In other languages: 日本語 简体中文

Aquilo: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
SavvyWolf (talk | contribs)
m Small grammar fix
Thrawcheld (talk | contribs)
m Notes: capitalisation
 
(44 intermediate revisions by 13 users not shown)
Line 2: Line 2:
{{Stub}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
[[File:aquilo_preview.png|210px|right]]'''Aquilo''' a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.
[[File:aquilo_preview.png|210px|right]]'''Aquilo''' is a desolate, freezing ocean [[planet]]. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.


Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from [[Gleba]], [[Vulcanus]] and [[Fulgora]] to be unlocked.
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets. [[Planet discovery Aquilo (research)]] requires [[rocket turret]]s, [[Advanced asteroid processing (research)]], and [[heating tower]]s from Gleba, [[Asteroid reprocessing (research)]] from [[Vulcanus]], and [[Electromagnetic science pack (research)]] from [[Fulgora]].


=== Required Research ===
[[Planet discovery Aquilo (research)]] is required to travel to the planet.
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}


=== Exclusive items ===
== Achievements ==
The following items are unlocked on Aquilo:
{{Achievement|visit-aquilo}}
*{{NavboxIconLink|Cryogenic plant}}{{SA}}
 
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}
== Exclusive items ==
*{{NavboxIconLink|Fusion generator}}{{SA}}
The following items have recipes with an explicit restriction that they can only be crafted on Aquilo:
*{{NavboxIconLink|Fusion reactor}}{{SA}}
*{{imagelink|Cryogenic plant|space-age=yes}}
*{{NavboxIconLink|Railgun turret}}{{SA}}
*{{imagelink|Fusion generator|space-age=yes}}
*{{NavboxIconLink|Railgun}}{{SA}}
*{{imagelink|Fusion reactor|space-age=yes}}
*{{NavboxIconLink|Captive biter spawner}}{{SA}}
*{{imagelink|Cryogenic science pack|space-age=yes}}
*{{NavboxIconLink|Portable fusion reactor}}
*{{imagelink|Quantum processor|space-age=yes}} (can also be crafted on [[space platform]]s)
 
The following fluids are extracted from or produced on Aquilo and cannot be [[barrel|barrelled]] for transport elsewhere, making them exclusive to Aquilo:
*{{imagelink|Ammoniacal solution|space-age=yes}}
*{{imagelink|Fluorine|space-age=yes}}
*{{imagelink|Lithium brine|space-age=yes}}
*{{imagelink|Ammonia|space-age=yes}}
 
Because the above fluids cannot be taken off of Aquilo, any recipe that directly consumes them is de-facto exclusive to Aquilo:
*{{imagelink|Fluoroketone (hot)|space-age=yes}}
*{{imagelink|Lithium|space-age=yes}}
*{{imagelink|Fusion power cell|space-age=yes}}
*{{imagelink|Solid fuel from ammonia|space-age=yes}}
*{{imagelink|Ammonia rocket fuel|space-age=yes}}
 
The following can be crafted elsewhere, but are unlocked on Aquilo:
*{{imagelink|Fluoroketone (cold)|space-age=yes}}
*{{imagelink|Lithium plate|space-age=yes}}
*{{imagelink|Foundation|space-age=yes}}
*{{imagelink|Railgun turret|space-age=yes}}
*{{imagelink|Railgun|space-age=yes}}
*{{imagelink|Railgun ammo|space-age=yes}}
*{{imagelink|Captive biter spawner|space-age=yes}}
*{{imagelink|Portable fusion reactor|space-age=yes}}
*{{imagelink|Promethium science pack|space-age=yes}}


==Surface==
==Surface==
Line 39: Line 62:
|-
|-
| Gravity || 15
| Gravity || 15
|-
| Robot energy usage || 500%
|}
|}


