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Pipe

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Pipe.png
Pipe

Recipe

Time icon.png
0.5
+
Iron plate.png
1
Pipe.png
1

Total raw

Time icon.png
0.5
+
Iron plate.png
1

Recipe

Time icon.png
0.5
+
Iron plate.png
2
Pipe.png
1

Total raw

Time icon.png
0.5
+
Iron plate.png
2

Storage size

100

Health

100

Stack size

100

Dimensions

1x1

Internal name

pipe

Prototype type

pipe

Required technologies

None required

Produced by

Hand icon.png
Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png

Consumed by

Artillery wagon.png
Boiler.png
Chemical plant.png
Engine unit.png
Flamethrower turret.png
Fluid wagon.png
Heat exchanger.png
Offshore pump.png
Oil refinery.png
Pipe to ground.png
Pump.png
Pumpjack.png
Rocket silo.png
Steam engine.png
Steam turbine.png

The pipe is the most basic method of distribution of fluids. It is commonly used to provide water to Boilers and steam to Steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.

Only one fluid can be inside a pipe at one time, and the flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. More complete information on handling fluids can be found on the Fluid system page.

History

  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Underground pipes and belts are placed at max connecting distance apart when built by dragging.
  • 0.11.6:
    • The Oil refinery and chemical plant are disconnected from pipes if the recipe is reset.
  • 0.10.0:
    • Unused pipe connections are passive and do not connect to pipes.
  • 0.9.1:
    • Pipes now refresh their connection to storage tanks when rotated.
    • Small quantities of fluid can be pushed/destroyed by larger quantities in pipes.
  • 0.9.0:
    • New graphics.
    • All terminating pipes now have visuals.
    • Pipes now show fluid inside when ALT mode is enabled.
    • Optimized bounding boxes.
  • 0.5.1:
    • The boiler is now fast-replaceable with pipes, and vice versa.
    • New graphics.

See also