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Festbrennstoff

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Solid fuel.png
Festbrennstoff

Stapelgröße

50

Rocket capacity

1000 (20 stacks)

Heizwert

12 MJ (brenner)

Fahrzeug-Beschleunigung

Quality normal.png 120%
Quality uncommon.png 126% Quality rare.png 132%
Quality epic.png 138% Quality legendary.png 150%

Höchstgeschwindigkeit

Quality normal.png 105%
Quality uncommon.png 106.5% Quality rare.png 108%
Quality epic.png 109.5% Quality legendary.png 112.5%

Prototyp-Typ

item

Interner Name

solid-fuel

Benötigte Technologien

Advanced oil processing (research).png
Oil processing (research).png

Verbraucht von

Rocket fuel.png

Als Brennstoff verwendet von

Burner inserter.png
Boiler.png
Stone furnace.png
Steel furnace.png
Burner mining drill.png
Locomotive.png
Tank.png
Car.png

Der Festbrennstoff ist die dritte Art von Treibstoff neben Holz und Kohle und kann in einer Chemiefabrik hergestellt werden.

Neben Verwendung als Treibstoff für alle Verbrennungsmaschinen, wird es zur Herstellung von Raketentreibstoff benötigt.

Rezept

Der Fetsbrennstoff kann aus Schweröl, Leichtöl or Petroleum gewonnen werden.

Process Input Output
Heavy oil.png
20
+
Time.png
3
Solid fuel.png
1
Light oil.png
10
+
Time.png
3
Solid fuel.png
1
Petroleum gas.png
20
+
Time.png
3
Solid fuel.png
1

When to use Solid Fuel as fuel

Coal and Solid Fuel production can both be automated, but each has advantages and disadvantages. Solid Fuel is made from oil, and oil supplies are theoretically infinite, since oil spots never run completely dry. However, coal is almost always used first, and if coal is plentiful on the map, it may not be worth it to switch systems over to an oil infrastructure just for fuel.

0.15 has changed all this, since now Solid Fuel gives vehicles greater acceleration and top speed. Also Coal liquefaction is now available, giving the ability to turn coal into oil.

One unit of Solid Fuel has 25MJ of energy, over three times the energy value of coal.

Which Solid Fuel recipe to use

  • Light oil has the best oil to Solid Fuel ratio (10:1), and has little other in-game use, making it the best choice.
  • Heavy Oil has a much worse ratio (20:1) and should be cracked into Light Oil first instead. The cracking process changes the ratio for Heavy Oil to 13:1, which is much better.
  • Petroleum gas also has a bad 20:1 ratio and should not be used to create solid fuel in most cases.

However, full tanks of Heavy Oil, Light Oil, or Petroleum Gas can back up and block the Oil Refinery from refining more Crude Oil. This can create a situation where, for example, you can't create Petroleum Gas because your Heavy Oil tanks are full. It's advisable to set up some Solid Fuel factories to relieve the pressure in cases like this, particularly once Circuit networks have been researched and the factories can be switched on automatically once liquid levels reach a certain amount.

Historie

  • 0.15.0:
    • Fuel type now affects vehicle acceleration and top speed.

Siehe auch

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