Biochamber
Biochamber |
Recipe |
|||||||||||||
+ + + + + → | |||||||||||||
Total raw |
|||||||||||||
+ + + + + | |||||||||||||
Map color |
|||||||||||||
Health |
|
||||||||||||
Stack size |
20 |
||||||||||||
20 |
|||||||||||||
Dimensions |
3×3 |
||||||||||||
Energy consumption |
500 kW (nutrients) |
||||||||||||
Crafting speed |
|
||||||||||||
Mining time |
0.1 |
||||||||||||
Base productivity |
50% |
||||||||||||
Pollution |
-1/m |
||||||||||||
Module slots |
4 slots |
||||||||||||
Prototype type |
|||||||||||||
Internal name |
biochamber |
||||||||||||
Required technologies |
|||||||||||||
Produced by |
|||||||||||||
Valid fuel |
|||||||||||||
Space Age expansion exclusive feature.
The Biochamber is a biological variant of the assembling machine and chemical plant, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.
One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using efficiency modules, or reduced by modules that increase energy consumption.
An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to spoil. As such, an inactive biochamber will still have nutrients inserted into them if they are available.
The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots.
The biochamber has the unique property of having negative pollution. This means that, if a biochamber is built on Nauvis, it will absorb pollution. Furthermore, modules that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with productivity modules and speed modules in beacons can lead to substantial pollution absorption.
Recipes
The biochamber has a large number of recipes, many of which are exclusive to the biochamber or to Gleba or both.
Recipe | Ingredients | Products | Made in | Crafted on |
---|---|---|---|---|
Yumako processing | - | |||
Jellynut processing | - | |||
Bioflux | - | |||
Pentapod egg | ||||
Agricultural science pack | ||||
Iron bacteria | ||||
Copper bacteria | ||||
Iron bacteria cultivation | ||||
Copper bacteria cultivation | ||||
Fish breeding |
Nutrients are required both as fuel for the biochamber and as a component of other recipes (including artificial jellynut soil and artificial yumako soil).
Recipe | Ingredients | Products | Made in | Crafted on |
---|---|---|---|---|
Nutrients from yumako mash | - | |||
Nutrients from bioflux | - | |||
Nutrients from spoilage (50% spoiled) | - | |||
Nutrients from fish | - | |||
Nutrients from biter egg | - |
The following recipes create stable products that are unaffected by spoilage:
Recipe | Ingredients | Products | Made in | Crafted on |
---|---|---|---|---|
Biochamber | ||||
Carbon fiber | - | |||
Rocket fuel from jelly | - | |||
Biolubricant | - | |||
Bioplastic | - | |||
Biosulfur | - | |||
Burnt spoilage | - | |||
Heavy oil cracking to light oil | - | |||
Light oil cracking to petroleum gas | - | |||
Rocket fuel | - | |||
Wood processing |