Crusher
Crusher |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
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Resistances |
Fire: 0/80% |
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Stack size |
10 |
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10 |
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Dimensions |
2×3 |
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Energy consumption |
540kW (electric) |
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Drain |
18kW (electric) |
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Crafting speed |
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Mining time |
0.2 |
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Pollution |
1/m |
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Module slots |
2 slots |
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Prototype type |
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Internal name |
crusher |
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Required technologies |
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Space Age expansion exclusive feature.
The crusher is a building for the space platform that crushes small asteroid chunks into usable resources. To collect the asteroid chunks, they must first be grabbed by an asteroid collector. There are three types of recipes that can be performed by the crusher:
- Basic crushing: These recipes break the chunk into a significant volume of one usable resource, with a small a chance of also reproducing the chunk it consumed. You have to design your crushing setups to deal with the chunk byproduct without clogging up the system.
- Advanced crushing: These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. It can still regenerate the chunk, but it has a much lower chance to do so.
- Reprocessing: These recipes attempt to transform the chunk into a different kind of chunk. The original type is usually reproduced, with a smaller chance of producing a different kind of chunk or nothing at all. The chance of producing each chunk type is rolled independently, so reprocessing one chunk can potentially return up to three new chunks.
Recipes
Circuit networks
Connecting a crusher to a circuit network allows setting its recipe automatically. Accepted signals include specific recipes and item signals for asteroid chunks or the outputs of any supported recipe; signals that correspond to unresearched recipes are ignored.
The recipe will be selected based on the following rules (in order):
- Signal type: Signals that specifically set a recipe > signals for items produced by recipes
- Recipe type: Crushing > reprocessing > advanced crushing
- Asteroid type: Metallic > carbonic > oxide
- Default item order
- Quality: Lowest > highest
For example, if the crusher is wired to a belt containing only oxide asteroids, the recipe will be set to oxide asteroid crushing. Adding a metallic asteroid (or iron ore) to the belt will change the recipe to metallic asteroid crushing, because that recipe has a higher priority. Reprocessing recipes can't be selected via item signals because all of the output items for those recipes are also shared with the asteroid crushing recipes.