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  • When this flag is set, it will internally set these flags: When this flag is set, it will internally set these flags:
    3 KB (329 words) - 10:42, 21 September 2023
  • ...oducing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal d == GUI and configuration ==
    2 KB (378 words) - 17:16, 31 July 2023
  • [[File:Blueprint_library.png|thumb|right|The blueprint library GUI.]] ...ing|B}} by default. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]].
    2 KB (347 words) - 18:01, 13 December 2022
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ..., but can contain an unlimited amount of any of them. Also just like them, it can be stored in the [[blueprint library]] to prevent inventory space usage ...switching to a nested book, that book is switched to the first (last) item it contains, and scrolling further switches through that nested book's items u
    3 KB (540 words) - 17:46, 11 March 2021
  • A speech bubble. It floats in the world and can display text. Needs a style of the type "speech_bubble_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • ...rks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changin ...f a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike t
    2 KB (243 words) - 17:17, 17 December 2021
  • == "hide-from-bonus-gui" == Item will not appear in the bonus gui.
    2 KB (378 words) - 10:42, 21 September 2023
  • Alternate expressions can be made available in the map generator GUI by setting their <code>intended_property</code> to the name of the property ...make the expression show up as an option in the map generator GUI, unless it is the only expression with that
    7 KB (974 words) - 10:43, 21 September 2023
  • === The replay GUI === A simple control GUI is available to control replay playback:
    4 KB (631 words) - 11:33, 1 March 2024
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...the format required to display mod changelogs in the in-game mod browsing GUI. The changelog.txt file needs to be located in the root of the mod folder ( ...torio.com/ mod portal] website does ''not'' require this changelog format, it will display the changelog.txt content as plain text.
    5 KB (783 words) - 20:42, 13 November 2023
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    2 KB (321 words) - 17:56, 13 December 2022
  • ...t behave as expected because the game always scales the sprite to fill the GUI slot. ...e this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.
    5 KB (655 words) - 10:43, 21 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ssible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unloading stations for trains.
    6 KB (977 words) - 13:44, 6 May 2024
  • ...above the minimap. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]]. ...itional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to
    2 KB (404 words) - 18:01, 13 December 2022
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • Specifies the ordering in the [[map generator]] gui. ...scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of <code>1/0.5 = 2</code> for <code>terrain_segmentation</code>.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • The '''filter inserter''' is an upgraded [[fast inserter]]. It has the same speed as a fast inserter, but has a configurable filter that a [[File:filter_inserter_gui.png|frame|none|Filter inserter GUI]]
    1 KB (147 words) - 04:30, 16 September 2019
  • The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s an ...s. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed fr
    2 KB (326 words) - 08:25, 14 September 2020
  • ...ditor mode.]]Factorio includes a fully featured map editor. You can access it by selecting "Map editor" on the Factorio main menu, or by using the consol The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between di
    6 KB (993 words) - 17:54, 24 September 2023
  • ...width ensures, that the widget will never be smaller than than that size. It can't be squashed to be smaller. ...l width ensures, that the widget will never be bigger than than that size. It can't be stretched to be bigger.
    8 KB (953 words) - 10:42, 21 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. ...doesn't crash when unlock recipe modifier is used in market, although, the GUI interface should be upgraded. (Price is not shown in the tooltip, and is no
    6 KB (978 words) - 14:48, 24 September 2023
  • ...s used by [[Types/StyleSpecification|StyleSpecification]] to set whether a GUI element can be stretched and/or squashed. The possible values are listed be ...ans the element takes up its maximum size even before its contents require it.
    1 KB (216 words) - 10:42, 21 September 2023
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • [[File:Requester_chest_gui.png|thumb|none|300px|Requester chest GUI.]] ...pecifies whether it should or shouldn't request things from buffer chests. It is off by default.}}
    3 KB (378 words) - 05:56, 10 February 2023
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. [[File:stack_filter_inserter_gui.png|Stack Filter Inserter GUI]]
    2 KB (190 words) - 04:30, 16 September 2019
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i ...input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.factorio.
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...ther two being the [[constant combinator]] and [[arithmetic combinator]]). It is used to make comparisons of signals on the network. Signals can be compa As shown in the picture below showing the GUI, the signal on the left is being compared to that of the right.
    6 KB (870 words) - 16:38, 31 January 2024
  • * Fix of loading of custom GUI styles * Fixed restart button in finished game GUI.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...me scripts 'control scripts', as they assert direct control on the game as it runs. The Lua script has some special functions it runs outside of events:
    12 KB (1,844 words) - 21:29, 13 January 2024
  • | Open object's GUI ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • The locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be long ...count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.
    2 KB (276 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • The key identifies the string template. For example, "gui-alert-tooltip.attack" (for the template "__1__ objects are being damaged"; Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table) which will not be tran
    3 KB (498 words) - 10:42, 21 September 2023
  • ...the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50×50 tiles, in which logistic robots can interact with l [[File:roboport_gui.png|thumb|250px|none|Roboport GUI]]
    5 KB (705 words) - 19:38, 13 December 2022
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...place the chosen item in the player's hand if available in the inventory. It can also be configured to provide a [[ghost]] of any item the player is not On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    8 KB (1,218 words) - 11:36, 30 May 2023
  • * New train overview GUI * New GUI icons.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ** It is possible to run console commands in these games. ...echnology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smeltin
    12 KB (1,745 words) - 14:47, 24 September 2023
  • [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]] {{Achievement|it-stinks-and-they-dont-like-it}}
    8 KB (305 words) - 07:32, 13 May 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of Hides the entity from the bonus GUI (button above the map) and from the made in property of recipe tooltips.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks. [[File:Storage chest gui.png|thumb|none|400px|Storage chest GUI.]]
