Prototype/EntityWithHealth: Difference between revisions

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m (Protected "Prototype/EntityWithHealth": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Revision as of 17:52, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent Abstract base of all entities with health in the game.

Template:Prototype TOC

Extensions

Optional properties

Template:Prototype property The unit health can never go over the maximum. Default health of units on creation is set to max. Must be greater than 0.

   max_health = 50

Template:Prototype property The amount of health automatically regenerated per tick. The entity must be active for this to work.
Trees will regenerate every 60 ticks with healing_per_tick × 60 and they don't need to be active.

  healing_per_tick = 0.01

Template:Prototype property

Template:Prototype property Either one ExplosionDefinition or an array of them. The entities that are spawned in place of this one when it dies.

Template:Prototype property

Template:Prototype property

Template:Prototype property The loot is dropped on the ground when the entity is killed.

loot =
{
  {
    count_max = 10,
    count_min = 2,
    item = "stone",
    probability = 1
  }
}

Template:Prototype property See: Damage

resistances = 
{
  {
    type = "fire",
    percent = 80
  },
  {
    type = "explosion",
    percent = 30
  }
}

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Whether the resistances of this entity should be hidden in the entity tooltip.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Specifies the name(s) of the Prototype/Corpse entity to be used when this entity dies.

Template:Prototype property Sprite drawn on ground under the entity to make it feel more integrated into the ground.

Example

{
    type = "container",
    name = "wooden-chest",
    icon = "__base__/graphics/icons/wooden-chest.png",
    flags = {"placeable-neutral", "player-creation"},
    minable = {mining_time = 1, result = "wooden-chest"},
    max_health = 100,
    corpse = "small-remnants",
    collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
    fast_replaceable_group = "container",
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    inventory_size = 16,
    open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
    close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
    vehicle_impact_sound =  { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
    picture =
    {
      filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
      priority = "extra-high",
      width = 46,
      height = 33,
      shift = {0.25, 0.015625}
    },
    circuit_wire_connection_point =
    {
      shadow =
      {
        red = {0.734375, 0.453125},
        green = {0.609375, 0.515625},
      },
      wire =
      {
        red = {0.40625, 0.21875},
        green = {0.40625, 0.375},
      }
    },
    circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.15625}, nil, 18),
    circuit_wire_max_distance = 9
  }