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Prototype definitions: Difference between revisions

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(Changed links going to the redirect Prototype/CombatRobotCount to go to Prototype/CombatRobotCountAchievement.)
(LegacySmartContainer was removed in 0.16)
Line 51: Line 51:
*** [[Prototype/ConstantCombinator]] '''constant-combinator'''
*** [[Prototype/ConstantCombinator]] '''constant-combinator'''
*** [[Prototype/Container]] '''container'''
*** [[Prototype/Container]] '''container'''
**** [[Prototype/LegacySmartContainer]] '''smart-container''' (unused in the base-game, but exists for migration)
**** [[Prototype/LogisticContainer]] '''logistic-container'''
**** [[Prototype/LogisticContainer]] '''logistic-container'''
***** [[Prototype/InfinityContainer]] '''infinity-container'''
***** [[Prototype/InfinityContainer]] '''infinity-container'''

Revision as of 13:19, 20 May 2018

Warning

This is work in progress of description of the prototype specification possibilities. The list is currently updated to version 0.16, however the individual pages are not guaranteed to be up to date.

Basics

  • Prototype objects are specified in lua script called data.lua in the root of every mod (base game works as mod as well)
  • Individual objects are usually sorted into different groups in the prototypes folder.

Prototypes

Prototype <abstract>