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Health
|
|
Restores
|
health
|
Stack size
|
100
|
Rocket capacity
|
300 (3 stacks)
|
Mining time
|
0.4
|
Spoil time
|
|
|
2h 5m 50s
|
|
2h 43m 34s
|
|
3h 21m 20s
|
|
3h 59m 5s
|
|
5h 14m 35s
| minutes
|
Spoil result
|
|
Prototype type
|
capsule
|
Internal name
|
raw-fish
|
Consumed by
|
|
Recipe
|
6 +2 +100 +100 → 3
|
Total raw
|
6 +2 +100 +100
|
Health
|
|
Restores
|
health
|
Stack size
|
100
|
Rocket capacity
|
300 (3 stacks)
|
Mining time
|
0.4
|
Spoil time
|
|
|
2h 5m 50s
|
|
2h 43m 34s
|
|
3h 21m 20s
|
|
3h 59m 5s
|
|
5h 14m 35s
| minutes
|
Spoil result
|
|
Prototype type
|
capsule
|
Internal name
|
raw-fish
|
Produced by
|
|
Consumed by
|
|
Raw fish can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via construction robots, by marking a water area that contains fish with a deconstruction planner.
Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.
Using landfill on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via pistol or submachine gun, and also by explosions, but are immune to any kind of shotgun fire. Shooting fish does not grant any fish items.
Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.
Alternate recipes
In Space Age, fish can be automated by breeding them in a biochamber after unlocking the fish breeding recipe with agricultural science packs. Fish breeding can only be conducted on Nauvis. Fish also are given a spoilage time of just over 2 hours.
Recipe |
Research |
Building |
Input |
Output |
Crafted on
|
|
|
|
6 + 2 + 100 + 100 |
3 |
|
Note that the fish produced by this recipe always have 100% freshness. Quality modules cannot be used in this recipe.
Achievements
Gallery
Trivia
- The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000
- Prior to version 2.0 it was possible to automate fish by launching space science packs with a rocket silo, which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
- In Space Age, a base quality fish has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 game ticks, which is a reference to developer V453000, the artist behind the fish icon.
History
- 2.0.7:
- Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
- 1.0.0:
- Launching a rocket with space science packs inside now returns fish (Undocumented)
- 0.17.77:
- Inserters can now catch fish (Undocumented)
- 0.15.0:
- Fish can be collected by robots
- Amount of fish collected at once increased from 1 to 5
- Amount of health restored by fish increased from 20 to 80