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Prototype/UtilitySounds

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Prototype definitions » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
build_big::Sound
build_medium::Sound
build_small::Sound
cannot_build::Sound
console_message::Sound
crafting_finished::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_small::Sound
default_manual_repair::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_move::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
name::string
new_objective::Sound
research_completed::Sound
scenario_message::Sound
tutorial_notice::Sound
type::string
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound

General mandatory properties

type

Type: string
Must be "utility-sounds".

name

Type: string
The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".

The sounds

All the sounds are mandatory. List of the property names: