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Prototype/Furnace

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/CraftingMachine » Prototype/Furnace


A furnace. Normal furnaces only process "smelting" category recipes, but you can make furnaces that process other recipe categories. The difference to assembling machines is that furnaces automatically choose their recipe based on input.


Prototype/Furnace — furnace
result_inventory_size::ItemStackIndex
source_inventory_size::ItemStackIndex
Inherited from Prototype/CraftingMachine
animation::Animation4Way
crafting_categories::table of strings
crafting_speed::double
energy_source::EnergySource
energy_usage::Energy
idle_animation::Animation4Way
allowed_effects::EffectTypeLimitation (optional)
always_draw_idle_animation::bool (optional)
base_productivity::float (optional)
default_recipe_tint::table of Color (optional)
draw_entity_info_icon_background::bool (optional)
entity_info_icon_shift::vector (optional)
fluid_boxes::table of FluidBox (optional)
has_backer_name::bool (optional)
module_specification::ModuleSpecification (optional)
return_ingredients_on_change::bool (optional)
scale_entity_info_icon::bool (optional)
show_recipe_icon::bool (optional)
working_visualisations::table of WorkingVisualisation (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits the properties of Prototype/CraftingMachine.

result_inventory_size

Type: ItemStackIndex
The number of output slots.

source_inventory_size

Type: ItemStackIndex
The number of input slots, but not more than 1.