Nutrients
Nutrients |
Stack size |
100 |
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2000 (20 stacks) |
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Fuel value |
2.0 MJ (nutrients) |
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Prototype type |
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Internal name |
nutrients |
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Consumed by |
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Used as fuel by |
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Space Age expansion exclusive feature.
Nutrients are the fuel for biochambers and are also used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness.
Any quality of nutrients can be used as fuel for a biochamber. However, if a biochamber is set to produce a higher quality version of a recipe that also takes nutrients as an ingredient, it can be tricky to keep an inserter from inserting high quality nutrients into the fuel slot for the biochamber instead of the ingredient slot. If the biochamber never runs out of base-quality nutrients in its fuel slot however, the higher quality nutrients will always be placed in an ingredient slot.
Alternative recipes
Process | Input | Output | Made in | Required technology |
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Nutrients from spoilage | + | Agriculture (research) | ||
Nutrients from yumako mash | + | Biochamber (research) | ||
Nutrients from bioflux | + | Bioflux (research) | ||
Nutrients from fish | + | Fish breeding (research) | ||
Nutrients from biter egg | + | Captivity (research) |
Nutrients made from spoilage are initially half-spoilt. Recycling nutrients always behaves as if the nutrients were made from spoilage.