Prototype/EntityWithHealth: Difference between revisions

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(fixed dying_explosion format)
(1.0.0)
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* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
* [[Prototype/SolarPanel]] '''solar-panel'''
* [[Prototype/SolarPanel]] '''solar-panel'''
* [[Prototype/SpiderLeg]] '''spider-leg'''
* [[Prototype/StorageTank]] '''storage-tank'''
* [[Prototype/StorageTank]] '''storage-tank'''
* [[Prototype/TrainStop]] '''train-stop'''
* [[Prototype/TrainStop]] '''train-stop'''
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*** [[Prototype/FluidWagon]] '''fluid-wagon'''
*** [[Prototype/FluidWagon]] '''fluid-wagon'''
*** [[Prototype/Locomotive]] '''locomotive'''
*** [[Prototype/Locomotive]] '''locomotive'''
** [[Prototype/SpiderVehicle]] '''spider-vehicle'''
* [[Prototype/Wall]] '''wall'''
* [[Prototype/Wall]] '''wall'''
</div>
</div>
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{{Prototype property|max_health|[[Types/float|float]]|10|optional=true}}
{{Prototype property|max_health|[[Types/float|float]]|10|optional=true}}
The unit health can never go over the maxmum. Default health of units on creation is set to max. Must be greater than 0.
The unit health can never go over the maximum. Default health of units on creation is set to max. Must be greater than 0.
     max_health = 50
     max_health = 50



Revision as of 11:33, 19 August 2020

Template:Prototype parent Abstract base of all entities with health in the game.

Template:Prototype TOC

Extensions

Optional properties

Template:Prototype property The unit health can never go over the maximum. Default health of units on creation is set to max. Must be greater than 0.

   max_health = 50

Template:Prototype property The amount of health cured by tick naturally. Works only on active entities. (Todo explain)

  healing_per_tick = 0.01

Template:Prototype property

Template:Prototype property Either one ExplosionDefinition or an array of them. The entities that are spawned in place of this one when it dies.

Template:Prototype property

Template:Prototype property

Template:Prototype property The loot is dropped on the ground when the entity is killed.

loot =
{
  {
    count_max = 10,
    count_min = 2,
    item = "stone",
    probability = 1
  }
}

Template:Prototype property See: Damage

resistances = 
{
  {
    type = "fire",
    percent = 80
  },
  {
    type = "explosion",
    percent = 30
  }
}

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Whether the resistances of this entity should be hidden in the entity tooltip.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Specifies the name(s) of the Prototype/Corpse entity to be used when this entity dies.

Template:Prototype property Sprite drawn on ground under the entity to make it feel more integrated into the ground.

Example

{
    type = "container",
    name = "wooden-chest",
    icon = "__base__/graphics/icons/wooden-chest.png",
    flags = {"placeable-neutral", "player-creation"},
    minable = {mining_time = 1, result = "wooden-chest"},
    max_health = 100,
    corpse = "small-remnants",
    collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
    fast_replaceable_group = "container",
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    inventory_size = 16,
    open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
    close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
    vehicle_impact_sound =  { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
    picture =
    {
      filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
      priority = "extra-high",
      width = 46,
      height = 33,
      shift = {0.25, 0.015625}
    },
    circuit_wire_connection_point =
    {
      shadow =
      {
        red = {0.734375, 0.453125},
        green = {0.609375, 0.515625},
      },
      wire =
      {
        red = {0.40625, 0.21875},
        green = {0.40625, 0.375},
      }
    },
    circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.15625}, nil, 18),
    circuit_wire_max_distance = 9
  }