=== Natural resources ===
=== Natural resources ===
In terms of directly exploitable natural resources, Aquilo has:
In terms of directly exploitable natural resources, Aquilo has:
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}
* [[Ammoniacal solution]]{{SA}} (via [[offshore pump]] on the edge of the ammoniacal seas)
* {{NavboxIconLink|Lithium brine}}{{SA}}
* [[Lithium brine]]{{SA}} (via [[pumpjack]])
* {{NavboxIconLink|Fluorine}}{{SA}}
* [[Fluorine]]{{SA}} (via pumpjack)
* {{NavboxIconLink|Crude oil}}
* [[Crude oil]] (via pumpjack)


With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].
Limited amounts of [[lithium]], [[ice]], and [[ice platform]] can be gathered from [[lithium ice formation]]s, but are otherwise crafted.
 
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.


== Access to basic resources ==
== Access to basic resources ==


* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}
* [[Water]] can be obtained via [[ammoniacal solution separation]] and [[ice melting]]
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets
* [[Stone]] is not available and must be shipped in from other planets
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets
* [[Iron ore]] is not available and must be shipped in from other planets
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets
* [[Copper ore]] is not available and must be shipped in from other planets
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets
* [[Coal]] is not available and must be shipped in from other planets
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal
* [[Crude oil]] can be obtained using pumpjacks as normal


== Mechanics ==
== Mechanics ==
The starting area on Aquilo is a relatively small patch of snow and ice terrain. Beyond this small platform are the vast ammoniacal seas, which have small dots of icey terrain in them, usually around [[crude_oil|crude oil]], [[fluorine]]{{SA}}, or [[lithium_brine|lithium brine]]{{SA}} resource geysers. Aquilo is notable for having nothing to drill with any kind of miner. All natural resources, spare the [[lithium ice formation]]s, are gathered either by an [[offshore pump]] or [[pumpjack]]. Bases on Aquilo will be reliant on regularly shipping in resources from other planets.
=== Ice terrain ===
On Aquilo, most terrain must be constructed, but [[landfill]] and [[foundation]]{{SA}} are no help. Instead, you must use [[ice platform]]s{{SA}}. These platforms are created by first using [[ammoniacal solution separation]]{{SA}} to make [[ice]]{{SA}} and [[ammonia]]{{SA}}, then re-combining those into a platform that can be placed on the ocean like [[landfill]]. (This production chain produces a surplus of ammonia, which unlike solid byproducts cannot be dumped or recycled away; it must be either manually emptied from storage from time to time or consumed by some other recipe.)
Snowy terrain can be built on directly, but on any kind of ice terrain or ice platform, most buildings will require an insulating floor of [[concrete]] tiles or derivatives before they can be placed. [[Stone brick]]s cannot be used to pave ice.
=== Freezing ===
=== Freezing ===
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.
Aquilo is brutally cold. The harsh ambient temperatures drain the energy from any airborne [[construction robot|construction robots]] and [[logistic robot|logistic robots]], making them consume 5 times more power than normal. Most buildings will freeze and stop working unless heated by a [[heat pipe]] or heat generator. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]{{SA}}.  
 
Once a building is adjacent to a heat source above 30°C, it will consume heat energy to maintain its state, reducing the energy (and temperature) in the heat source. Different entities consume different amounts of heat to prevent freezing.
 
===Notes===
* [[Underground belt]]s and [[pipe to ground|pipes to ground]] are substantially larger heat drains than their above-ground versions
* Heat pipes do not lose heat to the environment; they only lose heat to entities that need to be kept warm.  
* All [[burner devices|burner]] entities and heat-producing machines are immune to freezing.
 
For details on heat throughput, see the [[heat pipe]] page.


Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it's state, reducing the energy (and temperature) in the [[heat pipe]].
A building is adjacent to a heat source when it is one tile away from the heat source either orthogonally or diagonally. All of the pipes would be heated in the below example:<br>


The following Entities are immune from freezing:
<!-- Just using a one-row table here for display purposes, trying to use wide stretchy preformatted box or block quotes as insets was ugly -->
{| class="wikitable"
{| class="wikitable"
|
[[File:Ice_platform.png|24px|link=Ice_platform]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]][[File:Ice_platform.png|24px|link=Ice_platform]]<br>
[[File:Pipe.png|24px|link=Pipe]][[File:Pipe.png|24px|link=pipe]][[File:Heat_pipe.png|24px|link=heat_pipe]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=Pipe]]<br>
[[File:Pipe.png|24px|link=pipe]][[File:Heating_tower.png|72px|link=Heating_tower]][[File:Pipe.png|24px|link=pipe]]<br>
[[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]][[File:Pipe.png|24px|link=pipe]]<br>
|
[[File:Heat_demo.gif]]
|}
{| class="wikitable sortable"
|+ Entity heat consumption
|-
|-
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests
! Building !! Kilowatts
|-
|-
| {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner Entities
| {{Icon|Transport belt}} {{Icon|Fast transport belt}} {{Icon|Express transport belt}} {{Icon|Turbo transport belt}}|| 10
|-
|-
| {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric Poles
| {{Icon|Underground belt}} || 50
|-
|-
| {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Rail support}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail Pieces
| {{Icon|Fast underground belt}} || 100
|-
|-
| {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains
| {{Icon|Express underground belt}} || 150
|-
|-
| {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles
| {{Icon|Turbo underground belt}} || 200
|-
|-
| {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots
| {{Icon|Splitter}} {{Icon|Fast splitter}} {{Icon|Express splitter}} {{Icon|Turbo splitter}} || 40
|-
|-
| {{Icon|Lamp}} || Lamps
| {{Icon|Pipe}} || 1
|-
| {{Icon|Pipe to ground}} || 150
|-
| {{Icon|Pump}} || 30
|-
| {{Icon|Storage tank}} || 100
|-
| {{Icon|Power switch}} || 20
|-
| {{Icon|Programmable speaker}} || 30
|-
| {{Icon|Inserter}} {{Icon|Fast inserter}} || 30
|-
| {{Icon|Long-handed inserter}} {{Icon|Bulk inserter}} {{Icon|Stack inserter}} || 50
|-
| {{Icon|Steam engine}} {{Icon|Steam turbine}} || 50
|-
| {{Icon|Pumpjack}} || 50
|-
| {{Icon|Gun turret}} {{Icon|Laser turret}} {{Icon|Rocket turret}} {{Icon|Railgun turret}} || 50
|-
| {{Icon|Arithmetic combinator}} {{Icon|Decider combinator}} || 50
|-
| {{Icon|Selector combinator}} || 100
|-
| {{Icon|Assembling machine 1}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Electric furnace}} {{Icon|Chemical plant}} {{Icon|Lab}} || 100
|-
| {{Icon|Cryogenic plant}} {{Icon|Recycler}} {{Icon|Biochamber}} {{Icon|Electromagnetic plant}} {{Icon|Centrifuge}} || 100
|-
| {{Icon|Oil refinery}} {{Icon|Artillery turret}} || 200
|-
| {{Icon|Foundry}} {{Icon|Radar}} {{Icon|Roboport}} {{Icon|Rocket silo}} || 300
|-
| {{Icon|Beacon}} ||400
|}
 
