) - 15:30, 26 July 2022
  • ...aller amount of energy when idle). By dealing '''laser damage''', they don't face any resistances ([[enemies]] receive full damage) but have a lower rat
    2 KB (212 words) - 20:51, 23 April 2022
  • ...path doesn't take them into an occupied block. A driver in a train wouldn't know from seeing the blue signal wether they have to wait or not, but the g The image shows a deadlock between two T-junctions. It happened because while a train was waiting at the intersectio
    12 KB (2,049 words) - 15:56, 3 February 2023
  • * The game doesn't crash when unlock recipe modifier is used in market, although, the GUI inte * Fixed bug when player wasn't visible after leaving the car.
    6 KB (978 words) - 14:48, 24 September 2023
  • Час «T», необхідний для дослідження певної техн
    10 KB (165 words) - 17:18, 11 July 2023
  • ...ead the numbers more easily, open your map and scroll to an area you haven't explored yet, so the information is on a black background. ....667ms. This doesn't give you any information that your UPS counter wouldn't tell you. || -
    9 KB (1,540 words) - 11:41, 1 March 2024
  • | If set to 'true', will fail authentication if the user account hasn't actually purchased Factorio.
    2 KB (253 words) - 09:10, 12 November 2023
  • ..."atop" cliffs for a tactical advantage - firing from an area the enemy can't easily get to. Players should be wary of the environment, as it's possible
    2 KB (271 words) - 22:41, 8 November 2023
  • About 190g! Still doesn't explain how our character can carry so much of it... Because it doesn't turn on and off instantly. As you can see in the graph, it ramps up then ra
    4 KB (683 words) - 21:22, 25 January 2020
  • Can't be negative, NaN or infinite.
    2 KB (235 words) - 10:42, 21 September 2023
  • ...other explanation, see the [https://forums.factorio.com/viewtopic.php?f=18&t=33963 Forum]. ...like in real life, this doesn't require any energy (i.e. your avatar doesn't need to eat); its efficiency is therefore infinite. On the other hand, bite
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...ack areas on the map. Note that it also generates the chunks if they weren't generated at the time of the scan. ...previously scanned chunk; just because you don't see it on the map, doesn't mean it is not there.
    6 KB (1,016 words) - 01:15, 6 November 2022
  • The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without ar
    2 KB (290 words) - 10:42, 21 September 2023
  • Can't be 0 - the smoke will never render.
    3 KB (365 words) - 10:43, 21 September 2023
  • Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, Can't be 0.
    8 KB (1,179 words) - 10:42, 21 September 2023
  • ...mod portal website look ugly. Just leave the field empty if the mod doesn't have a website/forum thread/discord. ...od portal reject the mod and the game act weirdly. That means this shouldn't be done; use only the major and minor components <code>"major.minor"</code>
    8 KB (1,297 words) - 21:54, 9 January 2024
  • ...game compares two prototypes (of the same type) if the order strings aren't equal they're [[:Wikipedia:Lexicographical_order|lexicographically compared
    2 KB (341 words) - 10:42, 21 September 2023
  • ...hering is finished the group can still wait for late members, but it doesn't accept new ones anymore. ...ypes/double|double]] - When looking for path from cache make sure it doesn't start too far from requested start in relative distance terms.
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...dding and content size of the widget, or outside of the widget which doesn't affect size. The outer draw type is most commonly used for shadows, glows a Only loaded if <code>corner_size</code> doesn't exists. Only loaded if <code>type</code> is "composition".
    8 KB (1,063 words) - 10:42, 21 September 2023
  • * The game doesn't play (and encode) the ambient when ambient volume is 0. * The game doesn't simulate fish (and other stuff in the future) that are far away.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...'s lowered by that amount.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91] order = "c", -- Other resources are "b"; oil won't get placed if something else is already there.
