From Official Factorio Wiki
Jump to: navigation, search

In other languages: Deutsch Español Français Italiano Nederlands Português do Brasil Русский Svenska Українська 中文

Items are all objects in Factorio that the player can move or handle; this list does not include Enemies, landforms like lakes, trees, or rocks, or concepts like Pollution, but it does include Liquids.


Resources can be found on the planet and provide raw materials when mined or pumped.

Item Where to get
Coal resource
Iron resource
Copper resource
Stone resource
Remnants of alien spawners
Pumped from water tiles by offshore pumps
Extracted from oil fields by pumpjacks

Intermediate products

Intermediate products are items produced by the player or assemblers for use in the creation of more complex products; with the exception of stone brick, these products cannot be placed.

Item Description
Created from Raw wood.
Smelted from Iron ore in a Furnace.
Smelted from Copper ore in a Furnace.
Smelted from Iron plate in a Furnace.
Baked from Stone in a Furnace.
Created from Water and Petroleum Gas in a Chemical plant.
Created from Coal and Petroleum Gas in a Chemical plant.
Created from Iron plate, Copper plate and Sulfuric Acid in a Chemical plant.
Rarely used intermediate product.
Frequently used intermediate product.
Used for creation of circuits and wires.
Used for creation of electrical devices.
Used for advanced electrical devices.
Used for the highest level electrical devices.
Used for Diesel locomotives, Cars, Tanks, and Electric engine units.
Used for Power armor, Robots and Small Pumps.
Used for creation of Logistic and Construction robots.
Used for research.
Used for research.
Used for research.
Used for research.
Used to store and transport Crude Oil.
Used for creation of explosive weaponry.


Chemicals are liquid intermediate products.

Item Description
Converted from Crude Oil. Used to create various items.
Converted from Crude Oil. Used to create various items. Can be converted into Petroleum Gas.
Converted from Crude Oil. Can be converted to Light Oil and Lubricant.
Converted from Sulfur and Water. Can be used to create various items.
Converted from Heavy Oil. Used mainly to create Express Transport Belts and Electric Engine Units.

Player equipment


Tools determine the mining speed of the player. This is true not only for resources, but for any deployed object the player is picking up. Iron Axes are the first available manufactured tool. Once Steel Processing is researched, the better Steel Axe is available.

Iron and steel axes can also be used as melee weapons if the player is out of ammo. Bare hands cannot, which is why the 'None' item has no damage.

Item Speed Damage Durability Stack Size Description
Hand icon.png
1 0 infinite 0 Values used if no tool is used. Very slow.
2.5 5 physical 4000 32 Basic mining tool. Cheap and durable.
4 8 physical 5000 32 Advanced mining tool. Fast, but expensive.


Weapons are used to inflict damage to alien lifeforms and buildings. As tools only provide damage at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.

Item Ammo Description
Most basic weapon available from start.

Faster variant of Pistol.
A basic short range weapon.
An advanced short range weapon.
Long range weapon, good for destroying bases.
Has innate splash damage, best used against crowds.
- Defensive structure. Explodes on activation.
- Basic short range explosive weapon with some area of effect.
- Advanced longer range grenade that splits into 7 basic grenades on impact.
- Basic bullet capsule. Spawns one Defender robot.
- Capsule that causes poison damage in a large area.
- Capsule that slows enemy movement.
- Capsule that spawns three stationary Distractor robots.
- Capsule that spawns five powerful Destroyer robots.
- Device for firing the Discharge defense device.
Fast vehicle, can be driven. Can fire Submachine gun and has storage space.
Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.


Item Description
Most basic bullet type, available from start.
Advanced bullet type, much more expensive but more powerful.
Ammo for shotguns.
Advanced ammo for shotguns.
Ammo for Rocket launcher.
Ammo for Rocket launcher with splash damage.
Ammo for Flamethrower.
Ammo for Tank Cannon.
Ammo for Tank Cannon.


Item Description
Cheap armor, for light defense inside your base.
Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.
First modular armor (5x5 grid), enough for solar power and a few shields. Good enough to easily survive waves attacking your base, but you'll still need a Tank to assault theirs.
Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.
Ultimate basekiller armor (10x10 grid). Very expensive. Leave that flimsy Tank behind, you have no need for it.

Modular armor components

Item Size (WxH) Description
3x2 Provides better sight at night.
1x2 Basic energy storage.
1x2 Advanced energy storage.
2x2 Basic personal protective shield.
2x2 Advanced personal protective shield.
1x1 Small power generating device.
4x4 Advanced power generating device.
2x3 Personal laser based defense.
3x3 A powerful defense system. Activated by Remote.
2x4 Enhances movement speed.
2x2 Allows the player to act as a mobile roboport.


Item Description
Used in the Circuit network.
Used in the Circuit network.
A flying robot that will move items inside a Logistic network.
A flying robot that will repair or replace entities.
The Roboport is the home for all Robots.
A tool to 'copy & paste' buildings.
A tool to deconstruct buildings.
A tool used to hold blueprints.
Usable as fuel in burner devices, or as an ingredient for Rocket fuel.

Placeable items

Transport belts





Item Storage size (Stacks) Features
16 None
32 None
48 None
48 Sends its contents to the Logistic network.
48 Provides its contents to the Logistic network.
48 Serves as long-term storage for the Logistic network.
48 Requests specified items from the Logistic network.

Defensive Structures


Machines & Furnaces



Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.

Electric network


Railway network


Liquid network


Rocket Components