The following entities are immune to freezing. Many may be placed directly on ice tiles (with the exceptions you might expect, mostly).
{| class="wikitable"
! Tile !!  Entities !! Category
|-
| {{Icon|Concrete}} || {{Icon|Cargo landing pad}} {{Icon|Cargo bay}} || Space cargo
|-
| {{Icon|Ice platform}} || {{Icon|Offshore pump}} || Offshore pumps
|-
| {{Icon|Ice platform}} || {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests
|-
| {{Icon|Ice platform}} || {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric poles
|-
| {{Icon|Ice platform}} || {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Lamp}} {{Icon|Constant combinator}} || Basic electric devices
|-  
|-  
| {{Icon|Constant combinator}} {{Icon|Programmable speaker}} {{Icon|Display panel}} || Circuit Network Inputs and Outputs
| {{Icon|Concrete}}    || {{Icon|Display panel}} || Player notification devices
|-
| {{Icon|Concrete}}    || {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner entities
|-
| {{Icon|Concrete}}    || {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} {{Icon|Heat pipe}} || Heat generators and heat pipes
|-
|-
| {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Solar and Fusion Power Generation
| {{Icon|Concrete}}     || {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Fusion power
|-
|-
| {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} || Heat Generators
| {{Icon|Ice platform}} || {{Icon|Tesla turret}} || Tesla turrets
|-
|-
| {{Icon|Heat pipe}} || Heat Pipes
| {{Icon|Concrete}}     || {{Icon|Flamethrower turret}}  || Flamethrower turrets
|-
|-
| {{Icon|Offshore pump}} || Offshore Pumps
| {{Icon|Concrete}}     || {{Icon|Wall}} {{Icon|Gate}} || Walls and gates
|-
|-
| {{Icon|Lightning rod}} {{Icon|Lightning collector}} || Lightning collectors
| {{Icon|Ice platform}} || {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots
|-
|-
| {{Icon|Space platform hub}} {{Icon|Cargo bay}} || Space Cargo Hub and Bays
| {{Icon|Ice platform}} || {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles
|-
|-
| {{Icon|Wall}} {{Icon|Gate}} || Walls and Gates
| {{Icon|Ice platform}} || {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains
|-
|-
| {{Icon|Flamethrower turret}} {{Icon|Tesla turret}} || Flamethrower and Tesla Turrets
| {{Icon|Ice platform}} || {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail pieces
|-
| Any || {{Icon|Rail support}} || Rail pieces
|}
|}


=== Solar ===
=== Solar energy ===
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.
Aquilo is far from its sun, and so [[solar panel]]s on its surface only output at 1% of their rate on Nauvis: 0.6 kW peak production. This makes panels practical for little more than powering the first machines to produce the water needed for real power generation.
 
The minimum machines needed to produce water is either a single [[chemical plant]] to melt [[ice]] (which can initially be dropped from a space platform), or a single [[assembling machine 2]] to [[barrel|empty barrels of water]] also dropped from the platform. Assembling machine 2s require less power than chemical plants, and the unbarreling recipe is faster than [[ice melting]]. So on the whole, the assembler version will be faster.
 
Note that it is not necessary to fully power these machines. As long as the available power is greater than their drain, they will be able to function, albeit at reduced speed. [[Efficiency module]]s can speed this process up. With 3 efficiency modules, an assembling machine 2 only needs 35 kW to run at full speed (59 solar panels). To reach just 1/8th of max speed requires only 8.75 kW, which only needs 15 (base [[quality]]) solar panels.
 
Once even a little water is available, [[heat exchanger]]s heated by either [[heating tower]]s or [[nuclear reactor]]s can feed [[steam turbine]]s for power. This power can be used to process [[ammoniacal solution separation]] to generate ice, which can be melted into water for continuous power generation.


==Space routes==
==Space routes==
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}
[[Aquilo]] is connected to 2 other planets, [[Gleba]]{{SA}} and [[Fulgora]]{{SA}}, along with the [[Solar system edge]]{{SA}}


{| class="wikitable"
{| class="wikitable"
Line 116: Line 229:
! Planet !! Distance (km)
! Planet !! Distance (km)
|-
|-
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000
| [[Gleba]]{{SA}}|| 30,000
|-
|-
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000
| [[Fulgora]]{{SA}}|| 30,000
|-
|-
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000
| [[Solar system edge]]{{SA}}|| 100,000
|}
|}


