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Tank: Difference between revisions

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Alfonse (talk | contribs)
Fixed some links and explained a bit about piercing.
Orthotoma (talk | contribs)
radar clarification, wording changes
 
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[[File:colored_tanks.png|thumb|right|250px|Tanks, like cars, match the color of the player driving them.]]
[[File:colored_tanks.png|thumb|right|250px|Tanks, like cars, match the color of the player driving them.]]


The '''tank''' is a heavy armored fighting vehicle. It is a mid-game vehicle with three weapons; an integrated [[submachine gun]], a short range flamethrower and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]] and [[spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank.
The '''tank''' is a heavy armored fighting [[vehicle]]. It is a mid-game vehicle with three weapons; an integrated [[submachine gun]], a short range [[flamethrower]] and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]] and [[spidertron]], are the three non-rail vehicles in Factorio. In [[multiplayer]], it is possible for a [[player]] to enter a tank alongside another player. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank.


Since engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. Tanks will change color based on the color of the player who drove it last.
Since [[engine unit]]s can only be built in [[assembling machine]]s, tanks (like cars) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. Tanks will change color based on the color of the player who drove it last.


Tanks can be driven remotely. Coupled with the tank's equipment grid, the player can remotely manipulate distant outposts without being there as well as to remotely expand the base by attacking enemy nests.
Tanks can be driven remotely. Coupled with the tank's equipment grid, the player can remotely manipulate distant outposts without being there as well as to remotely expand the base by attacking enemy [[enemies#nests|nest]]s. However, unlike the spidertron, the tank lacks any map-revealing capabilities, and so is effectively confined to areas where the player has sufficient [[radar]] coverage. The tank and its weapons continue to operate normally if driven outside of visual range, but if the player "exits" the vehicle while in the fog of war then the tank will be stranded until visual contact can be re-established.


== Achievements ==
== Achievements ==
Line 15: Line 15:


==Combat==
==Combat==
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against [[Enemies#Worms|Worms]], as their high damage projectiles are much less of a problem for an entity with a high health pool.
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. [[Construction robot]]s can also repair the tank with [[repair pack]]s, and the tank can even bring its own robots to do so using the [[personal roboport]] equipment.


The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.
The tank's weaponry can be augmented by equipment modules like the [[personal laser defense]]. If the player is inside of the tank, the player can deploy thrown items such as [[grenade]]s, [[poison capsule]]s, and [[combat robot capsules|follower robots]] from within the tank. The tank particularly shines in battle against [[Enemies#Worms|worms]], as their high damage projectiles are much less of a problem for an entity with a high health pool. Defensive equipment or capsules/drones can be used to deal with mobile enemies.


It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.
The tank has a lower base speed than the car and is less maneuverable than a player outside of a vehicle. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies and avoiding [[cliff]]s. This may result in the tank being destroyed quickly, leaving the player in a tight spot.


==Movement==
==Movement==
The tank is very robust, and unlike the car can move through and destroy [[tree]]s without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.
The tank is very robust, and unlike the car can move through and destroy [[tree]]s without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.


The tank is slower than the car and can be rotated in place while standing still, unlike the car.
The tank's default speed is slower than the car, and movement speed bonuses from terrain (e.g. [[concrete]]) are substantially reduced. Unlike the car, the tank can be rotated in place without moving forwards or backwards.


The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better [[fuel]]: The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood and coal both yield the base level of top speed and acceleration.
The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better [[fuel]]. The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood and coal both yield the base level of top speed and acceleration.
 
[[Exoskeleton]]s can also be installed into the tank's equipment grid to increase its top speed as though the tank was the player. Equipping 3 exoskeletons allows the tank to outrun a car on any natural terrain, and with 5 exoskeletons the tank surpasses the car's maximum possible speed. Increasing the tank's speed with exoskeletons does not affect the tank's acceleration or deceleration, so it will take some time for the tank to accelerate to its top speed, as well as to stop from that speed. Given how destructive the tank can be to buildings, using many exoskeletons in a tank can make it dangerous to one's own base.


== Speeds ==
== Speeds ==
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==Capsules and Bots integration==
==Capsules and Bots integration==


[[Capsules]] can be used while inside the tank, including combat robots. [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank, will repair damage if [[repair pack]]s are available. Also, [[logistic robot]]s can still refill the player's inventory.
The player directly driving the tank cannot fire any weapons equipped on the player. However, the player still has access to their inventory. The player can use inventory items, such as [[capsules]] and [[combat robot capsules|combat robots]]. The player's [[equipment modules]] are also available, so the player's [[construction robot]]s run by a [[personal roboport]] can still be deployed from within the tank, which will use [[repair pack]]s from the player to repair the tank. If the tank and the player both have [[personal laser defense]]s, both can be active at the same time.


Upon researching [[logistic system (research)|logistic system]], the tank can utilize the [[logistic network]] to make requests like a player.


== Exclusive Weapons ==
== Exclusive Weapons ==


===Flamethrower===
===Flamethrower===
A powerful short ranged weapon than consumes [[Flamethrower ammo]]. Unlike the hand-held [[Flamethrower]] or the [[Flamethrower turret]], the tank version does not set entities on fire.
A powerful short-ranged weapon that consumes [[flamethrower ammo]]. Unlike the hand-held [[flamethrower]] or the [[flamethrower turret]], the tank version does not set entities on fire.


===Cannon===
===Cannon===
The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if they deal enough damage to kill what it hits, the shell can continue onward and deal damage to another target.
The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if the shell deals enough damage to kill what it hits, the shell can continue onward and deal damage to another target.


[[Cannon shell]]s do a lot of damage to a single target and have large piercing potential, while [[Explosive cannon shell]]s give an AoE effect more useful to dealing with large enemy groups. There are uranium versions of each which deal even more damage.
Standard [[cannon shell]]s deal significant damage to a single target and have large piercing potential, while [[explosive cannon shell]]s damage all targets in an area which makes them useful for dealing with large enemy groups. There are [[uranium]] versions of both shell types which deal even more damage.


== History ==
== History ==
{{History|2.0.7|
{{History|2.0.7|
* Added a equipment grid.
* Added an equipment grid.
* Added logistics requests.
* Added logistics requests, made available by the [[Logistic system (research)]].
* Vehicles no longer have input delay due to server latency.
* Added latency hiding for cars (and tanks).
* Can be driven remotely.
* Can be driven remotely.
}}
}}
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== See also ==
== See also ==
* [[Car]]
* [[Vehicle]]
** [[Car]]
** [[Spidertron]]
* [[Equipment modules]]
* [[Resistances]]
* [[Enemies]]
* [[Enemies]]
* [[Resistances]]


{{LogisticsNav}}
{{LogisticsNav}}
{{C|Transport}}
{{C|Transport}}

Latest revision as of 17:03, 28 March 2025

This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Tank

Recipe

5
+
10
+
32
+
15
+
50
1

Total raw

107.5
+
50
+
32
+
50
+
20
+
50

Map icon

Storage size

80

Health

2000
2600 3200
3800 5000

Resistances

Acid: 0/70%
Explosion: 15/70%
Fire: 15/60%
Impact: 50/80%
Physical: 15/60%

Equipment grid size

6×8
7×9 8×10
9×11 11×13

Stack size

1

Rocket capacity

1 (1 stack)

Range

Tank cannon: 30
Vehicle machine gun: 20
Vehicle flamethrower: 9

Shooting speed

Tank cannon: 0.67/s
Vehicle machine gun: 15/s
Vehicle flamethrower: 67.5/s

Ammunition

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

20000

Prototype type

car

Internal name

tank

Required technologies

Produced by

Valid fuel

Tanks, like cars, match the color of the player driving them.

The tank is a heavy armored fighting vehicle. It is a mid-game vehicle with three weapons; an integrated submachine gun, a short range flamethrower and a powerful cannon that uses cannon shells. It, along with the car and spidertron, are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a player to enter a tank alongside another player. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank.

Since engine units can only be built in assembling machines, tanks (like cars) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. Tanks will change color based on the color of the player who drove it last.

Tanks can be driven remotely. Coupled with the tank's equipment grid, the player can remotely manipulate distant outposts without being there as well as to remotely expand the base by attacking enemy nests. However, unlike the spidertron, the tank lacks any map-revealing capabilities, and so is effectively confined to areas where the player has sufficient radar coverage. The tank and its weapons continue to operate normally if driven outside of visual range, but if the player "exits" the vehicle while in the fog of war then the tank will be stranded until visual contact can be re-established.

Achievements

Steamrolled

Destroy 10 spawners by impact.

Run Forrest, run

Destroy 100 trees by impact.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Construction robots can also repair the tank with repair packs, and the tank can even bring its own robots to do so using the personal roboport equipment.

The tank's weaponry can be augmented by equipment modules like the personal laser defense. If the player is inside of the tank, the player can deploy thrown items such as grenades, poison capsules, and follower robots from within the tank. The tank particularly shines in battle against worms, as their high damage projectiles are much less of a problem for an entity with a high health pool. Defensive equipment or capsules/drones can be used to deal with mobile enemies.

The tank has a lower base speed than the car and is less maneuverable than a player outside of a vehicle. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies and avoiding cliffs. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

Movement

The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank's default speed is slower than the car, and movement speed bonuses from terrain (e.g. concrete) are substantially reduced. Unlike the car, the tank can be rotated in place without moving forwards or backwards.

The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better fuel. The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood and coal both yield the base level of top speed and acceleration.

Exoskeletons can also be installed into the tank's equipment grid to increase its top speed as though the tank was the player. Equipping 3 exoskeletons allows the tank to outrun a car on any natural terrain, and with 5 exoskeletons the tank surpasses the car's maximum possible speed. Increasing the tank's speed with exoskeletons does not affect the tank's acceleration or deceleration, so it will take some time for the tank to accelerate to its top speed, as well as to stop from that speed. Given how destructive the tank can be to buildings, using many exoskeletons in a tank can make it dangerous to one's own base.

Speeds

Tank top speed (km/h)

Top speed with various fuels on different tiles

Wood Coal Solid fuel Rocket fuel Nuclear fuel
Sand 50.1 50.1 54.8 67.1 79.1
Grass 50.9 50.9 55.8 68.3 80.5
Red desert 50.9 50.9 55.8 68.3 80.5
Dirt 51.4 51.4 56.8 69.6 82.0
Stone path 53.4 53.4 58.5 71.6 84.4
Shallow water 53.9 53.9 59.1 72.3 85.3
Concrete* 55.0 55.0 60.3 73.8 87.0
Refined concrete* 55.0 55.0 60.3 73.8 87.0

* The same stats apply to the hazard version of these surfaces.

Speed in reverse

The top speed of the tank in reverse is ~70.6% of the forward top speed.

Capsules and Bots integration

The player directly driving the tank cannot fire any weapons equipped on the player. However, the player still has access to their inventory. The player can use inventory items, such as capsules and combat robots. The player's equipment modules are also available, so the player's construction robots run by a personal roboport can still be deployed from within the tank, which will use repair packs from the player to repair the tank. If the tank and the player both have personal laser defenses, both can be active at the same time.

Upon researching logistic system, the tank can utilize the logistic network to make requests like a player.

Exclusive Weapons

Flamethrower

A powerful short-ranged weapon that consumes flamethrower ammo. Unlike the hand-held flamethrower or the flamethrower turret, the tank version does not set entities on fire.

Cannon

The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if the shell deals enough damage to kill what it hits, the shell can continue onward and deal damage to another target.

Standard cannon shells deal significant damage to a single target and have large piercing potential, while explosive cannon shells damage all targets in an area which makes them useful for dealing with large enemy groups. There are uranium versions of both shell types which deal even more damage.

History

  • 2.0.7:
    • Added an equipment grid.
    • Added logistics requests, made available by the Logistic system (research).
    • Added latency hiding for cars (and tanks).
    • Can be driven remotely.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Decreased tank machine gun damage to match the player held submachine gun.
  • 0.16.0:
    • In multiplayer players can now ride as passengers in cars/tanks.
    • Tanks no longer take minuscule amounts of damage from hitting trees.
  • 0.15.0:
    • Added tank flamethrower.
    • Buffed tank:
      • Increased health from 1,000 to 2,000.
      • Added a +100% damage bonus and a +5 tiles range increase to the tank machine gun.
  • 0.14.0:
    • Added support for equipment grids in tanks.
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also