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Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have four primary ways of interacting with the world:
Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)
Line 6: Line 6:
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)
''For more key-bindings, please see [[Keyboard bindings]]''


In the process of building and expanding your factory, different pieces of equipment will be necessary from the first minute onwards, starting with your first [[Iron axe]]:
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:
== Tools ==
== Tools ==
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.
''Main article: [[Iron axe]]''
{{:Iron axe}}
{{:Iron axe}}
''Main article: [[Steel axe]]''
{{:Steel axe}}
''Main article: [[Repair pack]]''
{{:Repair pack}}
''Main article: [[Raw fish]]''
{{:Raw fish}}


== Weapons ==
== Weapons ==
Line 18: Line 32:


== Capsules ==
== Capsules ==
{{EquipNav}}

Revision as of 15:42, 7 March 2015

Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:

  1. Crafting items and entities personally from resources using your craft menu (Default: e)
  2. Placing entities by selecting them from your inventory or toolbar and placing them on a tile (Default: LMB)
    1. Opening contextual menus for entities like Assembly Machines or Chests
    2. Removing the entity from the world, returning it to your inventory (Default: Hold RMB)
  3. Harvesting resources from a tile (Default: Hold RMB)
  4. Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)
  5. Picking up non-placed Items from the ground and placing them in your inventory (Default: Hold f)

For more key-bindings, please see Keyboard bindings

In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first Iron axe:

Tools

Removing or harvesting placeable entities, Trees, Iron Ore, Copper Ore,Raw fish, Stone or Coal from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.

Main article: Iron axe Iron axe

Main article: Steel axe Steel axe

Main article: Repair pack

Player

Recipe

0.5
+
2
+
2
1

Total raw

4
+
3
+
6

Repair packs heal building damage for 600 health.

Stack size

100

Rocket capacity

100 (1 stack)

Durability

300
600 900
1200 1800

Prototype type

repair-tool

Internal name

repair-pack

Required technologies

Produced by

Repair packs are used to repair items. They can be used by the player character with the Left mouse button or by construction robots. Each repair pack repairs 600 health to a building, 2 per tool durability. Repair packs can only be used on buildings already placed, and can't repair something in the player's inventory.

History

  • 0.15.0:
    • Durability increased from 200 to 300.
    • Speed increased from 1 to 2.
  • 0.13.0:
    • Durability increased from 100 to 200.
    • Stack size increased from 50 to 100.

Trivia

  • Repairing walls and stone furnaces makes a rock-hammering sound, while repairing anything else makes a drill sound.

See also

Main article: Raw fish

Player

  • Base game
  •  
  • Space Age mod

Health

20
26 32
38 50

Restores

80
104 128
152 200
health

Stack size

100

Rocket capacity

300 (3 stacks)

Mining time

0.4

Spoil time

2h 5m 50s
2h 43m 34s 3h 21m 20s
3h 59m 5s 5h 14m 35s

Spoil result

Prototype type

capsule

Internal name

raw-fish

Consumed by

Raw fish can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via construction robots, by marking a water area that contains fish with a deconstruction planner.

Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.

Using landfill on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via pistol or submachine gun, and also by explosions, but are immune to any kind of shotgun fire. Shooting fish does not grant any fish items.

Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.

Alternative recipes

In Space Age, fish can be automated by breeding them in a biochamber after unlocking the fish breeding recipe with agricultural science packs. Fish breeding can only be conducted on Nauvis. Fish also are given a spoilage time of just over 2 hours.

Process Input Output Made in Required technology Crafted only on
Fish breeding
6
+
2
+
100
+
100
3
Fish breeding (research)

Note that the fish produced by this recipe always have 100% freshness. Neither quality modules nor productivity modules can be used in this recipe.

Achievements

So long and thanks for all the fish

Today's fish is trout a la creme

Eat a legendary fish.

Gallery

Trivia

  • The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000
  • Prior to version 2.0 it was possible to automate fish by launching space science packs with a rocket silo, which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
  • In Space Age, a base quality fish has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 game ticks, which is a reference to developer V453000, the artist behind the fish icon.

History

  • 2.0.7:
    • Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
  • 1.0.0:
    • Launching a rocket with space science packs inside now returns fish (Undocumented)
  • 0.17.77:
    • Inserters can now catch fish (Undocumented)
  • 0.15.0:
    • Fish can be collected by robots
    • Amount of fish collected at once increased from 1 to 5
    • Amount of health restored by fish increased from 20 to 80

Weapons

Armor

Modules

Capsules

Template:EquipNav