    3 KB (420 words) - 17:32, 22 February 2024
  • ...nflicts since the mod settings are global across all mods. Because of that it is recommened to prefix mod settings with your mod name, "my-mod" in this e ** Makes it possible to force the player to choose between the defined numbers, creates
    14 KB (2,093 words) - 20:43, 13 November 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ignore their richness and as such are not configuration using the map gen GUI, and always have a richness value of 3 ("Regular").
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu [[File:Pipe_GUI.png|right|frame|GUI of a pipe inside a fluid system containing mixed fluids. Clicking the trash
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • |Disables the gui that is shown when opening a save with migrated content ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory.
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...assenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank. ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • Currently it is used for enemy bases, resources and other entities (trees, fishes, ...). ...#MapGenSettings MapGenSettings] do not provide frequency/size/richness for it
    12 KB (1,762 words) - 10:42, 21 September 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it ...all times while flying and use an additional 5kJ for every tile travelled. It must be noted that increasing robot speed does not increase range significa
    12 KB (1,981 words) - 11:43, 29 September 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * Fixed loading game with the armor GUI opened. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui").<br> Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...[https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign]. ...o.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it].
    5 KB (725 words) - 10:50, 27 August 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ract with the map, like mining shooting etc still work only outside of the GUI. Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed crash when refreshing in the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Only loaded if this is an icon (has flag "group=icon" or "group=gui").<br>
    8 KB (1,179 words) - 10:42, 21 September 2023
  • [[File:Arithmetic_combinator_gui.png|350px|GUI of the Arithmetic Combinator.]]<br /> '''Modulo''', indicated using % as it is in most programming languages, is the remainder after division. For exam
    5 KB (659 words) - 14:03, 31 March 2023
  • ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can [[File:locomotive_gui.png|thumb|right|200px|Locomotive GUI]]
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...다: "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" [https://forums.factorio.com/viewtopic.php?p=48 File:Spidertron_GUI.png|일부 장비 모듈이 장착되어 있는 장비 그리드와 여러 개의 로켓이 장착된 스파이더트론의 GUI.
    4 KB (141 words) - 11:13, 17 August 2020
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui"). Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    5 KB (736 words) - 10:42, 21 September 2023
  • [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]] ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud.
    9 KB (1,341 words) - 13:22, 29 April 2024
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui"). Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    7 KB (1,007 words) - 10:43, 21 September 2023
  • ...: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since"("Dann hatte er vielleicht das Gefühl, dass FFF File:Spidertron_GUI.png|Die GUI des Spidertrons mit einem teilweise gefülltem Ausrüstungsgitter und mehre
    5 KB (673 words) - 19:21, 21 May 2021
  • ...the electric network statistics, editor building selection, and the bonus gui. ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • {{Achievement|you-are-doing-it-right}} * Crafting GUI now supports scrolling.}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui"). Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    9 KB (1,186 words) - 10:42, 21 September 2023
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui"). Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    6 KB (958 words) - 10:42, 21 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which point the number will overflow/underflow. [https://foru ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui"). Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    8 KB (1,075 words) - 10:42, 21 September 2023
  • ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here]. ...m/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strik
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]] {{Achievement|it-stinks-and-they-dont-like-it}}
    8 KB (1,049 words) - 09:39, 22 June 2020
  • * Fixed that blueprint book GUI was scrolling to the top whenever something was done. ([https://forums.fact * Fixed empty spacing in Rocket silo stats GUI. ([https://forums.factorio.com/87630 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...ollution_gui.png|300px|thumb|Reiter Umweltverschmutzung in der Produktions-GUI.]] {{Achievement|it-stinks-and-they-dont-like-it}}
    9 KB (1,199 words) - 15:02, 11 October 2021
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/31764 mor * Fixed "unknown" error in some cases when using radio button GUI elements.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...t belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. ...ne of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...y is the variable name and it is selected by the user in the map generator GUI. See [[Prototype/NamedNoiseExpression#Custom intended_property]]. This hints to the compiler that it should break the subexpression into its own procedure
    28 KB (3,775 words) - 10:42, 21 September 2023
  • * Fixed belts in blueprints weren't selectable in the blueprint GUI. * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...xed crash after changing the type of a style currently applied to a custom GUI element when loading a save. ([https://forums.factorio.com/23969 more]) * Fixed several GUI problems on high DPI displays ([https://forums.factorio.com/23593 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • === Gui === * Hotkey hints GUI will try to move out of the way of chat messages.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed market GUI not showing price in the tooltips of modifiers. ([https://forums.factorio.c * Fixed market GUI showing empty price property in the tooltips when no price is set.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} [[File:Kills gui uk.jpg|thumb|220px|right|Вкладка "Вбито" на екрані [[pr
    35 KB (466 words) - 15:34, 8 January 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023