Line 128: Line 241:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
| [[File:Asteroid_chart_Gleba_Aquilo.png]] <br> Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}
| [[File:Asteroid_chart_Gleba_Aquilo.png]] <br> Space route from [[Gleba]] to [[Aquilo]]
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] <br> Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] <br> Space route from [[Fulgora]] to [[Aquilo]]
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] <br> Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] <br> Space route from [[Aquilo]] to [[Solar system edge]]
|}
|}


Line 178: Line 291:
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1  
| [[Metallic asteroid chunk]] || 1  
|-
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2  
| [[Carbonic asteroid chunk]] || 2  
|-
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20
| [[Oxide asteroid chunk]] || 20
|-
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
| [[Promethium asteroid chunk]] || 0
|}
|}


Line 210: Line 323:
aquilo_landscape_main_menu.png|Aquilo seen on the expansion's title screen.
aquilo_landscape_main_menu.png|Aquilo seen on the expansion's title screen.
</gallery>
</gallery>
== See also ==
* {{NavboxIconLink|Fulgora}} {{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


== Trivia ==
== Trivia ==
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.
* During development, Aquilo was planned to be home to floating, jellyfish-like enemies, concept art for which were shown in Friday Facts [https://factorio.com/blog/post/fff-367 #367]. However, they were not implemented due to them making progression "much slower". [https://www.factorio.com/blog/post/fff-429]
* Aquilo's design with ice and liquid ammonia oceans is based on real-world [https://en.wikipedia.org/wiki/Ice%20planet ice planets].


== History ==
== History ==
Line 225: Line 333:
* Introduced in [[Space Age]]{{SA}} expansion.
* Introduced in [[Space Age]]{{SA}} expansion.
}}
}}
== See also ==
* [[Fulgora]] {{SA}}
* [[Gleba]] {{SA}}
* [[Nauvis]]
* [[Vulcanus]] {{SA}}
* [[Space platform]] {{SA}}


{{C|Planets}}
{{C|Planets}}
{{SpaceNav}}
{{SpaceNav}}

Latest revision as of 20:29, 28 August 2025

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Aquilo is a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.

Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets. Planet discovery Aquilo (research) requires rocket turrets, Advanced asteroid processing (research), and heating towers from Gleba, Asteroid reprocessing (research) from Vulcanus, and Electromagnetic science pack (research) from Fulgora.

Planet discovery Aquilo (research) is required to travel to the planet.

Achievements

Visit Aquilo

Travel to planet Aquilo.

Exclusive items

The following items have recipes with an explicit restriction that they can only be crafted on Aquilo:

The following fluids are extracted from or produced on Aquilo and cannot be barrelled for transport elsewhere, making them exclusive to Aquilo:

Because the above fluids cannot be taken off of Aquilo, any recipe that directly consumes them is de-facto exclusive to Aquilo:

The following can be crafted elsewhere, but are unlocked on Aquilo:

Surface

Properties

Aquilo Surface Properties
Property Value
Pollutant Type None
Day Night Cycle 20 Minutes
Magnetic Field 10
Solar Power 01%
Pressure 300
Gravity 15
Robot energy usage 500%

Natural resources

In terms of directly exploitable natural resources, Aquilo has:

Limited amounts of lithium, ice, and ice platform can be gathered from lithium ice formations, but are otherwise crafted.

Access to basic resources

Mechanics

The starting area on Aquilo is a relatively small patch of snow and ice terrain. Beyond this small platform are the vast ammoniacal seas, which have small dots of icey terrain in them, usually around crude oil, fluorine, or lithium brine resource geysers. Aquilo is notable for having nothing to drill with any kind of miner. All natural resources, spare the lithium ice formations, are gathered either by an offshore pump or pumpjack. Bases on Aquilo will be reliant on regularly shipping in resources from other planets.

Ice terrain

On Aquilo, most terrain must be constructed, but landfill and foundation are no help. Instead, you must use ice platforms. These platforms are created by first using ammoniacal solution separation to make ice and ammonia, then re-combining those into a platform that can be placed on the ocean like landfill. (This production chain produces a surplus of ammonia, which unlike solid byproducts cannot be dumped or recycled away; it must be either manually emptied from storage from time to time or consumed by some other recipe.)