    7 KB (877 words) - 10:43, 21 September 2023
  • ...connects from the server and re-downloads the save game. This download isn't to allow the player to play the game, but to obtain the server's current co ...ditions for the bug to occur are re-created. However, a server restart isn't guaranteed success and may lead to no players being able to rejoin the serv
    9 KB (1,606 words) - 09:04, 12 November 2023
  • * Map size settings didn't affect freeplay. * Position doesn't need to be in format {x = 34, y = 7}, the format {34 ,7} works as well, the
    5 KB (692 words) - 14:47, 24 September 2023
  • ...ents list in this file. These index numbers are non-normative, so they won't always match up with the same achievement.<br> Note: the mapping of index n "combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error.
    6 KB (853 words) - 22:25, 6 February 2024
  • Can't be negative. Can't be negative.
    11 KB (1,247 words) - 10:43, 21 September 2023
  • The sprite won't be automatically cropped.
    3 KB (329 words) - 10:42, 21 September 2023
  • ...can take items even from the limited part of the chest now. But still can't insert to the limited part. * Don't allow anything other than repair packs in the roboport material slots.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * You need to choose the recipe, otherwise it won't work.
    2 KB (335 words) - 08:41, 3 July 2023
  • ...be used to bulk place many entities at once or to place entities that don't have an associated item. In the technology GUI {{Keybinding|T}} technologies can be instantly researched by shift clicking the research b
    6 KB (993 words) - 17:54, 24 September 2023
  • |T||Forschungsmenü öffnen * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 Tipps für Spieler mit Einschränkungen (EN)]
    2 KB (326 words) - 14:12, 21 November 2022
  • Damage interval can't be 0. A value of 1 will cause the attack to be applied each tick.
    4 KB (530 words) - 10:42, 21 September 2023
  • ...quester chests have a checkbox that specifies whether it should or shouldn't request things from buffer chests. It is off by default.}}
    3 KB (378 words) - 05:56, 10 February 2023
  • ...speed per drill is necessary to meet demand, since adding more drills isn't possible. So, multiple speed module beacons around a mining drill (with mod ...odules inserted in themselves (or other beacons), so their energy cost can't be reduced.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ...e (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the speed of the [[player]] as well as [[ca
    3 KB (388 words) - 16:39, 18 March 2022
  • ...hould do and what you should know to get Nuclear up and running, but doesn't tell you what to do or exactly how to solve the problems. To start, you'll need uranium ore. It glows green, so you can't miss it. It tends to form smaller deposits, though, and you may have to sea
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...this is your first time, you won't need to tinker with these. If you haven't yet played the tutorial and campaign levels yet, you should play these firs This game contains enemies, though they probably won't attack you until you are more prepared. If you need to defend yourself, pr
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...can only be used in a [[nuclear reactor]]. Unlike other fuel types, it can't be placed into standard burners.
    2 KB (330 words) - 19:12, 28 March 2018
  • ...valid parameter will be used. A parameter can be invalid if its name doesn't match any string template. If no parameters are valid, the last one is retu
    3 KB (498 words) - 10:42, 21 September 2023
  • ...hat is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</co
    3 KB (470 words) - 10:43, 21 September 2023
  • Can't be 0. Can't be 0.
    8 KB (1,075 words) - 10:42, 21 September 2023
  • ...l signal is red because of a circuit network condition the rail signal won't output a circuit network signal.
    3 KB (563 words) - 15:19, 19 March 2021
  • Can't be negative.
    4 KB (578 words) - 10:43, 21 September 2023
  • ...e color used as <code>working_light_picture</code> tint for fuels that don't have glow color defined.
    4 KB (562 words) - 10:43, 21 September 2023
  • ...ature needs a drop of greater than 1 degree before it will "flow," you can't raise them all the way to 1000°C or drain them all the way to 500°C, so t
    3 KB (476 words) - 11:55, 10 March 2024
  • ...g || X objects are missing the material for construction.<br>X objects can't be constructed due to fluid mixing. || 10 seconds
    3 KB (459 words) - 19:15, 24 September 2023
  • * Mining drill now ignores resources that can't be mined because of the higher hardness.}}
    3 KB (430 words) - 14:42, 15 September 2023
  • Ex: Spitters use alternate behavior, flamethrower flames don't.
    6 KB (733 words) - 10:43, 21 September 2023
  • ** It doesn't matter anymore, whether the rail building started with shift or not.
    3 KB (511 words) - 19:14, 24 September 2023
  • The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.
