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Fulgora

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Space Age expansion exclusive feature.

Fulgora preview.png

Fulgora is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.

Planet discovery Fulgora (research) is required to travel to the planet.

Exclusive Items

The following items are unlocked on Fulgora and can only be crafted on-planet:

The following items are unlocked on Fulgora but can be crafted elsewhere:

Surface

Properties

Fulgora Surface Properties
Property Value
Pollutant Type None
Day Night Cycle 3 Minutes
Magnetic Field 99
Solar Power 20%
Pressure 800
Gravity 8

Biomes

Fulgora is split between two distinct biomes.

  • Plateaus are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to alien ruins, which have fulgoran lightning attractors, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold scrap, Fulgora's sole resource.
  • Oilsands are the lowlands between the plateaus. No buildings can be built in them except for rail supports. You can walk through them, but occasional oilpatches will slow you to a crawl. An offshore pump can be placed on the edge of oilsands to produce an unlimited amount of heavy oil.

Terrain

Fulgoran terrain is mainly composed of oillands, on which nothing except for rail supports can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built until rail support foundations (research) is researched.

However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as foundation for building on top of the oillands requires research that can not be performed until much later.

The islands come in three size classes:

  • Small islands with high amounts of resources, but with little room to build on
  • Medium islands with lower amounts of resources, and with sufficient room for a small factory
  • Large islands with no resources, but with enough room to build the main part of a medium-sized factory

It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for roboports or big electric poles to reach, thus requiring local logistic and electric networks to be built, as neither roboports nor power poles can be built on the oillands without foundation.

Islands are also scattered with fulgorite, fulgoran lightning attractors, fulgoran ruins and fulgoran vault ruins, allowing players without the recycler to get access to basic resources.

Mechanics

Lightning

During nighttime, dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )

If a lightning strike is set to occur near a lightning rod, lightning collector, or fulgoran lightning attractor, then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.

Lightning will prefer striking the entity with the highest priority, choosing randomly between entities tied for highest priority.

Lightning priority above 1
Entity Priority Value
Lightning collector.png
Lightning collector
10,000
Lightning rod.png
Lightning rod
1,000
Fulgoran lightning attractor ?
Fulgoran vault ruin 95
Colossal Fulgoran ruin 94
Huge Fulgoran ruin 93
Big Fulgoran ruin 92
Medium Fulgoran ruin 91


Lightning priority 1
Entities Category
Anything with the "Metal" impact soundset/category?
Pipe.png
Pipe
Pipe to ground.png
Pipe to ground
Pump.png
Pump
Offshore pump.png
Offshore pump
Pipes & Pumps
Small electric pole.png
Small electric pole
Medium electric pole.png
Medium electric pole
Big electric pole.png
Big electric pole
Substation.png
Substation
Electric Poles
Power switch.png
Power switch
Accumulator.png
Accumulator
Electric Routing
Recycler.png
Recycler
Assembling machine 1.png
Assembling machine 1
Assembling machine 2.png
Assembling machine 2
Assembling machine 3.png
Assembling machine 3
Recyclers and Assemblers
Beacon.png
Beacon
Beacons
Radar.png
Radar
Radars
Roboport.png
Roboport
Logistic robot.png
Logistic robot
Construction robot.png
Construction robot
Roboports & Bots
Burner inserter.png
Burner inserter
Inserter.png
Inserter
Long handed inserter.png
Long handed inserter
Fast inserter.png
Fast inserter
Inserters (but not bulk/stack inserters)
Iron chest.png
Iron chest
Steel chest.png
Steel chest
Storage chest.png
Storage chest
Passive provider chest.png
Passive provider chest
Active provider chest.png
Active provider chest
Requester chest.png
Requester chest
Buffer chest.png
Buffer chest
Metal Chests (Notably not wooden chests)
Cargo pod.png
Cargo pod
Landed Cargo pods
Steel furnace.png
Steel furnace
Electric furnace.png
Electric furnace
Metal Furnaces
Heat exchanger.png
Heat exchanger
Heat pipe.png
Heat pipe
Heat exchangers and pipes
Fusion generator.png
Fusion generator
Fusion reactor.png
Fusion reactor
Fusion Power
Car.png
Car
Tank.png
Tank
Cars & Tanks
Train stop.png
Train stop
Train stops
Electric energy interface
Asteroid collector.png
Asteroid collector
Thruster.png
Thruster
Some Modded Situations


Lightning Immune Entities
Entities Category
Legacy rail
Straight rail.png
Rail
Rail ramp.png
Rail ramps and elevated rails
Rail support.png
Rail support
Rail Pieces
Rail signal.png
Rail signal
Rail chain signal.png
Rail chain signal
Rail Signals (Notably not Train stops)
Locomotive.png
Locomotive
Artillery wagon.png
Artillery wagon
Cargo wagon.png
Cargo wagon
Fluid wagon.png
Fluid wagon
Trains
Wall.png
Wall
Land mine.png
Land mine
Walls and Mines
Tree.png
Tree
Big rock.png
Rock
Fulgorite.png
Fulgorite
Trees & entities that count as a rock for filtered destruction


Lightning rods and collectors

Lightning rods and lightning collectors serve a secondary function beyond protecting an area from lightning strikes. They convert lightning into stored power, which they quickly discharge into the local electric system. With enough accumulators to last during daytime or between lightning strikes, this can serve as the factory's main power source.

With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak solar output on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before foundation becomes available.

Natural resources

Aside from numerous items that can be collected by mining ancient ruins, only two "natural" resources occur on Fulgora, those being heavy oil and scrap.

Heavy oil can be obtained in infinite and non-diminishing amounts by placing an offshore pump on the shore of an island, allowing it to collect heavy oil directly from the oillands.

Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like iron or copper plates using traditional production methods. Rather, it is recycled to produce a variety of items:

Since this list includes intermediate products, such as processing units, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources.

Access to basic resources

Space routes

Fulgora is connected to 3 other planets: Nauvis, Gleba, and Aquilo.

Planet Distance
Planet Distance (km)
Nauvis 15,000
Gleba 15,000
Aquilo 30,000


Asteroid rate graphs:

Asteroid chart Nauvis Fulgora.png
Space route from Nauvis to Fulgora
Asteroid chart Gleba Fulgora.png
Space route from Gleba to Fulgora
Asteroid chart Fulgora Aquilo.png
Space route from Fulgora to Aquilo


Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 120%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 4
Carbonic asteroid chunk 3
Oxide asteroid chunk 1
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .25
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo

Gallery

Trivia

  • The planet's ruins suggest that an unknown civilization once existed there before the game's events.
  • In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.
  • The planet is based on real-world desert planets.

History

See also