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Tank: Difference between revisions

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Movement: Exoskeletons work here.
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==Combat==
==Combat==
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or [[capsules|capsule]] transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against [[Enemies#Worms|Worms]], as their high damage projectiles are much less of a problem for an entity with a high health pool.
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. [[Construction robot]]s can also repair the tank with [[repair pack]]s, and the tank can even bring its own robots to do so using the [[personal roboport]] equipment.
 
The tank's weaponry can be augmented by equipment modules like the [[personal laser defense]]. If the player is inside of the tank, the player can deploy thrown items such as [[grenade]]s, [[poison capsule|poisons]], and [[combat robot capsules|follower robots]] from within the tank. The tank particularly shines in battle against [[Enemies#Worms|Worms]], as their high damage projectiles are much less of a problem for an entity with a high health pool. Defensive equipment or capsules/drones can be used to deal with mobile enemies.


The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.
The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.
It is possible to use throwable items such as [[grenade]]s, [[poison capsule|poisons]], and [[combat robot capsules|follower robots]] while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tanks are available fairly early in the game, this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.


==Movement==
==Movement==
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===Flamethrower===
===Flamethrower===
A powerful short ranged weapon than consumes [[Flamethrower ammo]]. Unlike the hand-held [[Flamethrower]] or the [[Flamethrower turret]], the tank version does not set entities on fire.
A powerful short-ranged weapon that consumes [[flamethrower ammo]]. Unlike the hand-held [[flamethrower]] or the [[flamethrower turret]], the tank version does not set entities on fire.


===Cannon===
===Cannon===
The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All [[cannon shells]] have the ability to pierce targets, which means that if they deal enough damage to kill what it hits, the shell can continue onward and deal damage to another target.
The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if the shell deals enough damage to kill what it hits, the shell can continue onward and deal damage to another target.


[[Cannon shell]]s do a lot of damage to a single target and have large piercing potential, while [[Explosive cannon shell]]s give an AoE effect more useful to dealing with large enemy groups. There are [[uranium]] versions of each which deal even more damage.
Standard [[cannon shell]]s deal significant damage to a single target and have large piercing potential, while [[explosive cannon shell]]s damage all targets in an area which makes them useful for dealing with large enemy groups. There are [[uranium]] versions of both shell types which deal even more damage.


== History ==
== History ==

Latest revision as of 11:26, 4 January 2025

This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Tank

Recipe

5
+
10
+
32
+
15
+
50
1

Total raw

107.5
+
50
+
32
+
50
+
20
+
50

Map icon

Storage size

80

Health

2000
2600 3200
3800 5000

Resistances

Acid: 0/70%
Explosion: 15/70%
Fire: 15/60%
Impact: 50/80%
Physical: 15/60%

Equipment grid size

6×8
7×9 8×10
9×11 11×13

Stack size

1

Rocket capacity

1 (1 stack)

Range

Tank cannon: 30
Vehicle machine gun: 20
Vehicle flamethrower: 9

Shooting speed

Tank cannon: 0.67/s
Vehicle machine gun: 15/s
Vehicle flamethrower: 67.5/s

Ammunition

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

20000

Prototype type

car

Internal name

tank

Required technologies

Produced by

Valid fuel

Tanks, like cars, match the color of the player driving them.

The tank is a heavy armored fighting vehicle. It is a mid-game vehicle with three weapons; an integrated submachine gun, a short range flamethrower and a powerful cannon that uses cannon shells. It, along with the car and spidertron, are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a player to enter a tank alongside another player. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank.

Since engine units can only be built in assembling machines, tanks (like cars) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. Tanks will change color based on the color of the player who drove it last.

Tanks can be driven remotely. Coupled with the tank's equipment grid, the player can remotely manipulate distant outposts without being there as well as to remotely expand the base by attacking enemy nests.

Achievements

Steamrolled

Destroy 10 spawners by impact.

Run Forrest, run

Destroy 100 trees by impact.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Construction robots can also repair the tank with repair packs, and the tank can even bring its own robots to do so using the personal roboport equipment.

The tank's weaponry can be augmented by equipment modules like the personal laser defense. If the player is inside of the tank, the player can deploy thrown items such as grenades, poisons, and follower robots from within the tank. The tank particularly shines in battle against Worms, as their high damage projectiles are much less of a problem for an entity with a high health pool. Defensive equipment or capsules/drones can be used to deal with mobile enemies.

The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

Movement

The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank is slower than the car and can be rotated in place while standing still, unlike the car.

The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better fuel: The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood and coal both yield the base level of top speed and acceleration.

Exoskeletons may also be used on the tank's equipment grid to affect its top speed as though the tank was the player. However, this does not affect the tank's acceleration or deceleration. So it will take some time for the tank to accelerate to its top speed, as well as to stop from that speed. Given how destructive the tank can be to buildings, using many exoskeletons in a tank can make it dangerous to one's own base.

Speeds

Tank top speed (km/h)

Top speed with various fuels on different tiles

Wood Coal Solid fuel Rocket fuel Nuclear fuel
Sand 50.1 50.1 54.8 67.1 79.1
Grass 50.9 50.9 55.8 68.3 80.5
Red desert 50.9 50.9 55.8 68.3 80.5
Dirt 51.4 51.4 56.8 69.6 82.0
Stone path 53.4 53.4 58.5 71.6 84.4
Shallow water 53.9 53.9 59.1 72.3 85.3
Concrete* 55.0 55.0 60.3 73.8 87.0
Refined concrete* 55.0 55.0 60.3 73.8 87.0

* The same stats apply to the hazard version of these surfaces.

Speed in reverse

The top speed of the tank in reverse is ~70.6% of the forward top speed.

Capsules and Bots integration

Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a personal roboport within range of the tank, will repair damage if repair packs are available. Also, logistic robots can still refill the player's inventory.


Exclusive Weapons

Flamethrower

A powerful short-ranged weapon that consumes flamethrower ammo. Unlike the hand-held flamethrower or the flamethrower turret, the tank version does not set entities on fire.

Cannon

The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if the shell deals enough damage to kill what it hits, the shell can continue onward and deal damage to another target.

Standard cannon shells deal significant damage to a single target and have large piercing potential, while explosive cannon shells damage all targets in an area which makes them useful for dealing with large enemy groups. There are uranium versions of both shell types which deal even more damage.

History

  • 2.0.7:
    • Added a equipment grid.
    • Added logistics requests, made available by the Logistic system (research).
    • Vehicles no longer have input delay due to server latency.
    • Can be driven remotely.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Decreased tank machine gun damage to match the player held submachine gun.
  • 0.16.0:
    • In multiplayer players can now ride as passengers in cars/tanks.
    • Tanks no longer take minuscule amounts of damage from hitting trees.
  • 0.15.0:
    • Added tank flamethrower.
    • Buffed tank:
      • Increased health from 1,000 to 2,000.
      • Added a +100% damage bonus and a +5 tiles range increase to the tank machine gun.
  • 0.14.0:
    • Added support for equipment grids in tanks.
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also