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Power armor MK2

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Power armor MK2.png
Power armor MK2

Combat

Recipe

Time icon.png
25
+
Efficiency module 3.png
5
+
Processing unit.png
40
+
Speed module 3.png
5
+
Steel plate.png
40
Power armor MK2.png
1

Total raw

Time icon.png
18.7k
+
Copper plate.png
8k
+
Iron plate.png
3.6k
+
Plastic bar.png
2.6k
+
Processing unit.png
340
+
Steel plate.png
40

Recipe

Time icon.png
25
+
Efficiency module 3.png
5
+
Processing unit.png
40
+
Speed module 3.png
5
+
Steel plate.png
40
Power armor MK2.png
1

Total raw

Time icon.png
26.3k
+
Copper plate.png
23.2k
+
Iron plate.png
7.2k
+
Plastic bar.png
5.2k
+
Processing unit.png
340
+
Steel plate.png
40

Resistances

Acid: 10/40%
Explosion: 20/50%
Physical: 10/40%

Inventory size bonus

30

Grid size

10x10

Stack size

1

Durability

20,000

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Battery-equipment.png
Battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png

Required technologies

Power-armor-mk2-research.png
2

Produced by

Hand icon.png
Assembling machine 3.png

Power armor MK2 provides access to equipment modules which are used by placing them in the equipment grid that is opened by right-clicking on the armor. Power armor MK2 has a bigger equipment grid, durability and inventory size bonus than power armor. It is the strongest armor available.

History

  • 0.13.0:
    • Armors have inventory size bonuses.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also