    4 KB (529 words) - 10:43, 21 September 2023
  • ...checksum] of all preceding data, as defined by ANSI X3.66 / FIPS 71 / ITU-T V.42 (the same one used by [https://en.wikipedia.org/wiki/Zlib zlib], ether ...h string keys, where the key represents the resource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during ex
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...ill always be resized in GUI based on the first icon layer's size, but won't be resized when displayed on machines in alt-mode.
    3 KB (488 words) - 10:42, 21 September 2023
  • ...placement of an item or influence which structure is selected, but it isn't possible to reliably select a specific structure without moving right next * Fixed that item health bars didn't render correctly at some scales.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...000">red</span> text if you mouse-over the product. Materials that you don't have but you can craft will be highlighted in <span style="color:#FF530D">o * Recipes can now be hidden, so they don't appear in the player crafting screen.}}
    8 KB (1,156 words) - 19:13, 24 September 2023
  • * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed rail collision boxes, tight double rail turns don't act as single block.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that numpad numbers didn't work for any game controls. ([https://forums.factorio.com/37005 more]) * Fixed LuaSurface::can_place_entity didn't work for tile ghosts. ([https://forums.factorio.com/35651 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Player doesn't collide with the transport belt to ground. * Fixed crash when rail with train on it was destroyed (It can't be damaged now).
    12 KB (1,745 words) - 14:47, 24 September 2023
  • This also doesn't include any military or advanced logistics tech, products needed for the ac
    3 KB (357 words) - 17:26, 6 August 2021
  • * Fixed that mouse button action set to close GUI didn't work over the GUI (same for similar actions). Mouse actions that interact w * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...single item, the overall throughput is still higher because the arm doesn't have to move back and forth.
    4 KB (596 words) - 08:48, 18 September 2020
  • * Mining drill now ignores resources that can't be mined because of the higher hardness.}}
    3 KB (508 words) - 04:04, 29 April 2020
  • * If unpowered, the pump doesn't let anything through.
    3 KB (483 words) - 10:32, 29 August 2023
  • * Fixed that it wasn't possible to set a filter. ...o the new entity, when it can't fit, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Unused pipe connections don't connect to pipes.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...me speed] using mods or console commands, so it is possible that ticks don't take 0.01667 real-time seconds. Furthermore, game speed will automatically
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  • The total raw section counts items that can't be crafted by hand as raw ingredients. The volume of '''raw''' materials p
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  • :Sometimes items have small gaps in between each other that aren't big enough for other items to fit in. However, mining drills, inserters, an ...covered quite easily. There will be a part of the belt where the items don't move quickly (or at all) or stop at maximum density and suddenly they come
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  • * Dec 30 FFF #171: [https://forums.factorio.com/viewtopic.php?f=38&t=39211 So long 2016]. * Dec 23 FFF #170: [https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign].
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  • ...re is a difference in using [https://forums.factorio.com/viewtopic.php?f=5&t=35806 roll-on-roll-off stations (lot of space) or termini (much smaller)]. ...rack is blocked the trains can choose the other free track and so they don't need to stop. The effort to build two tracks in parallel is lower than doub
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  • * Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering]
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  • ...t' (See [http://www.factorioforums.com/forum/viewtopic.php?f=49&t=9345 Can't find Mods folder]). * [http://www.factorioforums.com/forum/viewtopic.php?f=34&t=3389 Forum discussion]
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  • ...g more crude oil. This can create a situation where, for example, you can't create petroleum gas because your heavy oil tanks are full. It's advisable
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  • ...play in god-mode (such as in the sandbox game mode). In that mode you don't have a character, only a player. ...transfer from the main player inventory so ctrl+clicking empty slots doesn't move items to the logistic trash slots.}}
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  • Can't be an empty table. See [[Types/IconData#Notes]] for further notes on icon l
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  • * Added warning for situation when robots don't have storage place to put items in the logistics network.}}
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  • Das Bild zeigt eine Blockade zwischen zwei T-Kreuzungen. Sie ist entstanden, weil ein Zug an der Kreuzung wartet, währe === T-Kreuzung ===
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  • |T||Ouvre l'écran des technologies * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 Astuces pour joueurs avec des handicaps (en anglais)]
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  • * It stinks and they don't like it
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  • ...when enemies aren't around (turrets etc), Green = inactive when player isn't around (fish). Passive entities consume less CPU power.
