Materials and recipes
Items are all objects in Factorio that the player can move or handle; this list does not include Enemies, landforms like lakes, trees, or rocks, or concepts like Pollution, but it does include Liquids.
Resources
Resources can be found on the planet and provide raw materials when mined or pumped.
Item | Where to get |
---|---|
Raw wood | Tree |
Coal | Coal resource |
Iron ore | Iron resource |
Copper ore | Copper resource |
Stone | Stone resource |
Raw fish | Lakes |
Alien artifact | Remnants of alien spawners |
Water | Pumped from water tiles by offshore pumps |
Crude Oil | Extracted from oil fields by pumpjacks |
Intermediate products
Intermediate products are items produced by the player or assemblers for use in the creation of more complex products; with the exception of stone brick, these products cannot be placed.
Item | Description |
---|---|
Wood | Created from Raw wood. |
Iron plate | Smelted from Iron ore in a Furnace. |
Copper plate | Smelted from Copper ore in a Furnace. |
Steel plate | Smelted from Iron plate in a Furnace. |
Stone brick | Baked from Stone in a Furnace. |
Sulfur | Created from Water and Petroleum Gas in a Chemical plant. |
Plastic bar | Created from Coal and Petroleum Gas in a Chemical plant. |
Battery | Created from Iron plate, Copper plate and Sulfuric Acid in a Chemical plant. |
Iron stick | Rarely used intermediate product. |
Iron gear wheel | Frequently used intermediate product. |
Copper cable | Used for creation of circuits and wires. |
Electronic circuit | Used for creation of electrical devices. |
Advanced circuit | Used for advanced electrical devices. |
Processing Unit | Used for the highest level electrical devices. |
Engine unit | Used for Diesel locomotives, Cars, Tanks, and Electric engine units. |
Electric engine unit | Used for Power armor, Robots and Small Pumps. |
Flying robot frame | Used for creation of Logistic and Construction robots. |
Science pack 1 | Used for research. |
Science pack 2 | Used for research. |
Science pack 3 | Used for research. |
Alien science pack | Used for research. |
Empty barrel | Used to store and transport Crude Oil. |
Explosives | Used for creation of explosive weaponry. |
Chemicals
Chemicals are liquid intermediate products.
Item | Description |
---|---|
Petroleum Gas | Converted from Crude Oil. Used to create various items. |
Light Oil | Converted from Crude Oil. Used to create various items. Can be converted into Petroleum Gas. |
Heavy Oil | Converted from Crude Oil. Can be converted to Light Oil and Lubricant. |
Sulfuric Acid | Converted from Sulfur and Water. Can be used to create various items. |
Lubricant | Converted from Heavy Oil. Used mainly to create Express Transport Belts and Electric Engine Units. |
Player equipment
Tools
Tools determine the mining speed of the player. This is true not only for resources, but for any deployed object the player is picking up. Iron Axes are the first available manufactured tool. Once Steel Processing is researched, the better Steel Axe is available.
Iron and steel axes can also be used as melee weapons if the player is out of ammo. Bare hands cannot, which is why the 'None' item has no damage.
Item | Speed | Damage | Durability | Description |
---|---|---|---|---|
None | 1 | 0 | infinite | Values used if no tool is used. Very slow. |
Iron axe | 2.5 | 5 physical | 4000 | Basic mining tool. Cheap and durable. |
Steel axe | 4 | 8 physical | 5000 | Advanced mining tool. Fast, but expensive. |
Weapons
Weapons are used to inflict damage to alien lifeforms and buildings. As tools only provide damage at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.
Item | Ammo | Description |
---|---|---|
Pistol | Regular magazinePiercing rounds magazine | Most basic weapon available from start. |
Submachine gun | Regular magazine Piercing rounds magazine | Faster variant of Pistol. |
Shotgun | Shotgun shells Piercing shotgun shells | A basic short range weapon. |
Combat shotgun | Shotgun shells Piercing shotgun shells | An advanced short range weapon. |
Rocket launcher | Rocket Explosive rocket | Long range weapon, good for destroying bases. |
Flamethrower | Flamethrower ammo | Has innate splash damage, best used against crowds. |
Land mine | - | Defensive structure. Explodes on activation. |
Basic grenade | - | Basic short range explosive weapon with some area of effect. |
Cluster grenade | - | Advanced longer range grenade that splits into 7 basic grenades on impact. |
Defender capsule | - | Basic bullet capsule. Spawns one Defender robot. |
Poison capsule | - | Capsule that causes poison damage in a large area. |
Slowdown capsule | - | Capsule that slows enemy movement. |
Distractor capsule | - | Capsule that spawns three stationary Distractor robots. |
Destroyer capsule | - | Capsule that spawns five powerful Destroyer robots. |
Basic electric discharge defense remote | - | Device for firing the Discharge defense device. |
Car | Regular magazinePiercing rounds magazine | Fast vehicle, can be driven. Can fire Submachine gun and has storage space. |
Tank | Regular magazinePiercing rounds magazineCannon shells Explosive cannon shells | Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space. |
Ammo
Item | Description |
---|---|
Regular magazine | Most basic bullet type, available from start. |
Piercing rounds magazine | Advanced bullet type, much more expensive but more powerful. |
Shotgun shells | Ammo for shotguns. |
Piercing shotgun shells | Advanced ammo for shotguns. |
Rocket | Ammo for Rocket launcher. |
Explosive rocket | Ammo for Rocket launcher with splash damage. |
Flamethrower ammo | Ammo for Flamethrower. |
Cannon shells | Ammo for Tank Cannon. |
Explosive cannon shells | Ammo for Tank Cannon. |
Armor
Item | Description |
---|---|
Iron armor | Cheap armor, for light defense inside your base. |
Heavy armor | Tougher basic armor, which could help you escape if your vehicle is destroyed in the field. |
Basic modular armor | First modular armor (5x5 grid), enough for solar power and a few shields. Good enough to easily survive waves attacking your base, but you'll still need a Tank to assault theirs. |
Power armor | Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power. |
Power armor MK2 | Ultimate basekiller armor (10x10 grid). Very expensive. Leave that flimsy Tank behind, you have no need for it. |
Modular armor components
Item | Size (WxH) | Description |
---|---|---|
Night vision | 3x2 | Provides better sight at night. |
Battery MK1 | 1x2 | Basic energy storage. |
Battery MK2 | 1x2 | Advanced energy storage. |
Energy shield | 2x2 | Basic personal protective shield. |
Energy shield MK2 | 2x2 | Advanced personal protective shield. |
Portable solar panel | 1x1 | Small power generating device. |
Portable fusion reactor | 4x4 | Advanced power generating device. |
Personal laser defense | 2x3 | Personal laser based defense. |
Discharge defense | 3x3 | A powerful defense system. Activated by Remote. |
Basic exoskeleton equipment | 2x4 | Enhances movement speed. |
Personal roboport | 2x2 | Allows the player to act as a mobile roboport. |
Special
Item | Description |
---|---|
Logistic robot | A flying robot that will move items inside a Logistic network. |
Construction robot | A flying robot that will repair or replace entities. |
Roboport | The Roboport is the home for all Robots. |
Blueprint | A tool to 'copy & paste' buildings. |
Deconstruction planner | A tool to deconstruct buildings. |
Blueprint book | A tool used to hold blueprints. |
Solid fuel | Usable as fuel in burner devices, or as an ingredient for Rocket fuel. |
Placeable items
Transport belts
Item | ||||||||
---|---|---|---|---|---|---|---|---|
Transport belt |- | Underground belt |- | Splitter |- | Fast transport belt |- | Fast underground belt |- | Fast splitter |- | Express transport belt |- | Express underground belt |- | Express splitter |- |
Inserters
Item | ||||||
---|---|---|---|---|---|---|
Burner inserter |- | Inserter |- | Long handed inserter |- | Fast inserter |- | Filter inserter |- | Stack inserter |- | Stack filter inserter |- |
Storage
Item | Storage size (Stacks) | Features |
---|---|---|
Wooden chest | 16 | None |
Iron chest | 32 | None |
Steel chest | 48 | None |
Active Provider chest | 48 | Sends its contents to the Logistic network. |
Passive Provider chest | 48 | Provides its contents to the Logistic network. |
Storage chest | 48 | Serves as long-term storage for the Logistic network. |
Requester chest | 48 | Requests specified items from the Logistic network. |
Defensive Structures
Item | ||||
---|---|---|---|---|
Wall |- | Gate |- | Gun turret |- | Laser turret |- | Flamethrower turret |- |
Machines & Furnaces
Item | ||||||||
---|---|---|---|---|---|---|---|---|
Burner Mining Drill |- | Electric Mining Drill |- | Stone Furnace |- | Steel Furnace |- | Electric Furnace |- | Assembling machines |- | Lab |- | Beacon |- | Radar |- |
Modules
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.
Efficiency module | Efficiency module 2 | Efficiency module 3|- | Productivity module | Productivity module 2 | Productivity module 3 |- | Speed module | Speed module 2 | Speed module 3 |- |
Electric network
Item | |||||||
---|---|---|---|---|---|---|---|
Small electric pole |- | Medium electric pole |- | Big electric pole |- | Substation |- | Boiler |- | Steam engine |- | Solar Panel |- | Accumulator |- |
Railway network
Item | |||||
---|---|---|---|---|---|
Straight Rail |- | Train stop |- | Rail signal |- | Rail chain signal |- | Diesel Locomotive |- | Cargo wagon |- |
Liquid network
Item | |||||||
---|---|---|---|---|---|---|---|
Pipe |- | Pipe-to-ground |- | Offshore Pump |- | Storage Tank |- | Oil Refinery |- | Chemical Plant |- | Pumpjack |- | Small Pump |- |
Circuit network
Used in the Circuit network
Item | |||||||
---|---|---|---|---|---|---|---|
Lamp |- | Red wire |- | Green wire |- | Arithmetic combinator |- | Decider combinator |- | Constant combinator |- | Power switch |- | Programmable speaker |- |
Rocket Components
Item | |||||
---|---|---|---|---|---|
Rocket Silo |- | Low density structure |- | Rocket control unit |- | Rocket fuel |- | Rocket part |- | Satellite |- |