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Prototype definitions: Difference between revisions

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(0.16)
(cusotm-input is a prototype)
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* [[Prototype/AmmoCategory]] '''ammo-category'''
* [[Prototype/AmmoCategory]] '''ammo-category'''
* [[Prototype/AutoplaceControl]] '''autoplace-control'''
* [[Prototype/AutoplaceControl]] '''autoplace-control'''
* [[Prototype/CustomInput]] '''custom-input'''
* [[Prototype/DamageType]] '''damage-type'''
* [[Prototype/DamageType]] '''damage-type'''
* [[Prototype/Entity]] <abstract>
* [[Prototype/Entity]] <abstract>

Revision as of 09:15, 22 January 2018

Warning

This is work in progress of description of the prototype specification possibilities. The list is currenlty updated to version 0.16, however the individual pages are not guaranteed to be up to date.

Basics

  • Prototype objects are specified in lua script called data.lua in the root of every mod (base game works as mod as well)
  • Individual objects are usually sorted into different groups in the prototypes folder.

Prototypes