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  • ...ions, it is recommended to create prototypes as early as possible. So, don't use data-final-fixes.lua to exclude a fluid from barreling, instead create ...the control.lua is run every time a save file is created or loaded you don't need to restart the game to see changes made to the control.lua file. Simpl
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  • log("Gun turret isn't here, some mod or something has changed it") ...eterminism of the game. In Lua, all values are global by default. This isn’t good news in Factorio, as it can make it seem as though things are working
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  • ...into space. Start from nothing, work your way up with automation, and don't forget to protect yourself from the natives.\n[font=default-bold]This is th
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  • ...io servers will correctly respond with a 404 if the requested download isn't available. Experimental builds are taken down quickly after they become obs
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  • for n,t in pairs(game.player.force.technologies) do t.researched=t.enabled end
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  • ...dary items through a [[Recycler]] with 4 quality modules (as recyclers can't take productivity modules), the optimal number of quality and productivity
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  • ...shell range & speed cannot be advanced with upgrade points. There just isn't a way to enhance artillery in Wave Defense beyond the extra range of manual *Wave defense: Units won't spawn if there are more than 500 already on the map.
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  • ...pport their work. There may be experimental mods or updates here that aren't available on the main portal. They will be downloaded as ZIP files, either
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  • * 同时联机人数的理论上限是[http://www.factorioforums.com/forum/viewtopic.php?f=53&t=6481&p=50661#p50586 65535],然而,实际的限制要低得多。 ...,但CentOS / RHEL 7仅附带2.17版本,因此如果不[https://forums.factorio.com/viewtopic.php?t=54654#p324493 手动编译glibc 2.18],本指南将不再起作用。
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  • Will also work on entities that don't actually do work. .... The upgrade target entity must have least 1 item that builds it that isn't hidden.
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  • If you want the tile to not be mineable, don't specify the minable property. Only non-mineable tiles become hidden tiles w
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  • ...e pollution, [[enemies]] will still evolve at the same rate. They just won't attack the player as frequently. The pollution cloud is used to trigger bit ...wner pollution absorption logic so that all the pollution on a chunk doesn't build up un-spent in a single spawner.}}
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  • However most balancers' bottlenecks can't be solved as easily. A guaranteed method to achieve throughput unlimited ba
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  • ...named noise expression is selected and <code>noise.var("test")</code> isn't used anymore so changing the test generator no longer has an effect.
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  • ...Hilfe: [http://www.factorioforums.com/forum/viewtopic.php?f=49&t=9345 Can't find Mods folder]). '''[http://www.factorioforums.com/forum/viewtopic.php?f=49&t=12819&p=87281#p87281 Bitte schaue bei dieser Diskussionsrunde vorbei]''' (f
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  • # It won't be connected to 2 poles connected to each other (it won't form a 3 pole triangle).
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  • ...when searching for the nearest enemy, when this is > 0, enemies that aren't burning are preferred over burning enemies. Definition of "burning" for thi
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  • ...pe connection (base_level 0, height 1), so fluid "falls" in to it, and can't get out. ...d to enter this fluid box. [https://forums.factorio.com/viewtopic.php?f=28&t=46302]
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  • T When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control i
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  • ...to build them far enough away from each other so that the orange zones don't touch. ...type, then for one which has its filter set to the item type. If that can't be found, they choose the first (unfiltered) storage chest with a free slot
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  • ...#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] ...straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can interact with the belt entranc
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  • ...than current piercing power.[https://forums.factorio.com/viewtopic.php?f=5&t=30917] The damage dealt also decreases piercing power. For example, shootin ...ases the damage by specified number as long as the resulting damage wouldn't be less than 1. If the result damage would be less than 1, an alternate for
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  • * Откройте терминал (CTRL+ALT+T) и наберите без кавычек: "gedit ~/.local/share/applicati
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  • |don't rotate log file |sprites that are not put into sprite atlases won't be allocated as texture objects
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  • ...from player is crafting. ([http://www.factorioforums.com/forum/posting.php?t=10000 more]) * Fixed that the red/green wires weren't properly revived when rebuilding entities after destruction. ([https://foru
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  • [[File:Onetime_Clock.png|thumb|none|360px|One-time clock. Runs until T=Z+1. Reset via R>0.]] !Output 1!!Input 1!!Input 2!! Output 1 (t+1)
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  • Resources patches have a larger richness, so you don't have to expand far. ...hes are large and spread far apart, to encourage train systems. Biters won't create any new bases or re-expand into cleared territory.
