Rocket rush

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Rocket rush is a gameplay scenario that has the goal of launching a rocket, but with all research unlocked and an opportunity to choose from a large pool of starting equipment.

Rocket rush can be played single player or multiplayer with a team.

Market

After choosing the map generation settings, the player begins the scenario in a small room called the market.

The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.

In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market:

Market item costs

The following tables contain the cost of each item. There are a couple of important notes to make here:

  • Some items come in packs (e.g. 5 inserters are given for each 35 coins spent; inserters cannot be purchased in increments of 1, etc.). This is noted in the Quantity column.
  • Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
  • Note: Intermediates and military costs are not correct
Item Cost Quantity Max quantity Item Cost Quantity Max quantity Item Cost Quantity Max quantity Item Cost Quantity Max quantity
48 6 208
67 1 149
40 20 250
33 3 303
48 1 208
44 1 227
40 20 250
31 1 322
353 1 28
206 1 48
40 40 250
32 1 312
362 1 27
604 1 16
35 5 285
89 1 112
44 4 227
188 1 53
40 40 250
27 1 370
79 1 126
1200 1 7
40 40 250
44 1 227
229 1 43
589 1 16
40 8 250
40 10 250
58 1 172
1200 1 8
40 20 250
40 8 250
330 1 30
1100 1 8
36 4 277
32 2 312
87 1 114
81 1 123
40 4 250
26 1 384
22 1 454
198 1 50
36 4 277
36 6 277
55 1 181
49 1 204
40 4 250
27 1 370
905 1 11
579 1 17
36 4 277
34 2 294
42 2 238
42 3 238
40 4 250
34 2 294
41 1 243
373 1 26
40 5 250
26 1 384
66 1 151
990 1 10
40 40 250
27 1 370
98 1 102
183 1 54
40 40 250
85 1 117
697 1 14
425 1 23
40 5 250
33 3 303
48 8 208
3100 1 3
33 3 303
36 3 277
116 1 86
471 1 21
61 1 163
85 1 117
275 1 36
388 1 25
39 3 256
30 1 333
887 1 11
2600 1 3
21 1 476
22 1 454
49 7 204
544 1 18
42 1 238
53 1 188
50 1 200
6100 1 1
115 1 86
203 1 49
163 1 61
554 1 18
34 1 294
742 1 13
27 1 370
6100 1 1
36 4 277
88 1 113
302 1 33
554 1 18
533 1 18
952 1 10
51 1 196
6100 1 1
504 1 19
1400 1 6
51 1 196
9000 1 1
36 4 277
1400 1 6
3500 1 2
437 1 22
79 1 126
40 10 250
1100 1 8
40 10 250
35 5 285
1300 1 7
40 8 250
22 1 454
40 4 250
40 1 250
1100 1 8
21 1 476
155 1 64
6600 1 1
29 1 344
192 1 52
81 1 123
416 1 24
580 1 17
85 1 117
81 1 123
461 1 21
157 1 63
27 1 370
518 1 19
518 1 19
518 1 19
518 1 19
518 1 19
6300 1 1
39 1 256
117 1 85
117 1 85
764 1 13
59 1 169
97 1 103
143 1 69
27 1 370
48 6 208
48 8 208
49 7 204
50 2 200
50 2 200
125 1 80
210 1 47

Scenario victory

Victory is achieved by launching a rocket. As usual, the rocket is crafted with rocket control units, rocket fuel, and low density structure. A satellite is not required.