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Rocket rush

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Revision as of 20:40, 17 January 2025 by Bilka (talk | contribs) (Added cleanup template because prices need to updated)
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Rocket rush is a gameplay scenario that has the goal of launching a rocket, but with all research unlocked and an opportunity to choose from a large pool of starting equipment.

Rocket rush can be played single player or multiplayer with a team.

Market

After choosing the map generation settings, the player begins the scenario in a small room called the market.

The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.

In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market:

Market item costs

The following tables contain the cost of each item. There are a couple of important notes to make here:

  • Some items come in packs (e.g. 5 inserters are given for each 35 coins spent; inserters cannot be purchased in increments of 1, etc.). This is noted in the Quantity column.
  • Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
Item Cost Quantity Max quantity Item Cost Quantity Max quantity Item Cost Quantity Max quantity Item Cost Quantity Max quantity
40 20 250
40 4 250
40 20 250
33 3 303
40 5 250
35 5 285
40 20 250
31 1 322
41 1 243
25 1 400
40 40 250
32 1 312
41 1 243
62 1 161
35 5 285
89 1 112
40 20 250
23 1 434
40 40 250
27 1 370
36 4 277
4000 1 2
40 40 250
44 1 227
27 1 370
62 1 161
40 8 250
40 10 250
36 4 277
115 1 86
40 20 250
40 8 250
38 1 263
110 1 90
36 4 277
32 2 312
87 1 114
36 3 277
40 4 250
26 1 384
22 1 454
24 1 416
36 4 277
36 6 277
55 1 181
36 4 277
40 4 250
27 1 370
134 1 74
59 1 169
36 4 277
34 2 294
40 10 250
39 13 256
40 4 250
34 2 294
35 5 285
42 1 238
40 5 250
26 1 384
40 4 250
93 1 107
40 40 250
27 1 370
39 3 256
23 1 434
40 40 250
85 1 117
22 1 454
44 1 227
39 13 256
40 5 250
67 1 149
245 1 40
40 5 250
33 3 303
76 1 131
114 1 87
40 10 250
32 1 312
40 20 250
49 1 204
33 3 303
36 3 277
32 2 312
842 1 11
61 1 163
85 1 117
34 1 294
42 1 238
39 3 256
30 1 333
85 1 117
213 1 46
21 1 476
22 1 454
40 20 250
56 1 178
42 1 238
53 1 188
40 5 250
437 1 22
115 1 86
203 1 49
40 2 250
2000 1 4
34 1 294
742 1 13
40 8 250
56 1 178
36 4 277
88 1 113
34 1 294
437 1 22
533 1 18
952 1 10
40 5 250
2000 1 4
504 1 19
1400 1 6
40 5 250
56 1 178
36 4 277
1400 1 6
285 1 35
437 1 22
79 1 126
40 10 250
110 1 90
2000 1 4
40 10 250
35 5 285
121 1 82
9300 1 1
40 8 250
22 1 454
701 1 14
40 4 250
40 1 250
106 1 94
21 1 476
155 1 64
481 1 20
29 1 344
192 1 52
134 1 74
81 1 123
416 1 24
57 1 175
85 1 117
81 1 123
46 1 217
157 1 63
27 1 370
54 1 185
54 1 185
54 1 185
54 1 185
54 1 185
469 1 21
35 5 285
40 8 250
40 8 250
32 2 312
32 2 312
36 4 277
28 2 357
36 2 277
40 20 250
40 20 250
40 20 250
40 10 250
40 10 250
40 5 250
25 1 400

Scenario victory

Victory is achieved by launching a rocket. As usual, the rocket is crafted with rocket control units, rocket fuel, and low density structure. A satellite is not required.