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Prototype/ArtilleryTurret

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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/ArtilleryTurret


An artillery turret.


Prototype/ArtilleryTurret — artillery-turret
ammo_stack_limit::ItemCountType
automated_ammo_count::ItemCountType
gun::string
inventory_size::ItemStackIndex
manual_range_modifier::double
turret_rotation_speed::double
alert_when_attacking::bool (optional)
base_picture::Animation4Way (optional)
base_picture_render_layer::RenderLayer (optional)
base_picture_secondary_draw_order::uint8 (optional)
base_shift::vector (optional)
cannon_barrel_light_direction::Vector3D (optional)
cannon_barrel_pictures::RotatedSprite (optional)
cannon_barrel_recoil_shiftings::table of Vector3D (optional)
cannon_barrel_recoil_shiftings_load_correction_matrix::table of Vector3D (optional)
cannon_base_pictures::RotatedSprite (optional)
cannon_parking_frame_count::uint16 (optional)
cannon_parking_speed::uint16 (optional)
disable_automatic_firing::bool (optional)
turn_after_shooting_cooldown::uint16 (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
dying_explosion::string (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::string or table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
emissions_per_tick::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
remains_when_mined::string or table of string (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
vehicle_impact_sound::Sound (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

gun

Type: string
Name of an item.

inventory_size

Type: ItemStackIndex
Must be > 0.

ammo_stack_limit

Type: ItemCountType
Must be > 0.

automated_ammo_count

Type: ItemCountType

turret_rotation_speed

Type: double

manual_range_modifier

Type: double
Must be positive.

Optional properties

alert_when_attacking

Type: bool
Default: true

disable_automatic_firing

Type: bool
Default: false

base_picture_secondary_draw_order

Type: uint8
Default: 0

base_picture_render_layer

Type: RenderLayer
Default: "lower-object"

base_shift

Type: vector

base_picture

Type: Animation4Way

cannon_base_pictures

Type: RotatedSprite

cannon_barrel_pictures

Type: RotatedSprite

turn_after_shooting_cooldown

Type: uint16
Default: 0

cannon_parking_frame_count

Type: uint16
Default: 0

cannon_parking_speed

Type: uint16
Default: 1

cannon_barrel_recoil_shiftings

Type: table of Vector3D

cannon_barrel_recoil_shiftings_load_correction_matrix

Type: table of Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.

cannon_barrel_light_direction

Type: Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.