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  • ...#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] ...straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can interact with the belt entranc
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...r the number of players is [https://forums.factorio.com/viewtopic.php?f=53&t=6481&p=50661#p50586 65,535]. However, practical limit for this is much lowe ...ide will no longer work without [https://forums.factorio.com/viewtopic.php?t=54654#p324493 manually compiling <tt>glibc</tt> 2.18].
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer dist
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  • ...nerate every 60 ticks with <code>healing_per_tick × 60</code> and they don't need to be active.
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  • ||The line "He stinks and I don't like him" was spoken by comedian Jim Norton in the 2002 film Spider-Man. I
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  • 9 KB (48 words) - 11:14, 1 March 2021
  • ...make room for their item by [https://forums.factorio.com/viewtopic.php?f=3&t=57993 enlarging a small gap] until it is exactly big enough for the item. T ...other. For belt calculations and circuit networks involving belts it doesn't really matter where those "center points" are within the graphic of the ite
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  • * Fixed the demo wasn't working. * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/31764 more])
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  • *''Default'': Stopped Train ID = [[File:Signal-T.png|16px]] *''Default'': Total Construction Bots = [[File:Signal-T.png|16px]]
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  • ...his discussion] as well as [https://forums.factorio.com/viewtopic.php?f=16&t=59989 this warning]. ...roducing much more items per second. Efficiency modules also generally don't work well in beacons.
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  • ...n it with a small amount of flooring. More flooring can be placed, but can't contain any holes. The entire platform is lost if the hub is destroyed. * A number of buildings can't be built on platforms, including construction and logistics robots, chests,
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  • * Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library. ([https://forums.factorio.com/87786 ...shelf of a player that just joined, and his blueprint shelf meta-data hasn't be synchronized yet.
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  • * Fixed belts in blueprints weren't selectable in the blueprint GUI. * Fixed changing filters in cars wouldn't wake up inserters. ([https://forums.factorio.com/60717 more])
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  • ...e Beißer. Kann für schwächere Spieler ein Problem darstellen und sie sogar töten. | Schwächster der Speier. Mit jeder Waffe leicht zu töten, greift aber aus der Entfernung an.
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  • * Fixed that switching brush shape in the map editor didn't update the selected icon highlight. ([https://forums.factorio.com/24688 mor * Fixed that map (chart) wasn't properly updated when existing map was edited in the map editor. ([https://
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  • ...merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
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  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed that in certain scenarios, the blueprint library wouldn't synchronise. ([https://forums.factorio.com/52634 more])
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  • * water_level - number - Don't use; use wlc_elevation_minimum instead * finite_water_level - number - Don't use; use wlc_elevation_offset instead
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  • In der Technologie-GUI können {{Keybinding|T}}-Technologien sofort erforscht werden, indem man nach Auswahl der gewünsc
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  • ...배기류}}, 연결된 다른 벨트, 채광 드릴 등)는 [https://forums.factorio.com/viewtopic.php?f=3&t=57993 작은 틈새를 크게 만들어] 아이템을 벨트에 놓는다. [https://forums.factorio.com/viewtopic.php?f=5&t=70055 세심한 측정]은 바깥쪽 차선이 직선의 벨트보다 1.152
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  • ...sting buildings, you can hold {{key|Shift}} to place the objects that aren't blocked.
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  • ...ners</code>, and <code>...evolution_factor_by_pollution</code>, if you don't mind disabling achievements. * Biters and other units won't become aggressive as a result of friendly-fire.}}
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  • * Recipes can now be hidden, so they don't appear in the player crafting screen.}}
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  • ...n, up to 5000. Values smaller than 0 mean under water (elevation < 0 doesn't imply water tile, though)
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  • <pre>technology-prompt=Use T to open the technology screen</pre> However the player may have rebound the key, but we can’t figure out which key as it would not be deterministic. So instead we use th
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  • ...Clock.png|thumb|right|360px|Одноцикловый таймер. Работает до тех пор, пока T=Z+1. Сброс происходит по условию R>0.]] !Выход 1!!Вход 1!!Вход 2!! Выход 1 (t+1)
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  • | First connection point. The default for everything that doesn't have multiple connection points.[[#Connection point object]]
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  • * Dec 25 FFF #66: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space techno * Dec 24 Press: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7589 OfficialStuffPlus awards Factorio to his "Game of the Year"].
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  • ...ie beiden anderen Platzhalter, bietet aber im Gegenzug für seine Komplexität eine gute Leistung. ...dass nachgeschaltete Logik in die Eingänge des Schaltungsnetzes zurückfließt.
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  • * Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. ([https://forums.factorio.c * Fixed that item health bars didn't render correctly at some scales. ([https://forums.factorio.com/110378 more]
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...go wagons, [[Fluid wagon#Troubleshooting|as opposed to fluid wagons]], don't need to be perfectly aligned to be (un-)loaded, allowing for more flexible * [https://forums.factorio.com/viewtopic.php?f=18&t=19851 In-depth post about fluid mechanics]
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  • | {{Keybinding|T}} * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 Some tips for players with disabilities]
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  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77998 more]) * Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. ([https://forums.factorio.com/77685 more])
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  • ...emoval rules which control which types of entities and tiles will - or won't - be removed. These rules are called filters.
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  • | {{Keybinding|T}} * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 Советы игрокам с ограниченными возмож
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  • [https://forums.factorio.com/viewtopic.php?f=3&t=32248 Factorio 0.14.4以降]では、'''/help'''コマンドは単にコマ --no-log-rotation don't rotate log file
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  • ...the area crossing the tracks, the train gates are closed so the player can't get on the tracks outside the crossing. This is to completely ensure a safe
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  • | Toggles logging all input actions performed by the game. This value isn’t persisted between game restarts and only affects your local game in multipl | All players that are muted (can’t talk in chat).
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  • * プレイヤー人数の固定の上限は[https://forums.factorio.com/viewtopic.php?f=53&t=6481&p=50661#p50586 65535]です:) * Some also use [https://forums.factorio.com/viewtopic.php?f=5&t=9136 Steam] to find other players.
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  • Note: an Inserter doesn't always need to make full turns. When grabbing from a transport belt, it is
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  • ...0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/H
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  • ...t belt, you would have to wait, if some other item on the right belt doesn't arrive, as it would be the time for the right belt to be activated. But ho Tłumaczenie:
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  • Note: an Inserter doesn't always need to make full turns. When grabbing from a transport belt, it is '''Note:''' [https://forums.factorio.com/viewtopic.php?t=9141#p280529 Before 0.15.14], inserters were 1-4% less efficient when movin
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  • ...es bras robotisés ne placent que des objets sur un côté du convoyeur. Le côté sur lequel ils sont placés dépend de l’orientation du bras robotisé ...mesurables lors de la prise - par exemple - du côté proche ou de l'autre côté d'un convoyeur. De plus, certains mods peuvent modifier les emplacements
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  • Uma explicação mais técnica da mecânica de geração mundial é que o gerador de mapas gera a m ...medida que o jogador explora mais terreno. Veja abaixo para detalhes mais técnicos.
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  • * If the fast inserter hasn't picked anything up this tick the input to the Arithmetic combinator is the [https://forums.factorio.com/viewtopic.php?f=193&t=14556 This discussion] on the Factorio forums starts with the common 2 deci
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  • | {{Keybinding|T}} * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7765 Newbie Tips?]
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  • ...ількість гравців становить [https://forums.factorio.com/viewtopic.php?f=53&t=6481&p=50661#p50586 65 535]. Однак, практична межа для
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  • * signal-T
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