Prototype/UtilitySounds

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Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
picked_up_item::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

All the sounds are mandatory properties.

  • gui_click - Sound
  • list_box_click - Sound
  • build_small - Sound
  • build_medium - Sound
  • build_large - Sound
  • cannot_build - Sound
  • build_blueprint_small - Sound
  • build_blueprint_medium - Sound
  • build_blueprint_large - Sound
  • deconstruct_small - Sound
  • deconstruct_medium - Sound
  • deconstruct_big - Sound
  • deconstruct_robot - Sound
  • rotated_small - Sound
  • rotated_medium - Sound
  • rotated_big - Sound
  • axe_mining_ore - Sound
  • mining_wood - Sound
  • axe_fighting - Sound
  • alert_destroyed - Sound
  • console_message - Sound
  • scenario_message - Sound
  • new_objective - Sound
  • game_lost - Sound
  • game_won - Sound
  • metal_walking_sound - Sound
  • research_completed - Sound
  • default_manual_repair - Sound
  • crafting_finished - Sound
  • inventory_click - Sound
  • inventory_move - Sound
  • clear_cursor - Sound
  • armor_insert - Sound
  • armor_remove - Sound
  • achievement_unlocked - Sound
  • wire_connect_pole - Sound
  • wire_disconnect - Sound
  • wire_pickup - Sound
  • tutorial_notice - Sound
  • smart_pipette - Sound
  • switch_gun - Sound
  • picked_up_item - Sound
  • blueprint_selection_ended - Sound
  • blueprint_selection_started - Sound
  • deconstruction_selection_started - Sound
  • deconstruction_selection_ended - Sound
  • cancel_deconstruction_selection_started - Sound
  • cancel_deconstruction_selection_ended - Sound
  • upgrade_selection_started - Sound
  • upgrade_selection_ended - Sound
  • copy_activated - Sound
  • cut_activated - Sound
  • paste_activated - Sound
  • item_deleted - Sound
  • entity_settings_pasted - Sound
  • entity_settings_copied - Sound
  • item_spawned - Sound
  • confirm - Sound
  • undo - Sound
  • drop_item - Sound
  • rail_plan_start - Sound