Snowy terrain can be built on directly, but on any kind of ice terrain or ice platform, most buildings will require an insulating floor of concrete tiles or derivatives before they can be placed. Stone bricks cannot be used to pave ice.

Freezing

Aquilo is brutally cold. The harsh ambient temperatures drain the energy from any airborne construction robots and logistic robots, making them consume 5 times more power than normal. Most buildings will freeze and stop working unless heated by a heat pipe or heat generator. Heat can be generated by the nuclear reactor or heating tower.

Once a building is adjacent to a heat source above 30°C, it will consume heat energy to maintain its state, reducing the energy (and temperature) in the heat source. Different entities consume different amounts of heat to prevent freezing.

Notes

  • Underground belts and pipes to ground are substantially larger heat drains than their above-ground versions
  • Heat pipes do not lose heat to the environment; they only lose heat to entities that need to be kept warm.
  • All burner entities and heat-producing machines are immune to freezing.

For details on heat throughput, see the heat pipe page.

A building is adjacent to a heat source when it is one tile away from the heat source either orthogonally or diagonally. All of the pipes would be heated in the below example:





Entity heat consumption
Building Kilowatts
10
50
100
150
200
40
1
150
30
100
20
30
30
50
50
50
50
50
100
100
100
200
300
400

The following entities are immune to freezing. Many may be placed directly on ice tiles (with the exceptions you might expect, mostly).

Tile Entities Category
Space cargo
Offshore pumps
Chests
Electric poles
Basic electric devices
Player notification devices
Burner entities
Heat generators and heat pipes
Fusion power
Tesla turrets
Flamethrower turrets
Walls and gates
Bots
Vehicles
Trains
Rail pieces
Any
Rail pieces

Solar energy

Aquilo is far from its sun, and so solar panels on its surface only output at 1% of their rate on Nauvis: 0.6 kW peak production. This makes panels practical for little more than powering the first machines to produce the water needed for real power generation.

The minimum machines needed to produce water is either a single chemical plant to melt ice (which can initially be dropped from a space platform), or a single assembling machine 2 to empty barrels of water also dropped from the platform. Assembling machine 2s require less power than chemical plants, and the unbarreling recipe is faster than ice melting. So on the whole, the assembler version will be faster.

Note that it is not necessary to fully power these machines. As long as the available power is greater than their drain, they will be able to function, albeit at reduced speed. Efficiency modules can speed this process up. With 3 efficiency modules, an assembling machine 2 only needs 35 kW to run at full speed (59 solar panels). To reach just 1/8th of max speed requires only 8.75 kW, which only needs 15 (base quality) solar panels.

Once even a little water is available, heat exchangers heated by either heating towers or nuclear reactors can feed steam turbines for power. This power can be used to process ammoniacal solution separation to generate ice, which can be melted into water for continuous power generation.

Space routes

Aquilo is connected to 2 other planets, Gleba and Fulgora, along with the Solar system edge

Planet Distance
Planet Distance (km)
Gleba 30,000
Fulgora 30,000
Solar system edge 100,000


Asteroid rate graphs:


Space route from Gleba to Aquilo

Space route from Fulgora to Aquilo

Space route from Aquilo to Solar system edge


Graph legend:

Asteroid type Chunk Medium Big
Metallic Blue Red Cyan
Carbonic Orange Yellow Brown
Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 60%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 1
Carbonic asteroid chunk 2
Oxide asteroid chunk 20
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .10
Medium 0
Big 0.25
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo

Gallery

Trivia

  • In mythology, Aquilo is the Roman god of the north wind, storms, and winter.
  • During development, Aquilo was planned to be home to floating, jellyfish-like enemies, concept art for which were shown in Friday Facts #367. However, they were not implemented due to them making progression "much slower". [1]
  • Aquilo's design with ice and liquid ammonia oceans is based on real-world ice planets.

History

See also