An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories.
- Prototype/RocketSilo rocket-silo
This prototype inherits all the properties from Prototype/CraftingMachine.
The locale key of the title of the GUI that is shown when the player opens the assembling machine.
Sets the maximum number of ingredients this machine can craft with. Any recipe with more ingredients than this will be unavailable in this machine.
This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.