Aquilo: Difference between revisions
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*{{NavboxIconLink|Captive biter spawner}}{{SA}} | *{{NavboxIconLink|Captive biter spawner}}{{SA}} | ||
*{{NavboxIconLink|Portable fusion reactor}} | *{{NavboxIconLink|Portable fusion reactor}} | ||
==Surface== | |||
===Properties=== | |||
{| class="wikitable" | |||
|+ Aquilo Surface Properties | |||
|- | |||
! Property !! Value | |||
|- | |||
| Pollutant Type || None | |||
|- | |||
| Day Night Cycle || 20 Minutes | |||
|- | |||
| Magnetic Field|| 10 | |||
|- | |||
| Solar Power || 01% | |||
|- | |||
| Pressure || 300 | |||
|- | |||
| Gravity || 15 | |||
|} | |||
=== Natural resources === | |||
In terms of directly exploitable natural resources, Aquilo has: | |||
* {{NavboxIconLink|Ammoniacal solution}}{{SA}} | |||
* {{NavboxIconLink|Lithium brine}}{{SA}} | |||
* {{NavboxIconLink|Fluorine}}{{SA}} | |||
* {{NavboxIconLink|Crude oil}} | |||
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]]. | |||
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment. | |||
== Access to basic resources == | |||
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}} | |||
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets | |||
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets | |||
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets | |||
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets | |||
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal | |||
== Mechanics == | |||
=== Freezing === | |||
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal. | |||
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it's state, reducing the energy (and temperature) in the [[heat pipe]]. | |||
The following Entities are immune from freezing: | |||
{| class="wikitable" | |||
|- | |||
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests | |||
|- | |||
| {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner Entities | |||
|- | |||
| {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric Poles | |||
|- | |||
| {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Rail support}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail Pieces | |||
|- | |||
| {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains | |||
|- | |||
| {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles | |||
|- | |||
| {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots | |||
|- | |||
| {{Icon|Lamp}} || Lamps | |||
|- | |||
| {{Icon|Constant combinator}} {{Icon|Programmable speaker}} {{Icon|Display panel}} || Circuit Network Inputs and Outputs | |||
|- | |||
| {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Solar and Fusion Power Generation | |||
|- | |||
| {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} || Heat Generators | |||
|- | |||
| {{Icon|Heat pipe}} || Heat Pipes | |||
|- | |||
| {{Icon|Offshore pump}} || Offshore Pumps | |||
|- | |||
| {{Icon|Lightning rod}} {{Icon|Lightning collector}} || Lightning collectors | |||
|- | |||
| {{Icon|Space platform hub}} {{Icon|Cargo bay}} || Space Cargo Hub and Bays | |||
|- | |||
| {{Icon|Wall}} {{Icon|Gate}} || Walls and Gates | |||
|- | |||
| {{Icon|Flamethrower turret}} {{Icon|Tesla turret}} || Flamethrower and Tesla Turrets | |||
|} | |||
=== Solar === | |||
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day. | |||
==Space routes== | ==Space routes== | ||
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*Chunks spawn at Nauvis at 1.25% | *Chunks spawn at Nauvis at 1.25% | ||
*Huge Asteroids only spawn past [[Aquilo]]{{SA}} | *Huge Asteroids only spawn past [[Aquilo]]{{SA}} | ||
== Gallery == | == Gallery == |
Latest revision as of 14:33, 22 November 2024
This article is a stub, and not comprehensive. |
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You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
Aquilo a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from Gleba, Vulcanus and Fulgora to be unlocked.
Required Research
Exclusive items
The following items are unlocked on Aquilo:
- Cryogenic plant
- Cryogenic science pack
- Fusion generator
- Fusion reactor
- Railgun turret
- Railgun
- Captive biter spawner
- Portable fusion reactor
Surface
Properties
Property | Value |
---|---|
Pollutant Type | None |
Day Night Cycle | 20 Minutes |
Magnetic Field | 10 |
Solar Power | 01% |
Pressure | 300 |
Gravity | 15 |
Natural resources
In terms of directly exploitable natural resources, Aquilo has:
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from Lithium Ice Formation.
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.
Access to basic resources
- Water can be obtained via Ammoniacal solution separation and Ice melting
- Stone is not available and must be shipped in from other planets
- Iron ore is not available and must be shipped in from other planets
- Copper ore is not available and must be shipped in from other planets
- Coal is not available and must be shipped in from other planets
- Crude oil can be obtained using pumpjacks as normal
Mechanics
Freezing
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a heat pipe in an adjacent tile. Heat can be generated by the nuclear reactor or heating tower. Buildings also cannot be placed on the surface of the iceberg itself; concrete (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make construction robots and logistic robots much weaker, making them consume 5 times more power than normal.
Once a building is attached to an adjacent heat pipe, it will consume heat energy to maintain it's state, reducing the energy (and temperature) in the heat pipe.
The following Entities are immune from freezing:
Chests | |
Burner Entities | |
Electric Poles | |
Rail Pieces | |
Trains | |
Vehicles | |
Bots | |
Lamps | |
Circuit Network Inputs and Outputs | |
Solar and Fusion Power Generation | |
Heat Generators | |
Heat Pipes | |
Offshore Pumps | |
Lightning collectors | |
Space Cargo Hub and Bays | |
Walls and Gates | |
Flamethrower and Tesla Turrets |
Solar
Aquilo is also far from the sun, and so solar panels only output at 1% of their rate on Nauvis, or 0.6 kW during the day.
Space routes
Aquilo is connected to 2 other planets, Gleba and Fulgora, along with the Solar system edge
Planet | Distance (km) |
---|---|
Gleba | 30,000 |
Fulgora | 30,000 |
Solar system edge | 100,000 |
Asteroid rate graphs:
Space route from Gleba to Aquilo |
Space route from Fulgora to Aquilo |
Space route from Aquilo to Solar system edge |
Graph legend:
Asteroid type | Chunk | Medium | Big |
---|---|---|---|
Metallic | ● Blue | ● Red | ● Cyan |
Carbonic | ● Orange | ● Yellow | ● Brown |
Oxide | ● Green | ● Magenta | ● Purple |
Orbit
Properties
Property | Value |
---|---|
Solar Power | 60% |
Asteroid Type | Spawn Ratio |
---|---|
Metallic asteroid chunk | 1 |
Carbonic asteroid chunk | 2 |
Oxide asteroid chunk | 20 |
Promethium asteroid chunk | 0 |
Asteroid Size | Spawn % |
---|---|
Chunk | .10 |
Medium | 0 |
Big | 0.25 |
Huge | 0 |
Note:
- Chunks spawn at Nauvis at 1.25%
- Huge Asteroids only spawn past Aquilo
Gallery
See also
Trivia
- In mythology, Aquilo is the Roman god of the north wind, storms, and winter.